Henri Verbeet
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dd00e209ac
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vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
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2024-01-22 22:19:03 +01:00 |
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Henri Verbeet
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ebb2a31e50
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vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
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2024-01-22 22:19:03 +01:00 |
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Henri Verbeet
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f6ef7c3f46
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vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
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2024-01-22 22:19:03 +01:00 |
|
Henri Verbeet
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adc02eada8
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vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
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2024-01-22 22:18:53 +01:00 |
|
Henri Verbeet
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94ca46916a
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vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
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2024-01-22 22:18:52 +01:00 |
|
Henri Verbeet
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7b85cd6a31
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vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
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2024-01-22 22:18:51 +01:00 |
|
Henri Verbeet
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23dcd4f22b
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vkd3d-shader/ir: Store the shader version in struct vsir_program.
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2024-01-22 22:18:50 +01:00 |
|
Henri Verbeet
|
fc9043be3c
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vkd3d-shader/ir: Introduce struct vsir_program.
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2024-01-22 22:18:48 +01:00 |
|
Conor McCarthy
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55c7cd5c22
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vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
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2024-01-22 22:18:33 +01:00 |
|
Conor McCarthy
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9f409b67d7
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vkd3d-shader/dxil: Handle semantic kind VERTEXID.
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2024-01-22 22:18:32 +01:00 |
|
Conor McCarthy
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ca7487a56d
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vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.
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2024-01-22 22:18:27 +01:00 |
|
Conor McCarthy
|
62e15dac8d
|
tests/d3d12: Add a raw firstbit test to test_shader_instructions().
|
2024-01-22 22:18:25 +01:00 |
|
Conor McCarthy
|
bfdc8b31a3
|
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
|
2024-01-22 22:18:21 +01:00 |
|
Conor McCarthy
|
85052ba93e
|
vkd3d-shader/dxil: Load typed UAV descriptors.
|
2024-01-22 22:18:19 +01:00 |
|
Conor McCarthy
|
89d1ef83f4
|
vkd3d-shader/dxil: Load typed SRV descriptors.
|
2024-01-22 22:18:18 +01:00 |
|
Conor McCarthy
|
5ebe0cc717
|
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
|
2024-01-22 22:18:17 +01:00 |
|
Conor McCarthy
|
80d7ea2924
|
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
Simplifies handling of intrinsics which need to emit more than one
instruction.
|
2024-01-22 22:18:16 +01:00 |
|
Henri Verbeet
|
14da4df99e
|
vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
9228e13155
|
vkd3d-common: Introduce vkd3d_atomic_decrement_u32().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
bb6b393c15
|
vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
5fe3c624d5
|
vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
03fbf4a3dc
|
vkd3d-common: Introduce vkd3d_atomic_increment_u32().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
f69c8b1cc4
|
vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().
|
2024-01-18 23:16:06 +01:00 |
|
Giovanni Mascellani
|
67902d4304
|
vkd3d-shader/ir: Validate RET instructions.
|
2024-01-18 23:15:58 +01:00 |
|
Giovanni Mascellani
|
af96730276
|
vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.
|
2024-01-18 23:15:57 +01:00 |
|
Giovanni Mascellani
|
46ebb404d7
|
vkd3d-shader/ir: Validate BRANCH instructions.
|
2024-01-18 23:15:56 +01:00 |
|
Giovanni Mascellani
|
bc9db34cdc
|
vkd3d-shader/ir: Validate LABEL instructions.
|
2024-01-18 23:15:55 +01:00 |
|
Giovanni Mascellani
|
dd1b2feec0
|
vkd3d-shader/ir: Validate LABEL registers.
|
2024-01-18 23:15:54 +01:00 |
|
Giovanni Mascellani
|
17f4afc2b5
|
vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
|
2024-01-18 23:15:53 +01:00 |
|
Giovanni Mascellani
|
1d45b7a422
|
vkd3d-shader/spirv: Normalise the shader before allocating registers.
So registers are allocated after normalisation (which could require
additional registers).
|
2024-01-18 23:15:48 +01:00 |
|
Zebediah Figura
|
9ad48f16ea
|
vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
|
2024-01-18 23:15:44 +01:00 |
|
Zebediah Figura
|
275901557c
|
vkd3d-shader/hlsl: Handle scalar values in ternaries.
|
2024-01-18 23:15:43 +01:00 |
|
Zebediah Figura
|
11112798c8
|
vkd3d-shader/hlsl: Handle scalar conditions in ternaries.
|
2024-01-18 23:15:42 +01:00 |
|
Zebediah Figura
|
2c8751478f
|
vkd3d-shader/hlsl: Forbid objects in ternary conditions.
|
2024-01-18 23:15:41 +01:00 |
|
Giovanni Mascellani
|
38fdf24002
|
vkd3d-shader: Make relative address sources mutable too.
They were forgotten in 78d95889bd .
Fixes: 78d95889bd
|
2024-01-18 23:15:35 +01:00 |
|
Giovanni Mascellani
|
93100edb4b
|
tests: Test a couple of degenerate switch instances.
|
2024-01-18 23:15:35 +01:00 |
|
Giovanni Mascellani
|
6cb7487fb0
|
tests: Add a test with non-trivial control flow.
|
2024-01-18 23:15:35 +01:00 |
|
Conor McCarthy
|
83851133c5
|
vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
|
2024-01-18 23:15:27 +01:00 |
|
Conor McCarthy
|
759362b527
|
tests: Test an interpolated PS input where component x is unused.
FXC does not emit an interpolation mode for unused elements.
|
2024-01-18 23:15:26 +01:00 |
|
Conor McCarthy
|
b8280e4210
|
vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes.".
This reverts commit b5c067b41a .
The commit causes regressions in other shaders because unused elements
do not have an interpolation mode.
|
2024-01-18 23:15:25 +01:00 |
|
Conor McCarthy
|
efe800f7f0
|
vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
|
2024-01-18 23:15:14 +01:00 |
|
Conor McCarthy
|
ba1ee27b4b
|
vkd3d-shader/dxil: Handle the DXIL PHI instruction.
|
2024-01-18 23:15:12 +01:00 |
|
Conor McCarthy
|
8a5804eb43
|
vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
|
2024-01-18 23:15:10 +01:00 |
|
Conor McCarthy
|
c9493884ef
|
vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
|
2024-01-18 23:15:03 +01:00 |
|
Conor McCarthy
|
9e964fa0c7
|
vkd3d-shader/dxil: Introduce a code block terminator struct.
|
2024-01-18 23:15:01 +01:00 |
|
Giovanni Mascellani
|
866e5de95b
|
ci: Prepare the macOS build environment in a dedicated CI job.
|
2024-01-18 23:13:05 +01:00 |
|
Giovanni Mascellani
|
847930d5e0
|
ci: Rename CI target build-image to image-linux.
|
2024-01-18 23:13:03 +01:00 |
|
Henri Verbeet
|
cd77b2a9be
|
vkd3d-utils: Use debugstr_hresult() in D3DStripShader().
|
2024-01-17 22:29:39 +01:00 |
|
Henri Verbeet
|
1b3aa005db
|
vkd3d-utils: Use debugstr_hresult() in get_blob_part().
|
2024-01-17 22:29:39 +01:00 |
|
Henri Verbeet
|
2476d6bd6c
|
vkd3d-utils: Use debugstr_hresult() in D3DCreateBlob().
|
2024-01-17 22:29:39 +01:00 |
|