libs/vkd3d-shader: Translate dcl_temps instruction.

"symbol_table" is possibly not the most fitting name.
This commit is contained in:
Józef Kucia 2017-06-20 13:34:44 +02:00
parent 8b416514c1
commit d073652db9

View File

@ -17,7 +17,9 @@
*/
#include "vkd3d_shader_private.h"
#include "rbtree.h"
#include <stdio.h>
#include "spirv/1.0/spirv.h"
#ifdef HAVE_SPIRV_TOOLS
# include "spirv-tools/libspirv.h"
@ -311,6 +313,13 @@ static uint32_t vkd3d_spirv_build_op_trv(struct vkd3d_spirv_builder *builder,
return result_id;
}
static uint32_t vkd3d_spirv_build_op_tr1(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0)
{
return vkd3d_spirv_build_op_trv(builder, stream, op, result_type, &operand0, 1);
}
static uint32_t vkd3d_spirv_build_op_tr2(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, SpvOp op, uint32_t result_type,
uint32_t operand0, uint32_t operand1)
@ -392,6 +401,20 @@ static uint32_t vkd3d_spirv_build_op_type_function(struct vkd3d_spirv_builder *b
SpvOpTypeFunction, return_type, param_types, param_count);
}
static uint32_t vkd3d_spirv_build_op_type_pointer(struct vkd3d_spirv_builder *builder,
uint32_t storage_class, uint32_t type_id)
{
return vkd3d_spirv_build_op_r2(builder, &builder->global_stream,
SpvOpTypePointer, storage_class, type_id);
}
/* Initializers are not supported. */
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class)
{
return vkd3d_spirv_build_op_tr1(builder, stream, SpvOpVariable, type_id, storage_class);
}
static uint32_t vkd3d_spirv_build_op_function(struct vkd3d_spirv_builder *builder,
uint32_t result_type, uint32_t function_control, uint32_t function_type)
{
@ -546,11 +569,78 @@ static bool vkd3d_spirv_compile_module(struct vkd3d_spirv_builder *builder,
return true;
}
struct vkd3d_symbol_pointer_type
{
uint32_t type_id;
SpvStorageClass storage_class;
};
struct vkd3d_symbol
{
struct rb_entry entry;
enum
{
VKD3D_SYMBOL_POINTER_TYPE,
} type;
union
{
struct vkd3d_symbol_pointer_type pointer_type;
} key;
uint32_t id;
union
{
SpvStorageClass storage_class;
} info;
};
static int vkd3d_symbol_compare(const void *key, const struct rb_entry *entry)
{
const struct vkd3d_symbol *a = key;
const struct vkd3d_symbol *b = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry);
if (a->type != b->type)
return a->type - b->type;
return memcmp(&a->key, &b->key, sizeof(a->key));
}
static void vkd3d_symbol_free(struct rb_entry *entry, void *context)
{
struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry);
vkd3d_free(s);
}
static void vkd3d_symbol_make_pointer_type(struct vkd3d_symbol *symbol,
uint32_t type_id, SpvStorageClass storage_class)
{
symbol->type = VKD3D_SYMBOL_POINTER_TYPE;
memset(&symbol->key, 0, sizeof(symbol->key));
symbol->key.pointer_type.type_id = type_id;
symbol->key.pointer_type.storage_class = storage_class;
}
static struct vkd3d_symbol *vkd3d_symbol_dup(const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
if (!(s = vkd3d_malloc(sizeof(*s))))
return NULL;
return memcpy(s, symbol, sizeof(*s));
}
struct vkd3d_dxbc_compiler
{
struct vkd3d_spirv_builder spirv_builder;
uint32_t options;
struct rb_tree symbol_table;
uint32_t temp_id;
unsigned int temp_count;
};
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
@ -565,6 +655,8 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
vkd3d_spirv_builder_init(&compiler->spirv_builder);
compiler->options = compiler_options;
rb_init(&compiler->symbol_table, vkd3d_symbol_compare);
switch (shader_version->type)
{
case VKD3D_SHADER_TYPE_VERTEX:
@ -592,6 +684,60 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
return compiler;
}
static void vkd3d_dxbc_compiler_put_symbol(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_symbol *symbol)
{
struct vkd3d_symbol *s;
s = vkd3d_symbol_dup(symbol);
if (rb_put(&compiler->symbol_table, s, &s->entry) == -1)
{
ERR("Failed to insert symbol entry.\n");
vkd3d_free(s);
}
}
static uint32_t vkd3d_dxbc_compiler_get_pointer_type(struct vkd3d_dxbc_compiler *compiler,
uint32_t type_id, SpvStorageClass storage_class)
{
struct vkd3d_symbol pointer_type;
struct rb_entry *entry;
vkd3d_symbol_make_pointer_type(&pointer_type, type_id, storage_class);
if ((entry = rb_get(&compiler->symbol_table, &pointer_type)))
return RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry)->id;
pointer_type.id = vkd3d_spirv_build_op_type_pointer(&compiler->spirv_builder, storage_class, type_id);
vkd3d_dxbc_compiler_put_symbol(compiler, &pointer_type);
return pointer_type.id;
}
static void vkd3d_dxbc_compiler_emit_dcl_temps(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t type_id, ptr_type_id, id;
char debug_name[100];
unsigned int i;
type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
ptr_type_id = vkd3d_dxbc_compiler_get_pointer_type(compiler, type_id, SpvStorageClassFunction);
assert(!compiler->temp_count);
compiler->temp_count = instruction->declaration.count;
for (i = 0; i < compiler->temp_count; ++i)
{
id = vkd3d_spirv_build_op_variable(builder, &builder->function_stream,
ptr_type_id, SpvStorageClassFunction);
if (!i)
compiler->temp_id = id;
assert(id == compiler->temp_id + i);
sprintf(debug_name, "r%u", i);
vkd3d_spirv_build_op_name(builder, id, debug_name);
}
}
static void vkd3d_dxbc_compiler_emit_dcl_thread_group(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
@ -612,6 +758,9 @@ void vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler
{
switch (instruction->handler_idx)
{
case VKD3DSIH_DCL_TEMPS:
vkd3d_dxbc_compiler_emit_dcl_temps(compiler, instruction);
break;
case VKD3DSIH_DCL_THREAD_GROUP:
vkd3d_dxbc_compiler_emit_dcl_thread_group(compiler, instruction);
break;
@ -642,5 +791,7 @@ void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler)
{
vkd3d_spirv_builder_free(&compiler->spirv_builder);
rb_destroy(&compiler->symbol_table, vkd3d_symbol_free, NULL);
vkd3d_free(compiler);
}