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vkd3d-shader/hlsl: Make register(cX) reservations work for SM1.
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Alexandre Julliard
2024-01-29 22:52:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/458
@ -4123,13 +4123,46 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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if (var->is_uniform && var->last_read)
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unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
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if (!var->is_uniform || !var->last_read || reg_size == 0)
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continue;
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if (var->reg_reservation.reg_type == 'c')
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{
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unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
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unsigned int reg_idx = var->reg_reservation.reg_index;
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unsigned int i;
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if (reg_size == 0)
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continue;
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assert(reg_size % 4 == 0);
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for (i = 0; i < reg_size / 4; ++i)
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{
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if (get_available_writemask(&allocator, 1, UINT_MAX, reg_idx + i) != VKD3DSP_WRITEMASK_ALL)
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{
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hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION,
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"Overlapping register() reservations on 'c%u'.", reg_idx + i);
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}
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record_allocation(ctx, &allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX);
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}
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var->regs[HLSL_REGSET_NUMERIC].id = reg_idx;
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var->regs[HLSL_REGSET_NUMERIC].allocation_size = reg_size / 4;
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var->regs[HLSL_REGSET_NUMERIC].writemask = VKD3DSP_WRITEMASK_ALL;
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var->regs[HLSL_REGSET_NUMERIC].allocated = true;
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TRACE("Allocated reserved %s to %s.\n", var->name,
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debug_register('c', var->regs[HLSL_REGSET_NUMERIC], var->data_type));
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}
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}
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LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry)
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{
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unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC];
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if (!var->is_uniform || !var->last_read || reg_size == 0)
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continue;
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if (!var->regs[HLSL_REGSET_NUMERIC].allocated)
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{
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var->regs[HLSL_REGSET_NUMERIC] = allocate_numeric_registers_for_type(ctx, &allocator,
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1, UINT_MAX, var->data_type);
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TRACE("Allocated %s to %s.\n", var->name,
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@ -1,4 +1,4 @@
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[pixel shader fail(sm<6) todo]
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[pixel shader fail(sm<6) todo(sm>=4)]
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// Overlapping register(cX) reservations are not allowed except on SM6, where they are aliased.
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// On SM1 this gives hr 0x88760b59.
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float a : register(c0);
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@ -24,7 +24,7 @@ float4 main() : sv_target
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uniform 0 float4 0.1 0.2 0.3 0.4
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uniform 4 float4 1.1 1.2 1.3 1.4
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draw quad
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todo(sm<6) probe all rgba (1.1, 1.4, 0.2, 0.3)
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todo(sm>=4 & sm<6) probe all rgba (1.1, 1.4, 0.2, 0.3)
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[pixel shader]
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@ -43,7 +43,7 @@ uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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uniform 16 float4 4.1 4.2 4.3 4.4
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draw quad
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todo(sm<6) probe all rgba (4.1, 4.2, 1.3, 1.4)
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todo(sm>=4 & sm<6) probe all rgba (4.1, 4.2, 1.3, 1.4)
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[require]
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@ -64,7 +64,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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todo probe all rgba (2.1, 0.1, 0.0, 0.0)
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probe all rgba (2.1, 0.1, 0.0, 0.0)
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[require]
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@ -132,7 +132,7 @@ uniform 4 float4 1.1 1.2 1.3 1.4
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uniform 8 float4 2.1 2.2 2.3 2.4
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uniform 12 float4 3.1 3.2 3.3 3.4
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draw quad
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todo probe all rgba (2.1, 2.2, 3.1, 0.0)
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probe all rgba (2.1, 2.2, 3.1, 0.0)
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[require]
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