Commit Graph

5250 Commits

Author SHA1 Message Date
4fc15d4b4a vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
ed06e0bbef vkd3d-shader/fx: Populate global variables list during context initialization.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:29 +01:00
ea686e8f5a vkd3d-shader/fx: Fix an instruction block leak.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:28 +01:00
9c7fe62da6 vkd3d-shader/fx: Use type writing helper only for fx_4+.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:27 +01:00
3f99719ff2 vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter. 2024-03-18 23:07:23 +01:00
52a831ba0d tests/hlsl: Add UAV counter tests. 2024-03-18 23:07:21 +01:00
8c15377ffc vkd3d-shader/ir: Emit multilevel jumps in the structured program.
The new structurizer therefore reaches feature parity with the
older simple one, except for a couple of points:

 * the old structurizer accepts any CFG, without requiring reducibility;
   however, the DXIL specification requires the CFG to be reducible
   anyway, so we're not really losing anything;

 * the new structurizer additionally requires that no block has two
   incoming back arrows; AFAIK this is condition that can happen,
   but in practice it seems to be rare; also, it's not hard to add
   support for it, as soon as it is decided it is useful.

On the other hand, the new structurizer makes use of the merging
information that are reconstructed from the CFG, which is important
for downstream optimization and fundamental for correctly emitting
tangled instructions.

Taking these considerations into account, the old structurizer is
considered superseded and is therefore removed.
2024-03-18 23:07:17 +01:00
c2aa01de6e vkd3d-shader/ir: Emit the reconstructed structured program.
Multilevel jumps are not supported yet, and trigger a fallback to the
simple structurizer.
2024-03-18 23:07:15 +01:00
abf76372e0 vkd3d-shader/ir: Pass a struct vsir_program to vsir_validate(). 2024-03-14 23:24:29 +01:00
7af3e9300f vkd3d-shader/ir: Pass a struct vsir_program to flatten_control_flow_constructs(). 2024-03-14 23:24:28 +01:00
268989f5b9 vkd3d-shader/ir: Pass a struct vsir_program to normalise_combined_samplers(). 2024-03-14 23:24:27 +01:00
674bebe9c9 vkd3d-shader/ir: Pass a struct vsir_program to shader_normalise_io_registers(). 2024-03-14 23:24:24 +01:00
8a60814476 vkd3d-shader/glsl: Generate comments for unhandled instructions.
Mostly for debugging purposes; we'll fail compilation, but will still trace
the shader that would have been generated.
2024-03-14 23:24:19 +01:00
9869fbb0ea vkd3d-shader/glsl: Trace the generated shader.
Even if compilation ultimately failed.
2024-03-14 23:24:16 +01:00
619edb4c38 vkd3d-shader/hlsl: Lower CMP instructions for vertex shaders. 2024-03-14 22:49:29 +01:00
4c40deaac1 vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
5c986b9cde vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
4133c4d801 tests: Test equality between tiny and between large numbers on ps_2_0. 2024-03-14 22:49:29 +01:00
e9a4758648 vkd3d-shader/hlsl: Implement SM1 comparison operators. 2024-03-14 22:49:29 +01:00
7b883eef53 vkd3d-shader/d3dbc: Check profiles before writing SLT and CMP. 2024-03-14 22:48:56 +01:00
d75dc76011 vkd3d-shader/ir: Dump the reconstructed structured program. 2024-03-14 22:48:53 +01:00
2b3e21caeb vkd3d-shader/ir: Add jumps to the structured programs. 2024-03-14 22:48:52 +01:00
c25e4c47c3 vkd3d-shader/ir: Reconstruct a structured program.
For simplicity jumps are not currently processed.
2024-03-14 22:48:50 +01:00
f08976be33 vkd3d-shader/dxil: Implement DX instruction Barrier. 2024-03-14 22:48:46 +01:00
b22632ff1a vkd3d-shader/spirv: Emit a trace message if TGSM alignment is ignored.
This would cause a lot of warning spam if it was a warning.
2024-03-14 22:48:45 +01:00