Commit Graph

211 Commits

Author SHA1 Message Date
Józef Kucia
6f6d5c7850 libs/vkd3d: Use depth aspect mask for DXGI_FORMAT_D16_UNORM. 2017-06-19 18:19:19 +02:00
Józef Kucia
786a31ca4e libs/vkd3d-shader: Use libSPIRV-Tools for tracing and validating generated SPIR-V shaders.
SPIRV-Tools are an optional dependency.

We link with stdc++ because libSPIRV-Tools is a static library written
in C++.
2017-06-19 18:05:53 +02:00
Józef Kucia
dd31e5e918 libs/vkd3d-shader: Generate SPIR-V modules. 2017-06-19 18:05:53 +02:00
Józef Kucia
eff8428c71 libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d. 2017-06-19 18:05:53 +02:00
Józef Kucia
465fe54a9b libs/vkd3d-shader: Implement vkd3d_shader_compile_dxbc(). 2017-06-19 18:05:53 +02:00
Józef Kucia
1f65d4ccc1 libs/vkd3d-shader: Add stub for SPIR-V generator. 2017-06-19 18:05:53 +02:00
Józef Kucia
97c7bc0a18 libs/vkd3d-common: Provide access to current debug level. 2017-06-19 18:05:53 +02:00
Henri Verbeet
5808c280f7 libs/vkd3d: Add DXGI_FORMAT_D16_UNORM. 2017-06-19 14:44:48 +02:00
Henri Verbeet
fc67a3b7fa libs/vkd3d: Add DXGI_FORMAT_R8G8B8A8_UNORM_SRGB. 2017-06-19 14:44:41 +02:00
Henri Verbeet
d029dc995c libs/vkd3d: Add DXGI_FORMAT_R8_UINT. 2017-06-19 14:44:33 +02:00
Henri Verbeet
79d731de8a libs/vkd3d: Add DXGI_FORMAT_R16_FLOAT. 2017-06-19 14:44:19 +02:00
Henri Verbeet
70dbeed14c libs/vkd3d: Add DXGI_FORMAT_R8_UNORM. 2017-06-19 14:44:07 +02:00
Henri Verbeet
00f514cf1c libs/vkd3d: Add DXGI_FORMAT_R16_UNORM. 2017-06-19 14:43:55 +02:00
Henri Verbeet
07f12c2947 libs/vkd3d: Add DXGI_FORMAT_R16G16B16A16_FLOAT. 2017-06-19 14:43:45 +02:00
Józef Kucia
ec4ab656df libs/vkd3d: Add trailing newline to WARN() message in d3d12_command_list_begin_render_pass(). 2017-06-16 23:29:37 +02:00
Józef Kucia
4ab5ced2fc libs/vkd3d-shader: Import DXBC parser from Wine d3d11 implementation. 2017-06-16 22:38:21 +02:00
Józef Kucia
7be0b64a0f libs/vkd3d-common: Add debugstr_a() function. 2017-06-16 22:38:21 +02:00
Józef Kucia
31c6bfe24f libs/vkd3d-shader: Import SM4+ bytecode parser from Wine. 2017-06-16 22:38:21 +02:00
Józef Kucia
93458c8933 libs/vkd3d-shader: Add library. 2017-06-16 22:38:21 +02:00
Józef Kucia
0e55ba8933 libs/vkd3d-common: Use ARRAY_SIZE() macro. 2017-06-16 22:38:21 +02:00
Józef Kucia
84889646f6 Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Henri Verbeet
f604f25aba libs/vkd3d: Add DXGI_FORMAT_R11G11B10_FLOAT. 2017-06-15 15:16:07 +02:00
Henri Verbeet
39d95dcd7f libs/vkd3d: Add DXGI_FORMAT_R10G10B10A2_UNORM. 2017-06-15 15:15:57 +02:00
Henri Verbeet
39e8b8de25 libs/vkd3d: Add DXGI_FORMAT_R32G32_FLOAT. 2017-06-15 15:15:46 +02:00
Józef Kucia
a680fdd91b libs/vkd3d: Implement d3d12_command_list_OMSetStencilRef(). 2017-03-05 22:23:37 +01:00
Henri Verbeet
cd4f4a2976 libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootConstantBufferView(). 2016-11-13 00:51:52 +01:00
Henri Verbeet
0b2702d96e libs/vkd3d: Implement d3d12_command_list_SetGraphicsRootSignature(). 2016-11-13 00:45:25 +01:00
Henri Verbeet
0f38858996 libs/vkd3d: Implement D3D12_ROOT_PARAMETER_TYPE_CBV root signature parameters. 2016-11-13 00:44:19 +01:00
Henri Verbeet
d97df34093 libs/vkd3d: Implement depth/stencil pipeline state attachments. 2016-11-13 00:42:31 +01:00
Henri Verbeet
fa4072a892 libs/vkd3d: Implement d3d12_command_list_DrawIndexedInstanced(). 2016-11-10 16:49:22 +01:00
Henri Verbeet
9bb9e63f23 libs/vkd3d: Implement d3d12_command_list_IASetIndexBuffer(). 2016-11-10 16:47:12 +01:00
Henri Verbeet
2213e126cf libs/vkd3d: Implement d3d12_command_list_ClearDepthStencilView(). 2016-11-10 16:43:33 +01:00
Henri Verbeet
f252d6cd31 libs/vkd3d: Implement d3d12_device_CreateDepthStencilView(). 2016-11-10 16:42:24 +01:00
Henri Verbeet
2e10db6f8e libs/vkd3d: Add support for D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA. 2016-11-10 16:41:01 +01:00
Henri Verbeet
4142c477ef build: Add some standard files. 2016-10-28 12:34:12 +02:00
Józef Kucia
4aab207b56 libs/vkd3d: Fix initial state transtion for swapchain images. 2016-10-25 13:23:18 +02:00
Józef Kucia
b9da47ebe2 libs/vkd3d: Implement naive initial state transition.
