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libs/vkd3d-shader: Translate dcl_input instructions.
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88e20980a8
commit
95b11ba336
@ -1313,6 +1313,56 @@ static void vkd3d_dxbc_compiler_decorate_sysval(struct vkd3d_spirv_builder *buil
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vkd3d_spirv_build_op_decorate1(builder, target_id, SpvDecorationBuiltIn, builtin);
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}
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static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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enum vkd3d_component_type component_type = vkd3d_component_type_for_semantic(sysval);
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unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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struct vkd3d_symbol reg_symbol;
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SpvStorageClass storage_class;
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uint32_t val_id, var_id;
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storage_class = SpvStorageClassInput;
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, component_type, component_count);
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vkd3d_spirv_add_iface_variable(builder, var_id);
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if (sysval)
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vkd3d_dxbc_compiler_decorate_sysval(builder, var_id, sysval);
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else
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vkd3d_spirv_build_op_decorate1(builder, var_id, SpvDecorationLocation, dst->reg.idx[0].offset);
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if (component_type != VKD3D_TYPE_FLOAT)
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{
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uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
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assert(component_count == 1);
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val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, var_id);
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}
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else if (component_count != 4)
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{
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uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
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val_id = vkd3d_spirv_build_op_load(builder, type_id, var_id, SpvMemoryAccessMaskNone);
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}
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/* FIXME: handle multiple inputs packed into a single register */
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if (component_count != 4 || component_type != VKD3D_TYPE_FLOAT)
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{
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storage_class = SpvStorageClassPrivate;
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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}
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vkd3d_symbol_make_register(®_symbol, &dst->reg);
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reg_symbol.id = var_id;
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reg_symbol.info.storage_class = storage_class;
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, &dst->reg);
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if (component_count != 4 || component_type != VKD3D_TYPE_FLOAT)
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vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
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}
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static uint32_t vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
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{
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@ -1368,6 +1418,27 @@ static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compi
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}
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_ps(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst, VKD3D_SIV_NONE);
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if (instruction->flags != VKD3DSIM_LINEAR)
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FIXME("Unhandled interpolation mode %#x.\n", instruction->flags);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_input_sgv(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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vkd3d_dxbc_compiler_emit_input(compiler, &instruction->declaration.dst,
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instruction->declaration.register_semantic.sysval_semantic);
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}
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static void vkd3d_dxbc_compiler_emit_dcl_output(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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@ -1572,6 +1643,15 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
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case VKD3DSIH_DCL_TEMPS:
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vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT:
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vkd3d_dxbc_compiler_emit_dcl_input(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT_PS:
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vkd3d_dxbc_compiler_emit_dcl_input_ps(compiler, instruction);
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break;
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case VKD3DSIH_DCL_INPUT_SGV:
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vkd3d_dxbc_compiler_emit_dcl_input_sgv(compiler, instruction);
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break;
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case VKD3DSIH_DCL_OUTPUT:
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vkd3d_dxbc_compiler_emit_dcl_output(compiler, instruction);
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break;
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@ -827,6 +827,21 @@ bool vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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static inline enum vkd3d_component_type vkd3d_component_type_for_semantic(
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enum vkd3d_shader_input_sysval_semantic sysval)
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{
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switch (sysval)
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{
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case VKD3D_SIV_NONE:
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return VKD3D_TYPE_FLOAT;
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case VKD3D_SIV_VERTEX_ID:
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return VKD3D_TYPE_INT;
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default:
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FIXME("Unhandled semantic %#x.\n", sysval);
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return VKD3D_TYPE_FLOAT;
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}
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}
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static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
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enum vkd3d_data_type data_type)
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{
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