Commit Graph

249 Commits

Author SHA1 Message Date
Henri Verbeet
4bad83c9fb vkd3d-shader/ir: Move the source parameter helpers up. 2024-09-14 16:11:45 +02:00
Giovanni Mascellani
44222ea739 vkd3d-shader/ir: Introduce a helper for validating ENDREP. 2024-09-13 15:59:49 +02:00
Giovanni Mascellani
e9fbbf26bb vkd3d-shader/ir: Introduce a helper for validating REP. 2024-09-13 15:59:15 +02:00
Giovanni Mascellani
bf9022d3df vkd3d-shader/ir: Introduce a helper for validating ENDLOOP. 2024-09-13 15:58:46 +02:00
Giovanni Mascellani
5ce10b9e68 vkd3d-shader/ir: Introduce a helper for validating LOOP. 2024-09-13 15:58:01 +02:00
Giovanni Mascellani
34c8aaad29 vkd3d-shader/ir: Introduce a helper for validating ENDIF. 2024-09-13 15:57:39 +02:00
Giovanni Mascellani
244838d344 vkd3d-shader/ir: Introduce a helper for validating ELSE. 2024-09-13 15:56:18 +02:00
Giovanni Mascellani
8af2d04dbc vkd3d-shader/ir: Introduce a helper for validating IFC. 2024-09-13 15:54:51 +02:00
Giovanni Mascellani
af687c9522 vkd3d-shader/ir: Introduce a helper for validating IF. 2024-09-13 15:54:16 +02:00
Giovanni Mascellani
35fe5b48c8 vkd3d-shader/ir: Introduce a helper for validating DCL_TEMPS. 2024-09-13 15:52:07 +02:00
Giovanni Mascellani
866f138875 vkd3d-shader/ir: Record the control flow type in the program. 2024-09-12 18:31:32 +02:00
Giovanni Mascellani
dcee148b1a vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h. 2024-09-12 18:27:20 +02:00
Feifan He
5df81049aa vkd3d-shader/msl: Call vsir_program_transform() before generating code. 2024-09-12 18:09:00 +02:00
Giovanni Mascellani
b31c9831fa vkd3d-shader/ir: Print results as signed numbers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
096f133b09 vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform(). 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
03ab0156a2 vkd3d-shader/ir: Run validation after inserting the alpha test. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
5c0d640d18 vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
4b06729be8 vkd3d-shader/ir: Run validation after normalising combined samplers. 2024-09-11 15:13:14 +02:00
Giovanni Mascellani
c2fd1e42fd vkd3d-shader/ir: Run validation after removing dead code. 2024-09-11 15:13:14 +02:00
Conor McCarthy
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de vkd3d-shader/ir: Run validation after flattening hull shader phases. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4 vkd3d-shader/ir: Run validation after remapping the output signature. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
bfd1fc9cd6 vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00
Giovanni Mascellani
7b9a1bf6df vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs. 2024-09-05 16:29:47 +02:00
Giovanni Mascellani
08c1f4d45e vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-05 16:29:17 +02:00
Giovanni Mascellani
455c826a6a vkd3d-shader/ir: Run validation after structurization. 2024-09-05 16:29:11 +02:00
Giovanni Mascellani
e935dcb88d vkd3d-shader/ir: Run validation after lowering switches to selection ladders. 2024-09-05 16:29:02 +02:00
Giovanni Mascellani
4a28433ef5 vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs. 2024-09-05 16:26:52 +02:00
Giovanni Mascellani
fade5dd54c vkd3d-shader/ir: Run validation after lowering instructions. 2024-09-05 16:25:33 +02:00
Giovanni Mascellani
ffb7284fb6 vkd3d-shader/ir: Do not decide the control flow type on NOPs. 2024-09-05 16:20:39 +02:00
Giovanni Mascellani
829e6f5cd0 vkd3d-shader/ir: Emit a warning instead of an error on validation failures. 2024-09-05 16:20:39 +02:00
Francisco Casas
9a564872c5 vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program. 2024-09-04 17:44:46 +02:00
Elizabeth Figura
eb71a1722a vkd3d-shader: Use an extended version of vkd3d_shader_immediate_constant in vkd3d_shader_parameter1.
This is a proposed API change in 946, which won't make it into this release.

The intent is to allow slightly larger constants to be specified in the updated
vkd3d_shader_parameter1 structure. In particular, this is large enough to pass
4-dimensional integer or float vectors inline, which the proposed clip plane
implementation will use, as well as other Direct3D FFP parameters.

We could also simply add vkd3d_shader_immediate_constant1 as a separate union
member in vkd3d_shader_parameter1, but this API is a bit cleaner and simpler.
2024-08-28 12:08:37 +02:00
Nikolay Sivov
d1b8a7e745 vkd3d: Fix a few typos in the comments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:17:41 +02:00
Anna (navi) Figueiredo Gomes
80b2a2eb55 vkd3d-shader/ir: Periodically flush buffers when tracing blocks.
Avoids overflowing the output buffer for the trace in cases where the
output is too long, which raises an exception.
2024-08-12 14:19:13 +02:00
Giovanni Mascellani
4a04324ecc vkd3d-shader: Replace assert() with VKD3D_ASSERT() in ir.c. 2024-08-05 15:57:56 +02:00
Henri Verbeet
c7589d8f19 vkd3d-shader/ir: Remove VKD3DSIH_DCL_SAMPLER instructions. 2024-07-30 16:31:44 +02:00
Henri Verbeet
fffe521b80 vkd3d-shader/ir: Remove VKD3DSIH_DCL instructions. 2024-07-30 16:31:44 +02:00
Elizabeth Figura
ae5cd6573f vkd3d-shader: Allow controlling d3d color shade mode through vkd3d-shader parameters. 2024-07-24 16:08:10 +02:00
Elizabeth Figura
97cd941710 vkd3d-shader: Do not make the alpha test ref parameter VSIR_DIMENSION_VEC4. 2024-07-23 21:12:28 +02:00
Elizabeth Figura
f6dd6d52b3 vkd3d-shader: Factor out a vsir_program_get_parameter() helper. 2024-07-23 21:10:00 +02:00
Shaun Ren
b3a11a9ec4 vkd3d-shader/ir: Lower SM1 SINCOS to SM4 SINCOS. 2024-07-16 15:24:58 +02:00
Elizabeth Figura
806363b765 vkd3d-shader: Allow controlling alpha test through vkd3d-shader parameters. 2024-07-11 17:02:11 +02:00
Elizabeth Figura
98def3214b vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes:

* to allow shader parameters to be used for any target type (which allows using
  parameters for things like Direct3D 8-9 alpha test),

* to allow the union in struct vkd3d_shader_parameter to contain types larger
  than 32 bits (by specifying them indirectly through a pointer).
2024-07-11 16:48:09 +02:00
Nikolay Sivov
4ff288bd32 vkd3d-shader: Implement tex*() functions variants with gradient arguments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-08 18:23:38 +02:00
Henri Verbeet
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
Nikolay Sivov
308d735923 vkd3d-shader/ir: Set texture register dimension as VEC4 when normalising combined samplers.
Thanks, Giovanni.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-27 21:07:51 +02:00