398 Commits

Author SHA1 Message Date
Józef Kucia
f3d297574a libs/vkd3d: Implement d3d12_device_CreateSampler(). 2017-07-12 13:10:44 +02:00
Józef Kucia
cd07a50b21 libs/vkd3d-shader: Implement relative addressing for immediate constant buffers. 2017-07-11 17:23:02 +02:00
Józef Kucia
1a8b74549a libs/vkd3d-shader: Use vkd3d_dxbc_compiler_emit_variable() in vkd3d_dxbc_compiler_emit_dcl_temps(). 2017-07-11 17:23:02 +02:00
Józef Kucia
c8d713dc83 libs/vkd3d-shader: Implement immediate constant buffers. 2017-07-11 17:23:02 +02:00
Józef Kucia
d8d5701409 libs/vkd3d-shader: Use appropriate message severity for invalid SPIR-V shaders. 2017-07-11 17:23:02 +02:00
Henri Verbeet
d61b6a3545 include: Add the missing "values" parameter to ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat(). 2017-07-11 12:21:15 +02:00
Henri Verbeet
99d2ba411e include: Add the missing ClearUnorderedAccessViewUint() method to the ID3D12GraphicsCommandList interface. 2017-07-11 12:21:11 +02:00
Henri Verbeet
0b656c8354 build: Add a pkg-config file for libvkd3d-utils. 2017-07-10 16:32:01 +02:00
Józef Kucia
682e725d6e libs/vkd3d-shader: Add support for multiple shader outputs packed into single register. 2017-07-10 15:33:34 +02:00
Józef Kucia
7f1242888e libs/vkd3d-shader: Recognize vThreadIDInGroup register. 2017-07-10 15:33:34 +02:00
Józef Kucia
2e6f80e24c libs/vkd3d-shader: Pass buffer size to vkd3d_dxbc_compiler_get_register_name(). 2017-07-10 15:33:34 +02:00
Józef Kucia
649a814b23 libs/vkd3d-shader: Use ERR() instead of FIXME() in vkd3d_dxbc_compiler_emit_ext_glsl_instruction().
vkd3d_dxbc_compiler_emit_ext_glsl_instruction() is called only for
implemented instructions.
2017-07-10 15:33:34 +02:00
Józef Kucia
4c448f0a35 libs/vkd3d-shader: Recognize vThreadID register. 2017-07-10 15:33:34 +02:00
Józef Kucia
bf3896adc4 libs/vkd3d-shader: Decorate shader inputs with Component decoration.
Needed when multiple inputs are stored in a single register.
2017-07-10 15:33:34 +02:00
Józef Kucia
c6b6a9d542 libs/vkd3d-shader: Add support for multiple shader inputs packed into single register. 2017-07-10 15:33:34 +02:00
Józef Kucia
3f546c8782 libs/vkd3d: Add DXGI_FORMAT_R32_UINT. 2017-07-10 15:33:34 +02:00
Józef Kucia
f5319efa4b libs/vkd3d-shader: Translate f32tof16 instruction. 2017-07-06 18:11:57 +02:00
Józef Kucia
83392c92a3 libs/vkd3d-shader: Translate f16tof32 instruction. 2017-07-06 18:11:57 +02:00
Józef Kucia
03ab3d25bc libs/vkd3d-shader: Upgrade FIXME() to ERR() in vkd3d_dxbc_compiler_emit_alu_instruction().
vkd3d_dxbc_compiler_emit_alu_instruction() is called only for
implemented instructions.
2017-07-06 18:11:57 +02:00
Józef Kucia
24134b20fd libs/vkd3d-shader: Translate xor, or and not instructions. 2017-07-06 18:11:57 +02:00
Józef Kucia
cb125d0020 libs/vkd3d-shader: Fix swizzling for non floating-point result values.
Avoids incorrect bitcasts.
2017-07-06 18:11:57 +02:00
Józef Kucia
fe522495aa libs/vkd3d-shader: Get rid of needless temporary variables. 2017-07-06 10:12:22 +02:00
Józef Kucia
f906df13b3 libs/vkd3d-shader: Implement parsing of root signature static samplers. 2017-07-06 10:12:22 +02:00
Józef Kucia
0633cfc55d libs/vkd3d-shader: Implement "absneg" source modifiers. 2017-06-29 13:40:27 +02:00
Józef Kucia
70f5b24f92 libs/vkd3d-shader: Avoid using GLSL.std450 NMin, NMax and NClamp opcodes.
These opcodes were implemented by Mesa just few days ago. In addition
using these opcodes in a shader leads to a crash on Nvidia.

In practice this change doesn't seem to make a difference. We still want
to use NMin, NMax and NClamp for correctness. This commit is meant to be
reverted when problems with these opcodes are resolved.
2017-06-29 13:40:27 +02:00