Commit Graph

630 Commits

Author SHA1 Message Date
52b81f42eb vkd3d-shader/hlsl: Store SM4 HLSL_RESOURCE_LOADs in the vsir program. 2024-11-23 23:49:57 +01:00
64bc0515e0 vkd3d-shader/hlsl: Add special allocation rules for FFACE and SAMPLE. 2024-11-23 23:13:13 +01:00
ad5377f995 vkd3d-shader/hlsl: Add special allocation rules for PRIMID, RTINDEX, and VPINDEX.
These system values are bound to the same allocation rules as other
semantics: they can share registers with other semantics with the same
interpolation mode and they prefer forming shorter writemasks. However,
for some reason, these don't allow further semantics to share the same
register once allocated, except among themselves.
2024-11-23 23:10:46 +01:00
9f3bbab2f0 vkd3d-shader/hlsl: Implement cast from bool to int for SM1. 2024-11-21 19:28:46 +01:00
1a6409cd5b vkd3d-shader/hlsl: Add parser support for stream-output object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-21 19:28:46 +01:00
13dfccc1c6 vkd3d-shader/hlsl: Store SM4 resource stores in the vsir program. 2024-11-21 19:28:46 +01:00
5b4af411f5 vkd3d-shader/hlsl: Store SM4 loads in the vsir program. 2024-11-21 19:28:46 +01:00
874ca85a95 vkd3d-shader/hlsl: Store SM4 stores in the vsir program. 2024-11-21 19:28:46 +01:00
683e11aece vkd3d-shader/hlsl: Silence a spurious -Wmaybe-uninitialized in sm4_generate_vsir_instr_dcl_semantic(). 2024-11-14 14:12:13 +01:00
5df836c513 vkd3d-shader/hlsl: Store SM4 MOD in the vsir program. 2024-11-06 22:49:12 +01:00
30bc6965a2 vkd3d-shader/hlsl: Store SM4 DOT in the vsir program. 2024-11-06 22:48:13 +01:00
e8b373e3ff vkd3d-shader/hlsl: Store SM4 DIV in the vsir program. 2024-11-06 22:47:42 +01:00
24f4308982 vkd3d-shader/hlsl: Store SM4 MUL in the vsir program. 2024-11-06 22:45:46 +01:00
e4d36bd855 vkd3d-shader/hlsl: Store SM4 SAT in the vsir program. 2024-11-06 22:45:23 +01:00
2e3f4a01bf vkd3d-shader/hlsl: Store SM4 RCP in the vsir program. 2024-11-06 22:40:50 +01:00
3c4889add3 vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program. 2024-11-06 22:38:04 +01:00
befba8e813 vkd3d-shader/hlsl: Store SM4 casts in the vsir program. 2024-11-06 22:27:49 +01:00
4290d85397 vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
Matching fxc/d3dcompiler.
2024-11-05 19:58:49 +01:00
5a513ffcec vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output. 2024-11-05 19:53:24 +01:00
f50b20ddd6 vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output. 2024-11-05 19:53:24 +01:00
950c381728 vkd3d-shader/hlsl: Store RASTERIZER_SAMPLE_COUNT in the vsir program.
Also, the profile check for GetRenderTargetSampleCount() is moved to
parse time.
2024-11-05 19:48:31 +01:00
ab60f4e082 vkd3d-shader/hlsl: Store simple SM4 expressions in the vsir program. 2024-11-05 19:35:52 +01:00
6eda775047 vkd3d-shader/hlsl: Run sm4_generate_vsir_block() recursively.
This allows us to remove the HLSL IR version of an instruction when
the vsir version is properly implemented.
2024-11-05 19:20:21 +01:00
64c4a3a442 vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program. 2024-11-05 19:19:22 +01:00
68311ef010 vkd3d-shader/hlsl: Store SM4 ABS instructions in the vsir program. 2024-11-04 17:00:54 +01:00