This is not a complete solution yet. In order to allow recording
multiple command list and executing them in any order we have to fix up
the current image layout when submitting a command list instead of when
a command list is being recorded.
2016-10-25 13:23:18 +02:00
Józef Kucia
b011f0b972 libs/vkd3d: Introduce resource flags. 2016-10-25 13:23:18 +02:00
Józef Kucia
0d1550788e libs/vkd3d: Rename variables in d3d12_command_list_CopyBufferRegion(). 2016-10-25 13:23:18 +02:00
Józef Kucia
ec23554b54 libs/vkd3d: Fix memory leak in d3d12_command_allocator_Release(). 2016-10-24 15:43:12 +02:00
Józef Kucia
e42a9da943 libs/vkd3d: Use VK_KHR_*_EXTENSION_NAME defines. 2016-10-24 15:28:08 +02:00
Henri Verbeet
fa5b972371 demos/triangle: Add a demo program. 2016-10-24 13:57:05 +02:00
Henri Verbeet
6cbe8626c2 libs/vkd3d: Add DXGI_FORMAT_B8G8R8A8_UNORM_SRGB. 2016-10-24 13:57:05 +02:00
Henri Verbeet
6babf11214 libs/vkd3d: Export a function to get the Vulkan format from a DXGI format. 2016-10-24 13:57:05 +02:00
Henri Verbeet
b760b52859 libs/vkd3d: Export a function to get the Vulkan physical device from a d3d12 device. 2016-10-24 13:57:05 +02:00
Henri Verbeet
c79584ed92 libs/vkd3d: Export a function to get the Vulkan queue family index from a d3d12 command queue. 2016-10-24 13:57:05 +02:00
Józef Kucia
eea8617b9b libs/vkd3d: GPU virtual address for texture resources is always 0. 2016-10-24 13:20:09 +02:00
Józef Kucia
a5fbcb28f0 libs/vkd3d: Set initial image layout to VK_IMAGE_LAYOUT_UNDEFINED for CPU inaccessible images. 2016-10-24 13:20:09 +02:00
Józef Kucia
e19e428ed0 libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map(). 2016-10-24 13:20:09 +02:00
Józef Kucia
3161f346b6 libs/vkd3d: Try to allocate coherent host visible memory for CUSTOM heap. 2016-10-24 13:20:09 +02:00
Józef Kucia
33ef8688ab libs/vkd3d: Initialize "resource->external" before possible call to d3d12_resource_destroy(). 2016-10-20 16:38:04 +02:00
Józef Kucia
fd9f1abb4f libs/vkd3d: Fix command list resetting.
A command list can be resetted to the same command allocator when it is
in use.
