8bdee6681b
vkd3d-shader/hlsl: Lower return statements.
2023-02-13 22:16:51 +01:00
8fc8d34ea0
vkd3d-shader/spirv: Introduce an option to control whether point size is written.
2023-02-02 20:51:18 +01:00
f9e7cb6345
include: Fix incorrect UpdateTileMappings declaration.
...
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de >
2023-01-26 21:52:39 +01:00
1eaf73147c
Release 1.6.
2022-12-07 16:08:16 +01:00
1b11b57652
vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
...
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
963ea98a52
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
2022-10-25 21:25:38 +02:00
6f1f14d97a
include: Add the PFN_D3D12_SERIALIZE_ROOT_SIGNATURE typedef.
2022-10-19 21:59:22 +02:00
c9198735fd
include: Add the PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER typedef.
2022-10-19 21:59:22 +02:00
303ce66cef
include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
...
The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
73cf9dee8a
include: Add missing vkd3d_shader_compile() transformations and chained structures.
2022-09-28 19:11:13 +02:00
d5fd309ef8
vkd3d: Add a macro to mark unreachable code.
...
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
56b2f56b86
Release 1.5.
2022-09-21 16:47:49 +02:00
d484a08d10
vkd3d-shader: Add version information to enum vkd3d_shader_compile_option_typed_uav.
2022-09-21 16:47:49 +02:00
6381bc4857
vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_api_version.
2022-09-21 16:47:49 +02:00
1e559cd51d
vkd3d: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_api_version.
2022-09-21 16:47:47 +02:00
a2996c2d59
include: Add list_move_after() and list_move_before().
...
Signed-off-by: Francisco Casas <fcasas@codeweavers.com >
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
2022-08-10 21:33:33 +02:00
3dbd2ceca6
vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
...
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com >
2022-08-09 22:14:28 +02:00
9d4df5e704
Release 1.4.
...
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-22 18:31:51 +02:00
a021b0a7d3
include: Add ID3D12Device3 declaration in vkd3d_d3d12.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-21 20:16:35 +02:00
f9921fc691
include: Add more D3D12_HEAP_FLAGS in vkd3d_d3d12.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-21 20:16:30 +02:00
b7fbac1c09
include: Add ID3D12Device2 declaration in vkd3d_d3d12.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-10 11:59:57 +02:00
694e5c865b
include: Add ID3D12SharingContract interface declarations in vkd3d_d3d12sdklayers.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-10 11:59:52 +02:00
abd82c9e6d
include: Add ID3D12DebugDevice interface declarations in vkd3d_d3d12sdklayers.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-10 11:59:47 +02:00
4647209f27
include: Add ID3D12Debug interface declarations in vkd3d_d3d12sdklayers.idl.
...
Signed-off-by: Biswapriyo Nath <nathbappai@gmail.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-08 18:50:40 +02:00
64b784dbb9
vkd3d-utils: Allow writing log output via a custom callback.
...
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com >
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com >
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com >
Signed-off-by: Alexandre Julliard <julliard@winehq.org >
2022-06-07 19:39:01 +02:00