Francisco Casas
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cec45da45b
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vkd3d-shader/ir: Update flatten_control_flow_constructs() comment.
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2024-01-25 22:24:27 +01:00 |
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Henri Verbeet
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eabcaf15fb
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vkd3d-shader/ir: Use vsir_instruction_is_dcl() in vsir_validate_instruction().
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2024-01-24 22:38:36 +01:00 |
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Henri Verbeet
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365ad56888
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vkd3d-shader/ir: Get rid of shader_instruction_is_dcl().
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2024-01-24 22:38:34 +01:00 |
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Francisco Casas
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b92f6c448a
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vkd3d-shader/ir: Lower texkill instructions to discard_nz.
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2024-01-24 22:37:41 +01:00 |
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Henri Verbeet
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bf628f0c74
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vkd3d-shader/ir: Store block names in struct vsir_program.
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2024-01-23 20:27:35 +01:00 |
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Henri Verbeet
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f3c7d2d05c
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vkd3d-shader/ir: Store the block count in struct vsir_program.
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2024-01-23 20:27:34 +01:00 |
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Giovanni Mascellani
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de9725b6ba
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vkd3d-shader/ir: Remove DCL_TEMPS instructions.
We have to do work to keep it updated across passes and we never read it.
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2024-01-23 20:26:38 +01:00 |
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Giovanni Mascellani
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4b869f73bb
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vkd3d-shader/ir: Run tracing and validation for DXIL code too.
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2024-01-23 20:26:36 +01:00 |
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Conor McCarthy
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6df725718a
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vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
We started with only one or two of these but it has become excessive.
Patch originally written by Conor McCarthy and updated by Giovanni Mascellani.
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2024-01-23 20:26:34 +01:00 |
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Giovanni Mascellani
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232b2ad360
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vkd3d-shader/ir: Validate PHI instructions.
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2024-01-23 20:26:08 +01:00 |
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Giovanni Mascellani
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56f9057985
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vkd3d-shader/ir: Do not allow IMMCONST and IMMCONST64 as destination registers.
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2024-01-23 20:26:06 +01:00 |
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Giovanni Mascellani
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21633fcc52
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vkd3d-shader/ir: Refactor register-type-specific code in parameter validation.
To better accommodate code for other register types.
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2024-01-23 20:26:05 +01:00 |
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Giovanni Mascellani
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fb6409bda1
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vkd3d-shader/ir: Check that all instructions appear in a block.
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2024-01-23 20:26:03 +01:00 |
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Henri Verbeet
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adc02eada8
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vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
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2024-01-22 22:18:53 +01:00 |
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Henri Verbeet
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94ca46916a
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vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
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2024-01-22 22:18:52 +01:00 |
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Henri Verbeet
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7b85cd6a31
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vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
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2024-01-22 22:18:51 +01:00 |
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Henri Verbeet
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23dcd4f22b
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vkd3d-shader/ir: Store the shader version in struct vsir_program.
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2024-01-22 22:18:50 +01:00 |
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Henri Verbeet
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fc9043be3c
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vkd3d-shader/ir: Introduce struct vsir_program.
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2024-01-22 22:18:48 +01:00 |
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Giovanni Mascellani
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67902d4304
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vkd3d-shader/ir: Validate RET instructions.
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2024-01-18 23:15:58 +01:00 |
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Giovanni Mascellani
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af96730276
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vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.
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2024-01-18 23:15:57 +01:00 |
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Giovanni Mascellani
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46ebb404d7
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vkd3d-shader/ir: Validate BRANCH instructions.
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2024-01-18 23:15:56 +01:00 |
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Giovanni Mascellani
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bc9db34cdc
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vkd3d-shader/ir: Validate LABEL instructions.
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2024-01-18 23:15:55 +01:00 |
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Giovanni Mascellani
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dd1b2feec0
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vkd3d-shader/ir: Validate LABEL registers.
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2024-01-18 23:15:54 +01:00 |
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Giovanni Mascellani
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17f4afc2b5
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vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
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2024-01-18 23:15:53 +01:00 |
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Conor McCarthy
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83851133c5
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vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
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2024-01-18 23:15:27 +01:00 |
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