2016-10-20 16:38:04 +02:00
Józef Kucia
2189859532 libs/vkd3d: Command allocator can be used with one command list at a time. 2016-10-20 16:38:04 +02:00
Józef Kucia
384bb26ea5 libs/vkd3d: Naming conventions. 2016-10-20 16:38:04 +02:00
Józef Kucia
52211e6c40 libs/vkd3d: Free command buffers on command allocator reset. 2016-10-20 16:38:04 +02:00
Józef Kucia
278cb0103c libs/vkd3d: Add support for D3D12_RESOURCE_STATE_RESOLVE_* barriers. 2016-10-20 16:38:04 +02:00
Józef Kucia
c41ad774de libs/vkd3d: Implement UAV barriers. 2016-10-19 16:39:48 +02:00
Józef Kucia
0944475c6a libs/vkd3d: Implement transition barriers. 2016-10-19 16:39:48 +02:00
Józef Kucia
f2c980af56 libs/vkd3d: Validate resource state for resource barriers. 2016-10-19 16:39:48 +02:00
Józef Kucia
69cd100d48 libs/vkd3d: Validate initial resource state. 2016-10-19 13:10:12 +02:00
Józef Kucia
f601cbc04a libs/vkd3d: Validate "optimized_clear_value" for buffer resources. 2016-10-19 13:10:12 +02:00
Józef Kucia
60959ecf3c libs/vkd3d: Add partial support for D3D12_FEATURE_ARCHITECTURE. 2016-10-19 13:10:12 +02:00
Henri Verbeet
e0ba2fd2d3 libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue. 2016-10-19 10:02:53 +02:00
Henri Verbeet
7568a9793c libs/vkd3d: Export a function to get the Vulkan device from a d3d12 device. 2016-10-19 10:02:27 +02:00
Henri Verbeet
feacd1af50 libs/vkd3d: Export a function to get the Vulkan instance from a d3d12 device. 2016-10-19 10:02:04 +02:00
Henri Verbeet
2a49173b60 libs/vkd3d: Export a function to create a d3d12 resource from a Vulkan image. 2016-10-19 09:59:42 +02:00
Henri Verbeet
fcc9f9b294 libs/vkd3d: Merge vkd3d_vulkan.h into vkd3d_private.h. 2016-10-19 09:58:53 +02:00
Henri Verbeet
8d668205a4 libs/vkd3d-utils: Return a bool from vkd3d_signal_event(). 2016-10-19 09:49:52 +02:00
Henri Verbeet
9d5e4daf84 libs/vkd3d-utils: Get rid of unnecessary WINAPI. 2016-10-19 09:48:26 +02:00
Henri Verbeet
53e0839698 libs/vkd3d-utils: Naming conventions. 2016-10-19 09:47:35 +02:00
Józef Kucia
5f187d9e68 libs/vkd3d: Improve diagnostic message for device memory allocation failures. 2016-10-17 14:24:22 +02:00
Józef Kucia
6b681a4037 libs/vkd3d: Return E_INVALIDARG in d3d12_resource_Map() for textures. 2016-10-17 14:24:22 +02:00
Józef Kucia
1e73f2956a libs/vkd3d: Return S_OK from d3d12_device_GetDeviceRemovedReason(). 2016-10-17 14:24:22 +02:00
Józef Kucia
e3fb82d544 libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps. 2016-10-17 14:24:22 +02:00
Józef Kucia
fc1c9d914d libs/vkd3d: Validate initial resource state for UPLOAD/READBACK heaps. 2016-10-17 14:24:22 +02:00
Józef Kucia
1fad443900 libs/vkd3d: Introduce vkd3d_select_physical_device() helper function. 2016-10-13 12:21:00 +02:00
Józef Kucia
f5ecb635fe libs/vkd3d: Ignore blending parameters when blending is disabled. 2016-10-12 11:46:57 +02:00
Józef Kucia
f503954a77 libs/vkd3d: Ignore draw calls when pipeline state is not set. 2016-10-11 13:43:04 +02:00
Józef Kucia
a1082ec954 libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
2016-10-11 13:43:04 +02:00
Henri Verbeet
4a558d5a4a libs/vkd3d: Implement d3d12_command_list_DrawInstanced(). 2016-10-10 17:26:46 +02:00
Henri Verbeet
5c9ea3ede3 libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState(). 2016-10-10 17:26:38 +02:00
Henri Verbeet
a0ccb1c581 libs/vkd3d: Implement d3d12_command_list_SetPipelineState(). 2016-10-10 17:26:13 +02:00
Henri Verbeet
74fe2ec411 libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets(). 2016-10-10 17:26:03 +02:00
Henri Verbeet
7add62e552 libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers(). 2016-10-10 17:25:55 +02:00
Henri Verbeet
ce509dc70e libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology(). 2016-10-10 17:25:40 +02:00
Henri Verbeet
d24982c5f1 libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset. 2016-10-10 17:25:36 +02:00
Henri Verbeet
3ba5fd949b libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
2016-10-10 17:25:31 +02:00
Józef Kucia
ed033b40d0 libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures. 2016-10-10 11:22:50 +02:00
Józef Kucia
a22b594c0a libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set. 2016-10-10 11:22:50 +02:00
Józef Kucia
59d466af2d libs/vkd3d: Use PRIx64 to print 64-bit integers. 2016-10-10 11:22:50 +02:00
Józef Kucia
4153810c00 libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion(). 2016-10-08 14:31:57 +02:00
Józef Kucia
99efb9abe3 libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
2016-10-08 14:31:57 +02:00
Józef Kucia
ab883caaff libs/vkd3d: Introduce vkd3d_format. 2016-10-08 14:31:57 +02:00
Józef Kucia
b112ec1942 libs/vkd3d: Implement d3d12_command_queue_Signal(). 2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278 libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857 libs/vkd3d: Create fence worker thread per device. 2016-10-08 14:31:57 +02:00
Józef Kucia
858e0c79f1 include: Add public header for libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia
c7d123b122 libs/vkd3d: Move event objects implementation to libvkd3d-utils.
The libvkd3d is not the best place for event objects implementation.
2016-10-07 13:26:39 +02:00
Józef Kucia
0c1432e671 libs/vkd3d: Move D3D12CreateDevice() to libvkd3d-utils. 2016-10-07 13:26:39 +02:00
Józef Kucia
ef6a3d78a2 libs/vkd3d: Pass signal event function pointer to vkd3d_create_device(). 2016-10-07 13:26:39 +02:00