Giovanni Mascellani
335f9fb31e
ci: Build crosstests with -Wno-array-bounds.
2023-09-26 22:07:36 +02:00
Giovanni Mascellani
81da13b9e2
ci: Build crosstests in a dedicated CI job.
...
Mostly to avoid polluting other logs and artifacts, and also to avoid
recompiling crosstests over and over. Eventually the artifacts produced
at this stage should be run on native Windows.
2023-09-26 22:07:35 +02:00
Francisco Casas
74d79c7e45
vkd3d-shader/d3dbc: Initialize register dimension for all register types.
2023-09-26 22:07:06 +02:00
Francisco Casas
33f47c5ae9
vkd3d-shader/tpf: Parse register dimension for all register types.
2023-09-26 22:07:04 +02:00
Francisco Casas
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
Francisco Casas
dc35125d73
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().
2023-09-26 22:07:03 +02:00
Francisco Casas
51aa5a45e9
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
2023-09-26 22:07:02 +02:00
Francisco Casas
c1d9e776e2
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
2023-09-26 22:07:01 +02:00
Francisco Casas
6f5cb219f4
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
2023-09-26 22:07:00 +02:00
Francisco Casas
81802e27d0
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
2023-09-26 22:06:59 +02:00
Francisco Casas
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
Francisco Casas
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00
Francisco Casas
67f0196c33
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
2023-09-26 22:06:55 +02:00
Francisco Casas
04529bc0b7
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
2023-09-26 22:06:54 +02:00
Francisco Casas
e174f6b413
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
2023-09-26 22:06:53 +02:00
Francisco Casas
89d7bd7a81
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
2023-09-26 22:06:52 +02:00
Francisco Casas
5d6899888d
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
2023-09-26 22:06:50 +02:00
Giovanni Mascellani
d9c8b49ea0
vkd3d-shader/ir: Remove dead code during normalisation.
...
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
Zebediah Figura
fcda20a8c3
vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
2023-09-25 22:07:23 +02:00
Zebediah Figura
496a3a2093
vkd3d-shader/hlsl: Use lower_ir() for lower_division().
2023-09-25 22:07:22 +02:00
Zebediah Figura
ecd781e809
vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
2023-09-25 22:07:21 +02:00
Zebediah Figura
7944ee9bed
vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
2023-09-25 22:07:20 +02:00
Zebediah Figura
65bf6e997c
vkd3d-shader/hlsl: Use lower_ir() for more passes.
2023-09-25 22:07:18 +02:00
Petrichor Park
976fd67f51
vkd3d-shader/hlsl: Implement intrinsic tan.
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This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
2023-09-25 22:07:13 +02:00
Conor McCarthy
6ec5e5bf54
vkd3d-shader/dxil: Implement DX instruction LoadInput.
2023-09-25 22:07:09 +02:00
Conor McCarthy
644a06dcca
vkd3d-shader/dxil: Declare shader inputs.
2023-09-25 22:07:08 +02:00
Conor McCarthy
5984b4e455
vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
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When DXBC contains DXIL code it uses ISG1 signatures.
2023-09-25 22:07:06 +02:00
Conor McCarthy
575135a9ce
vkd3d-shader/spirv: Build undefined values once.
2023-09-25 22:07:05 +02:00
Conor McCarthy
3249723972
vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
2023-09-25 22:07:04 +02:00
Conor McCarthy
a67a85989f
vkd3d-shader/d3d-asm: Trace undefined registers.
2023-09-25 22:07:02 +02:00
Conor McCarthy
b765f3c770
vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
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The allocator is used for DXIL input/output parameter arrays.
2023-09-25 22:07:01 +02:00
Zebediah Figura
257a351f37
vkd3d-shader/spirv: Flush NaN to zero in ftoi.
2023-09-25 22:06:45 +02:00
Zebediah Figura
a5b6162d25
vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX.
2023-09-25 22:06:44 +02:00
Zebediah Figura
9dee15da5b
vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN.
2023-09-25 22:06:43 +02:00
Zebediah Figura
cc893a3368
vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX.
2023-09-25 22:06:41 +02:00
Zebediah Figura
491146fa94
vkd3d-shader/spirv: Clamp ftou lower bound to zero.
2023-09-25 22:06:39 +02:00
Giovanni Mascellani
ca05e57e67
tests: Mark a bug as resolved on Mesa.
2023-09-22 11:06:57 +02:00
Giovanni Mascellani
b9fa8cfaa6
vkd3d: Set the image aspect when clearing UAVs.
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This fixes a number of tests on Mesa on Intel.
2023-09-22 11:06:55 +02:00
Giovanni Mascellani
d640b213b2
tests: Do not crash if the render target doesn't support MSAA 8.
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This currently happens on MoltenVK.
2023-09-22 11:06:50 +02:00
Giovanni Mascellani
6dfdbb5c26
tests: Do not crash if a pipeline statistics query heap cannot be created.
...
This currently happens on MoltenVK.
2023-09-22 11:06:44 +02:00
Giovanni Mascellani
d742770499
tests: Compile HLSL shaders at runtime in test_draw_depth_only().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
4557ad36b0
tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
b7c951ba78
tests: Compile HLSL shaders at runtime in test_scissor().
2023-09-22 11:06:41 +02:00
Giovanni Mascellani
15c5ef5bb5
tests: Compile HLSL shaders at runtime in test_fractional_viewports().
2023-09-22 11:06:40 +02:00
Nikolay Sivov
485cbe8cb7
vkd3d-shader/hlsl: Add constant folding for 'sat'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:35 +02:00
Nikolay Sivov
89c99cccce
vkd3d-shader/hlsl: Add constant folding for 'exp2'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:34 +02:00
Nikolay Sivov
c16c5caad8
vkd3d-shader/hlsl: Add constant folding for 'fract'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:33 +02:00
Giovanni Mascellani
c69562128a
vkd3d-shader/hlsl: Correctly fold casts from double.
2023-09-22 11:06:29 +02:00
Giovanni Mascellani
49bbd98a04
vkd3d-shader/hlsl: Correctly fold casts from float.
...
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
d9c984c11a
vkd3d-shader/hlsl: Add constant folding for the ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-22 11:06:23 +02:00