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libs/vkd3d: Add DXGI_FORMAT_R32_UINT.
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@ -32,6 +32,7 @@ static const struct vkd3d_format vkd3d_formats[] =
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{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, VK_FORMAT_R8G8B8A8_SRGB, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_D32_FLOAT, VK_FORMAT_D32_SFLOAT, 4, VK_IMAGE_ASPECT_DEPTH_BIT},
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{DXGI_FORMAT_R32_FLOAT, VK_FORMAT_R32_SFLOAT, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, 4, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_R16_FLOAT, VK_FORMAT_R16_SFLOAT, 2, VK_IMAGE_ASPECT_COLOR_BIT},
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{DXGI_FORMAT_D16_UNORM, VK_FORMAT_D16_UNORM, 2, VK_IMAGE_ASPECT_DEPTH_BIT},
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{DXGI_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, 2, VK_IMAGE_ASPECT_COLOR_BIT},
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