vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.

The previous names "not normalised" and "fully normalised" have meanings
which are likely to change with time. OTOH including a description of the
normalisation level in the enumerant seems excessive. Relating
normalisation levels to shader model versions might be a reasonable
compromise.
This commit is contained in:
Giovanni Mascellani 2024-12-10 20:18:07 +01:00 committed by Henri Verbeet
parent 09095403ac
commit 64126a00c3
Notes: Henri Verbeet 2024-12-12 17:48:47 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1311
9 changed files with 16 additions and 16 deletions

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@ -1317,7 +1317,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
/* Estimate instruction count to avoid reallocation in most shaders. */
if (!vsir_program_init(program, compile_info, &version,
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
code_size != ~(size_t)0 ? token_count / 4u + 4 : 16, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);

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@ -10356,7 +10356,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
/* Estimate instruction count to avoid reallocation in most shaders. */
count = max(token_count, 400) - 400;
if (!vsir_program_init(program, compile_info, &version,
(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_FULLY_NORMALISED_IO))
(count + (count >> 2)) / 2u + 10, VSIR_CF_BLOCKS, VSIR_NORMALISED_SM6))
return VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
sm6->ptr = &sm6->start[1];

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@ -2469,7 +2469,7 @@ int glsl_compile(struct vsir_program *program, uint64_t config_flags,
if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
return ret;
VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
vkd3d_glsl_generator_init(&generator, program, compile_info,
descriptor_info, combined_sampler_info, message_context);

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@ -8051,7 +8051,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.major = ctx->profile->major_version;
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;
@ -9922,7 +9922,7 @@ static void sm4_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
version.minor = ctx->profile->minor_version;
version.type = ctx->profile->type;
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
if (!vsir_program_init(program, NULL, &version, 0, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
{
ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
return;

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@ -1582,7 +1582,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i
enum vkd3d_result ret;
unsigned int i, j;
VKD3D_ASSERT(program->normalisation_level == VSIR_NOT_NORMALISED);
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM4);
if (program->shader_version.type != VKD3D_SHADER_TYPE_HULL)
{
@ -2340,7 +2340,7 @@ static enum vkd3d_result vsir_program_normalise_io_registers(struct vsir_program
program->instructions = normaliser.instructions;
program->use_vocp = normaliser.use_vocp;
program->normalisation_level = VSIR_FULLY_NORMALISED_IO;
program->normalisation_level = VSIR_NORMALISED_SM6;
return VKD3D_OK;
}
@ -7234,7 +7234,7 @@ static const struct shader_signature *vsir_signature_from_register_type(struct v
{
case VKD3D_SHADER_TYPE_HULL:
if (ctx->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE
|| ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
|| ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
{
*has_control_point = ctx->program->normalisation_level >= VSIR_NORMALISED_HULL_CONTROL_POINT_IO;
*control_point_count = ctx->program->output_control_point_count;
@ -7276,7 +7276,7 @@ static void vsir_validate_io_register(struct validation_context *ctx, const stru
signature = vsir_signature_from_register_type(ctx, reg->type, &has_control_point, &control_point_count);
VKD3D_ASSERT(signature);
if (ctx->program->normalisation_level < VSIR_FULLY_NORMALISED_IO)
if (ctx->program->normalisation_level < VSIR_NORMALISED_SM6)
{
/* Indices are [register] or [control point, register]. Both are
* allowed to have a relative address. */
@ -8374,7 +8374,7 @@ static void vsir_validate_signature(struct validation_context *ctx, const struct
}
/* After I/O normalisation tessellation factors are merged in a single array. */
if (ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
if (ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
{
expected_outer_count = min(1, expected_outer_count);
expected_inner_count = min(1, expected_inner_count);
@ -8568,7 +8568,7 @@ static void vsir_validate_dcl_index_range(struct validation_context *ctx,
const struct shader_signature *signature;
bool has_control_point;
if (ctx->program->normalisation_level >= VSIR_FULLY_NORMALISED_IO)
if (ctx->program->normalisation_level >= VSIR_NORMALISED_SM6)
{
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_HANDLER,
"DCL_INDEX_RANGE is not allowed with fully normalised input/output.");

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@ -1314,7 +1314,7 @@ int msl_compile(struct vsir_program *program, uint64_t config_flags,
if ((ret = vsir_program_transform(program, config_flags, compile_info, message_context)) < 0)
return ret;
VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
if ((ret = msl_generator_init(&generator, program, compile_info, descriptor_info, message_context)) < 0)
return ret;

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@ -10826,7 +10826,7 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
compile_info, compiler->message_context)) < 0)
return result;
VKD3D_ASSERT(program->normalisation_level == VSIR_FULLY_NORMALISED_IO);
VKD3D_ASSERT(program->normalisation_level == VSIR_NORMALISED_SM6);
max_element_count = max(program->output_signature.element_count, program->patch_constant_signature.element_count);
if (!(compiler->output_info = vkd3d_calloc(max_element_count, sizeof(*compiler->output_info))))

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@ -2793,7 +2793,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
/* Estimate instruction count to avoid reallocation in most shaders. */
if (!vsir_program_init(program, compile_info,
&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, VSIR_NOT_NORMALISED))
&version, token_count / 7u + 20, VSIR_CF_STRUCTURED, VSIR_NORMALISED_SM4))
return false;
vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
sm4->ptr = sm4->start;

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@ -1411,9 +1411,9 @@ enum vsir_control_flow_type
enum vsir_normalisation_level
{
VSIR_NOT_NORMALISED,
VSIR_NORMALISED_SM4,
VSIR_NORMALISED_HULL_CONTROL_POINT_IO,
VSIR_FULLY_NORMALISED_IO,
VSIR_NORMALISED_SM6,
};
struct vsir_program