vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.

Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
This commit is contained in:
Conor McCarthy
2022-08-01 13:01:49 +10:00
committed by Alexandre Julliard
parent d7554accbc
commit 3dbd2ceca6
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2
2 changed files with 33 additions and 1 deletions

View File

@@ -99,6 +99,22 @@ enum vkd3d_shader_compile_option_buffer_uav
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV),
};
/**
* Determines how typed UAVs are declared.
*/
enum vkd3d_shader_compile_option_typed_uav
{
/** Use R32(u)i/R32f format for UAVs which are read from. This is the default value. */
VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32 = 0x00000000,
/**
* Use Unknown format for UAVs which are read from. This should only be set if
* shaderStorageImageReadWithoutFormat is enabled in the target environment.
*/
VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN = 0x00000001,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV),
};
enum vkd3d_shader_compile_option_formatting_flags
{
VKD3D_SHADER_COMPILE_OPTION_FORMATTING_NONE = 0x00000000,
@@ -127,6 +143,8 @@ enum vkd3d_shader_compile_option_name
VKD3D_SHADER_COMPILE_OPTION_FORMATTING = 0x00000003,
/** \a value is a member of enum vkd3d_shader_api_version. \since 1.3 */
VKD3D_SHADER_COMPILE_OPTION_API_VERSION = 0x00000004,
/** \a value is a member of enum vkd3d_shader_compile_option_typed_uav. \since 1.5 */
VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV = 0x00000005,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_NAME),
};