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tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
In an attempt to fix test failures on radv.
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Notes:
Alexandre Julliard
2024-03-13 22:16:57 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/712
@ -23171,6 +23171,7 @@ static void test_cs_uav_store(void)
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ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
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gpu_descriptor_handle, cpu_descriptor_handle, resource, zero, 0, NULL);
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uav_barrier(command_list, resource);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
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ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
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@ -23200,6 +23201,7 @@ static void test_cs_uav_store(void)
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ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
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gpu_descriptor_handle, cpu_descriptor_handle, resource, zero, 0, NULL);
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uav_barrier(command_list, resource);
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ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
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ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
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ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
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