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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d-shader: Get rid of needless temporary variables.
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f906df13b3
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@ -2031,7 +2031,6 @@ HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
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static HRESULT shader_parse_descriptor_ranges(const char *data, DWORD data_size,
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DWORD offset, DWORD count, D3D12_DESCRIPTOR_RANGE *ranges)
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{
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DWORD type, descriptor_count, reg_idx, space_idx, table_offset;
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const char *ptr;
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unsigned int i;
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@ -2044,21 +2043,17 @@ static HRESULT shader_parse_descriptor_ranges(const char *data, DWORD data_size,
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for (i = 0; i < count; ++i)
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{
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read_dword(&ptr, &type);
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read_dword(&ptr, &descriptor_count);
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read_dword(&ptr, ®_idx);
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read_dword(&ptr, &space_idx);
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read_dword(&ptr, &table_offset);
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read_dword(&ptr, &ranges[i].RangeType);
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read_dword(&ptr, &ranges[i].NumDescriptors);
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read_dword(&ptr, &ranges[i].BaseShaderRegister);
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read_dword(&ptr, &ranges[i].RegisterSpace);
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read_dword(&ptr, &ranges[i].OffsetInDescriptorsFromTableStart);
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TRACE("Type %#x, descriptor count %u, base shader register %u, "
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"register space %u, offset %u.\n",
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type, descriptor_count, reg_idx, space_idx, table_offset);
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ranges[i].RangeType = type;
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ranges[i].NumDescriptors = descriptor_count;
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ranges[i].BaseShaderRegister = reg_idx;
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ranges[i].RegisterSpace = space_idx;
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ranges[i].OffsetInDescriptorsFromTableStart = table_offset;
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ranges[i].RangeType, ranges[i].NumDescriptors,
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ranges[i].BaseShaderRegister, ranges[i].RegisterSpace,
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ranges[i].OffsetInDescriptorsFromTableStart);
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}
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return S_OK;
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@ -2094,7 +2089,6 @@ static HRESULT shader_parse_descriptor_table(const char *data, DWORD data_size,
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static HRESULT shader_parse_root_constants(const char *data, DWORD data_size,
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DWORD offset, D3D12_ROOT_CONSTANTS *constants)
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{
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DWORD reg_idx, space_idx, value_count;
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const char *ptr;
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if (!require_space(offset, 3, sizeof(DWORD), data_size))
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@ -2104,16 +2098,12 @@ static HRESULT shader_parse_root_constants(const char *data, DWORD data_size,
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}
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ptr = &data[offset];
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read_dword(&ptr, ®_idx);
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read_dword(&ptr, &space_idx);
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read_dword(&ptr, &value_count);
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read_dword(&ptr, &constants->ShaderRegister);
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read_dword(&ptr, &constants->RegisterSpace);
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read_dword(&ptr, &constants->Num32BitValues);
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TRACE("Shader register %u, register space %u, 32-bit value count %u.\n",
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reg_idx, space_idx, value_count);
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constants->ShaderRegister = reg_idx;
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constants->RegisterSpace = space_idx;
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constants->Num32BitValues = value_count;
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constants->ShaderRegister, constants->RegisterSpace, constants->Num32BitValues);
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return S_OK;
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}
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@ -2121,7 +2111,6 @@ static HRESULT shader_parse_root_constants(const char *data, DWORD data_size,
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static HRESULT shader_parse_root_descriptor(const char *data, DWORD data_size,
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DWORD offset, D3D12_ROOT_DESCRIPTOR *descriptor)
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{
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DWORD reg_idx, space_idx;
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const char *ptr;
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if (!require_space(offset, 2, sizeof(DWORD), data_size))
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@ -2131,13 +2120,11 @@ static HRESULT shader_parse_root_descriptor(const char *data, DWORD data_size,
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}
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ptr = &data[offset];
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read_dword(&ptr, ®_idx);
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read_dword(&ptr, &space_idx);
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read_dword(&ptr, &descriptor->ShaderRegister);
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read_dword(&ptr, &descriptor->RegisterSpace);
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TRACE("Shader register %u, register space %u.\n", reg_idx, space_idx);
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descriptor->ShaderRegister = reg_idx;
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descriptor->RegisterSpace = space_idx;
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TRACE("Shader register %u, register space %u.\n",
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descriptor->ShaderRegister, descriptor->RegisterSpace);
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return S_OK;
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}
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@ -2145,7 +2132,6 @@ static HRESULT shader_parse_root_descriptor(const char *data, DWORD data_size,
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static HRESULT shader_parse_root_parameters(const char *data, DWORD data_size,
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DWORD offset, DWORD count, D3D12_ROOT_PARAMETER *parameters)
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{
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DWORD type, shader_visibility;
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const char *ptr;
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unsigned int i;
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HRESULT hr;
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@ -2159,28 +2145,26 @@ static HRESULT shader_parse_root_parameters(const char *data, DWORD data_size,
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for (i = 0; i < count; ++i)
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{
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read_dword(&ptr, &type);
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read_dword(&ptr, &shader_visibility);
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read_dword(&ptr, ¶meters[i].ParameterType);
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read_dword(&ptr, ¶meters[i].ShaderVisibility);
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read_dword(&ptr, &offset);
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TRACE("Type %#x, shader visibility %#x.\n", type, shader_visibility);
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TRACE("Type %#x, shader visibility %#x.\n",
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parameters[i].ParameterType, parameters[i].ShaderVisibility);
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parameters[i].ParameterType = type;
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parameters[i].ShaderVisibility = shader_visibility;
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if (type == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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if (parameters[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
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{
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if (FAILED(hr = shader_parse_descriptor_table(data, data_size,
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offset, ¶meters[i].u.DescriptorTable)))
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return hr;
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}
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else if (type == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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else if (parameters[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
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{
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if (FAILED(hr = shader_parse_root_constants(data, data_size,
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offset, ¶meters[i].u.Constants)))
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return hr;
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}
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else if (type <= D3D12_ROOT_PARAMETER_TYPE_UAV)
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else if (parameters[i].ParameterType <= D3D12_ROOT_PARAMETER_TYPE_UAV)
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{
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if (FAILED(hr = shader_parse_root_descriptor(data, data_size,
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offset, ¶meters[i].u.Descriptor)))
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@ -2188,7 +2172,7 @@ static HRESULT shader_parse_root_parameters(const char *data, DWORD data_size,
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}
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else
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{
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FIXME("Unrecognized type %#x.\n", type);
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FIXME("Unrecognized type %#x.\n", parameters[i].ParameterType);
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return E_INVALIDARG;
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}
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}
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@ -2232,8 +2216,8 @@ static HRESULT shader_parse_static_samplers(const char *data, DWORD data_size,
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static HRESULT shader_parse_root_signature(const char *data, DWORD data_size,
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D3D12_ROOT_SIGNATURE_DESC *desc)
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{
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DWORD count, offset, flags;
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const char *ptr = data;
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DWORD count, offset;
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HRESULT hr;
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if (!require_space(0, 6, sizeof(DWORD), data_size))
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@ -2274,9 +2258,8 @@ static HRESULT shader_parse_root_signature(const char *data, DWORD data_size,
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return hr;
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}
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read_dword(&ptr, &flags);
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TRACE("Flags %#x.\n", flags);
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desc->Flags = flags;
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read_dword(&ptr, &desc->Flags);
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TRACE("Flags %#x.\n", desc->Flags);
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return S_OK;
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}
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