vkd3d-shader/hlsl: Make register(cX) reservations work for SM1.

This commit is contained in:
Francisco Casas 2023-11-07 21:13:52 -03:00 committed by Alexandre Julliard
parent 4791c7c23b
commit c7f7636534
Notes: Alexandre Julliard 2024-01-29 22:52:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/458
2 changed files with 42 additions and 9 deletions

View File

@ -4123,13 +4123,46 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
if (var->is_uniform && var->last_read)
unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
if (!var->is_uniform || !var->last_read || reg_size == 0)
continue;
if (var->reg_reservation.reg_type == 'c')
{
unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
unsigned int reg_idx = var->reg_reservation.reg_index;
unsigned int i;
if (reg_size == 0)
continue;
assert(reg_size % 4 == 0);
for (i = 0; i < reg_size / 4; ++i)
{
if (get_available_writemask(&allocator, 1, UINT_MAX, reg_idx + i) != VKD3DSP_WRITEMASK_ALL)
{
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
"Overlapping register() reservations on 'c%u'.", reg_idx + i);
}
record_allocation(ctx, &allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX);
}
var->regs[HLSL_REGSET_NUMERIC].id = reg_idx;
var->regs[HLSL_REGSET_NUMERIC].allocation_size = reg_size / 4;
var->regs[HLSL_REGSET_NUMERIC].writemask = VKD3DSP_WRITEMASK_ALL;
var->regs[HLSL_REGSET_NUMERIC].allocated = true;
TRACE("Allocated reserved %s to %s.\n", var->name,
debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type));
}
}
LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
{
unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
if (!var->is_uniform || !var->last_read || reg_size == 0)
continue;
if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
{
var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, &allocator,
1, UINT_MAX, var->data_type);
TRACE("Allocated %s to %s.\n", var->name,

View File

@ -1,4 +1,4 @@
[pixel shader fail(sm<6) todo]
[pixel shader fail(sm<6) todo(sm>=4)]
// Overlapping register(cX) reservations are not allowed except on SM6, where they are aliased.
// On SM1 this gives hr 0x88760b59.
float a : register(c0);
@ -24,7 +24,7 @@ float4 main() : sv_target
uniform 0 float4 0.1 0.2 0.3 0.4
uniform 4 float4 1.1 1.2 1.3 1.4
draw quad
todo(sm<6) probe all rgba (1.1, 1.4, 0.2, 0.3)
todo(sm>=4 & sm<6) probe all rgba (1.1, 1.4, 0.2, 0.3)
[pixel shader]
@ -43,7 +43,7 @@ uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
uniform 16 float4 4.1 4.2 4.3 4.4
draw quad
todo(sm<6) probe all rgba (4.1, 4.2, 1.3, 1.4)
todo(sm>=4 & sm<6) probe all rgba (4.1, 4.2, 1.3, 1.4)
[require]
@ -64,7 +64,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
draw quad
todo probe all rgba (2.1, 0.1, 0.0, 0.0)
probe all rgba (2.1, 0.1, 0.0, 0.0)
[require]
@ -132,7 +132,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
uniform 8 float4 2.1 2.2 2.3 2.4
uniform 12 float4 3.1 3.2 3.3 3.4
draw quad
todo probe all rgba (2.1, 2.2, 3.1, 0.0)
probe all rgba (2.1, 2.2, 3.1, 0.0)
[require]