libs/vkd3d-shader: Enforce required component count for builtin shader inputs.

This commit is contained in:
Józef Kucia 2017-06-22 13:36:18 +02:00
parent 4e5fcb5141
commit 05842705b4

View File

@ -1362,6 +1362,36 @@ static void vkd3d_dxbc_compiler_emit_store_reg(struct vkd3d_dxbc_compiler *compi
vkd3d_spirv_build_op_store(builder, reg_id, val_id, SpvMemoryAccessMaskNone);
}
static unsigned int vkd3d_dxbc_compiler_get_sysval_component_count(
enum vkd3d_shader_input_sysval_semantic sysval)
{
switch (sysval)
{
case VKD3D_SIV_NONE:
return 0;
case VKD3D_SIV_POSITION:
/* The Vulkan spec says:
*
* "The variable decorated with FragCoord must be declared as a
* four-component vector of 32-bit floating-point values."
*
* "Any variable decorated with Position must be declared as a
* four-component vector of 32-bit floating-point values."
*/
return 4;
case VKD3D_SIV_VERTEX_ID:
/* The Vulkan spec says:
*
* "The variable decorated with VertexIndex must be declared as a
* scalar 32-bit integer."
*/
return 1;
default:
FIXME("Unhandled semantic %#x.\n", sysval);
return 0;
}
}
static void vkd3d_dxbc_compiler_decorate_sysval(struct vkd3d_dxbc_compiler *compiler,
uint32_t target_id, enum vkd3d_shader_input_sysval_semantic sysval)
{
@ -1391,15 +1421,19 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval)
{
enum vkd3d_component_type component_type = vkd3d_component_type_for_semantic(sysval);
unsigned int component_count = vkd3d_write_mask_component_count(dst->write_mask);
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
unsigned int component_count, input_component_count;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
uint32_t val_id, var_id;
component_count = vkd3d_write_mask_component_count(dst->write_mask);
if (!(input_component_count = vkd3d_dxbc_compiler_get_sysval_component_count(sysval)))
input_component_count = component_count;
storage_class = SpvStorageClassInput;
var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, component_type, component_count);
storage_class, component_type, input_component_count);
vkd3d_spirv_add_iface_variable(builder, var_id);
if (sysval)
vkd3d_dxbc_compiler_decorate_sysval(compiler, var_id, sysval);
@ -1408,18 +1442,18 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
if (component_type != VKD3D_TYPE_FLOAT)
{
uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, component_count);
assert(component_count == 1);
uint32_t float_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, input_component_count);
assert(component_count == 1 && input_component_count == 1);
val_id = vkd3d_spirv_build_op_bitcast(builder, float_type_id, var_id);
}
else if (component_count != 4)
else if (component_count != VKD3D_VEC4_SIZE)
{
uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count);
uint32_t type_id = vkd3d_spirv_get_type_id(builder, component_type, input_component_count);
val_id = vkd3d_spirv_build_op_load(builder, type_id, var_id, SpvMemoryAccessMaskNone);
}
/* FIXME: handle multiple inputs packed into a single register */
if (component_count != 4 || component_type != VKD3D_TYPE_FLOAT)
if (component_count != VKD3D_VEC4_SIZE || component_type != VKD3D_TYPE_FLOAT)
{
storage_class = SpvStorageClassPrivate;
var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
@ -1433,7 +1467,7 @@ static void vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compiler,
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, &dst->reg);
if (component_count != 4 || component_type != VKD3D_TYPE_FLOAT)
if (component_count != VKD3D_VEC4_SIZE || component_type != VKD3D_TYPE_FLOAT)
vkd3d_dxbc_compiler_emit_store_reg(compiler, &dst->reg, dst->write_mask, val_id);
}