Commit Graph

452 Commits

Author SHA1 Message Date
8d4b790eb2 vkd3d-shader/ir: Represent information about I/O registers with a table.
It makes the code quite longer, but also easier to read and extend
with further properties.

A (desirable) side effect of this commit is that it is checked
whether I/O register types are legal depending on the shader type
and phase, while before that was assumed.

This commit introduces enum vsir_io_reg_type and enum vsir_phase
which shadow enum vkd3d_shader_register_type and enum
vkd3d_shader_opcode, with the goal of making the data tables
smaller.
2024-12-17 16:39:32 +01:00
dd0ed989a1 vkd3d-shader/d3dbc: Normalise I/O register write masks when not disassembling.
Sometimes SM1-3 shaders contain write masks that exceed the
signature element masks. That happens because SM1-3 shaders do not
have a concept of signature and signature masks, and OTOH aren't
always able to express any given write mask.

In VSIR we don't want to deal with I/O register masks exceeding the
corresponding signature element mask or usage mask, because, for
instance, for higher shader models it can complicate dealing with
DCL_INDEX_RANGE. In order to have uniform rules for all shader
models we normalise masks coming from SM1-3 shaders.

We don't do that normalisation when disassembling, in order to
preserve the expected output.
2024-12-12 17:21:49 +01:00
64126a00c3 vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.
The previous names "not normalised" and "fully normalised" have meanings
which are likely to change with time. OTOH including a description of the
normalisation level in the enumerant seems excessive. Relating
normalisation levels to shader model versions might be a reasonable
compromise.
2024-12-12 17:21:49 +01:00
77843aa837 vkd3d-shader/ir: Always initialise "*control_point_count" in vsir_signature_from_register_type().
Avoid a spurious -Wmaybe-uninitialized warning.
2024-12-11 15:33:06 +01:00
c1df64b3a6 vkd3d-shader/ir: Check that signature elements do not conflict with each other. 2024-12-09 16:11:34 +01:00
b6a00579a2 vkd3d-shader/ir: Validate the signature element register index, for some sysvals. 2024-12-09 16:11:34 +01:00
59a3a8e2d6 vkd3d-shader/ir: Validate the signature element stream index. 2024-12-09 16:11:34 +01:00
db5a3197b7 vkd3d-shader/ir: Validate the register index and count for signature elements. 2024-12-09 16:11:34 +01:00
267c70fa55 vkd3d-shader/ir: Check that signature element masks are left-aligned with in a DCL_INDEX_RANGE. 2024-12-09 16:10:47 +01:00
703da18955 vkd3d-shader/ir: Check that the DCL_INDEX_RANGE effective mask stabilizes after one iteration. 2024-12-09 16:10:47 +01:00
74fa51d57c vkd3d-shader/ir: Check that DCL_INDEX_RANGE ranges do not overlap with unrelated signature elements. 2024-12-05 21:06:31 +01:00
aae0a74d60 vkd3d-shader/ir: Validate the DCL_INDEX_RANGE instruction. 2024-12-05 21:06:31 +01:00
38c53dca08 vkd3d-shader/ir: Introduce a helper function to determine the signature for a register type. 2024-12-05 21:05:50 +01:00
b5e1c45827 vkd3d-shader/ir: Validate the register type for registers used as relative addresses. 2024-12-05 21:00:43 +01:00
abf7a91834 vkd3d-shader/ir: Validate the array index when it is statically known. 2024-12-05 21:00:43 +01:00
82963035e9 vkd3d-shader/ir: Validate the control point index when it is statically known. 2024-12-04 14:36:36 +01:00
1c93d706d7 vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass. 2024-12-03 14:36:13 +01:00
4717775abb vkd3d-shader/ir: Remove I/O declarations before flattening hull shader phases. 2024-12-03 14:19:50 +01:00
4ef946287c vkd3d-shader/ir: Remove I/O declarations before normalising hull shader control point I/O. 2024-12-03 14:19:50 +01:00
66382f0d68 vkd3d-shader/ir: Remove I/O declarations before I/O normalisation. 2024-12-03 14:19:50 +01:00
18e422dfe4 vkd3d-shader/ir: Encode I/O declarations in vsir_program.
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
d56601c8d0 vkd3d-shader/ir: Implement exponential fog. 2024-12-02 17:12:20 +01:00
1fbbc82f3a vkd3d-shader/ir: Allow controlling the fog source through a parameter. 2024-12-02 17:12:16 +01:00
fc98cb482f vkd3d-shader/ir: Add a couple of traces for signature remapping. 2024-12-02 17:12:13 +01:00
f86d1e72a4 vkd3d-shader/ir: Allow controlling fog through parameters.
Fog requires several parameters to even implement the most basic of
functionality correctly, so this commit is relatively large.
2024-12-02 17:12:06 +01:00