libs/vkd3d-shader: Translate "neg" source modifier.

This commit is contained in:
Józef Kucia 2017-06-21 22:00:19 +02:00
parent f5e3b248df
commit 4ced2e7789

View File

@ -1256,6 +1256,43 @@ static uint32_t vkd3d_dxbc_compiler_emit_load_reg(struct vkd3d_dxbc_compiler *co
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_src_modifier(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask,
enum vkd3d_shader_src_modifier modifier, uint32_t val_id)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id;
switch (modifier)
{
case VKD3DSPSM_NONE:
break;
case VKD3DSPSM_NEG:
if (reg->data_type != VKD3D_DATA_FLOAT)
{
FIXME("Unhandled data type %#x.\n", reg->data_type);
return val_id;
}
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
return vkd3d_spirv_build_op_f_negate(builder, type_id, val_id);
default:
FIXME("Unhandled src modifier %#x.\n", modifier);
break;
}
return val_id;
}
static uint32_t vkd3d_dxbc_compiler_emit_load_src(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src, DWORD write_mask)
{
uint32_t val_id;
val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, write_mask);
return vkd3d_dxbc_compiler_emit_src_modifier(compiler, &src->reg, write_mask, src->modifiers, val_id);
}
static void vkd3d_dxbc_compiler_emit_store_scalar(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id)
{
@ -1606,8 +1643,7 @@ static void vkd3d_dxbc_compiler_emit_alu_instruction(struct vkd3d_dxbc_compiler
vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = vkd3d_dxbc_compiler_emit_load_reg(compiler,
&src[i].reg, src[i].swizzle, dst->write_mask);
src_ids[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_trv(builder, &builder->function_stream, op, type_id,
src_ids, instruction->src_count);
@ -1668,8 +1704,7 @@ static void vkd3d_dxbc_compiler_emit_ext_glsl_instruction(struct vkd3d_dxbc_comp
vkd3d_component_type_from_data_type(dst->reg.data_type), component_count);
for (i = 0; i < instruction->src_count; ++i)
src_id[i] = vkd3d_dxbc_compiler_emit_load_reg(compiler,
&src[i].reg, src[i].swizzle, dst->write_mask);
src_id[i] = vkd3d_dxbc_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
val_id = vkd3d_spirv_build_op_ext_inst(builder, type_id,
instr_set_id, glsl_inst, instruction->src_count, src_id);
@ -1684,7 +1719,7 @@ static void vkd3d_dxbc_compiler_emit_mov(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_src_param *src = &instruction->src[0];
uint32_t val_id;
val_id = vkd3d_dxbc_compiler_emit_load_reg(compiler, &src->reg, src->swizzle, dst->write_mask);
val_id = vkd3d_dxbc_compiler_emit_load_src(compiler, src, dst->write_mask);
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}