Giovanni Mascellani
9ebf779ef0
vkd3d: Propagate a failure in d3d12_descriptor_heap_init().
2024-07-11 00:34:58 +02:00
Elizabeth Figura
59f770214a
vkd3d-shader/hlsl: Implement output SV_Coverage.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
a5a75d45d3
tests: Implement multisampling in the GL renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
737967604e
tests: Implement multisampling in the Vulkan renderer.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fe21318b5f
tests/shader_runner: Factor out a resource_desc structure.
2024-07-11 00:33:57 +02:00
Elizabeth Figura
fa570ee1f3
tests/shader_runner: Use resource->width instead of resource->size for buffer width.
2024-07-11 00:33:57 +02:00
Victor Chiletto
76ae871f5b
tests/hlsl: Test loop unrolling edge cases.
2024-07-11 00:32:53 +02:00
Victor Chiletto
2034a8bab9
vkd3d-shader/hlsl: Implement loop unrolling.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
7edd7dcf79
vkd3d-shader/hlsl: Allow cloned blocks to contain external references.
2024-07-11 00:32:53 +02:00
Victor Chiletto
5bc56d43bb
vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-07-11 00:32:53 +02:00
Victor Chiletto
323f53bd7d
vkd3d-shader/hlsl: Pull evaluate_static_expression_as_uint() upwards.
2024-07-11 00:32:53 +02:00
Victor Chiletto
50e28f70ed
vkd3d-shader/hlsl: Defer bounds checks to after copy propagation.
...
We potentially generate OOB accesses during loop unrolling that are later deleted.
2024-07-11 00:32:53 +02:00
Victor Chiletto
317bd46efd
vkd3d-shader/hlsl: Use a switch in validate_static_object_references().
2024-07-11 00:32:49 +02:00
Victor Chiletto
900433e371
tests/hlsl: Add a test for dynamically indexed multisampled texture loads.
2024-07-11 00:31:06 +02:00
Victor Chiletto
67c690aa07
vkd3d-shader/d3dbc: Fix implicit enum conversion warning.
...
This slipped through and broke CI.
2024-07-10 00:06:14 +02:00
Petrichor Park
746222b349
vkd3d-shader/hlsl: Implement the faceforward() intrinsic.
2024-07-09 20:43:41 +02:00
Francisco Casas
60c8a813a3
vkd3d-shader/hlsl: Validate state block function calls.
2024-07-09 20:38:08 +02:00
Francisco Casas
af7c4010f4
tests: Test whether valid state block function names are case-sensitive.
2024-07-09 20:37:20 +02:00
Francisco Casas
b5f2e7daeb
vkd3d-shader/hlsl: Parse function call syntax on state blocks.
2024-07-09 20:36:28 +02:00
Francisco Casas
f15d8dc9e9
tests: Separate the valid stateblock function names test from the string arg test.
...
This test is important because it checks that all the valid names for
stateblock functions with the expected amount of arguments are tested,
but, after parsing state block function calls, the only reason it is
not passing is that we don't parse strings yet.
2024-07-09 20:34:17 +02:00
Francisco Casas
7bd53cf6d9
vkd3d-shader/hlsl: Free array sizes on function parameters (Valgrind).
2024-07-09 20:32:25 +02:00
Francisco Casas
b92baa40ec
vkd3d-shader/d3dbc: Don't write inconsequential MOVs.
...
CASTs from floats to integers are implemented as mere MOVs. These often,
but not always, end up moving the value from one register to the same
register.
This patch avoids writing the MOV instructions if they have no effect.
2024-07-09 20:32:25 +02:00
Francisco Casas
daa13934a4
vkd3d-shader/d3dbc: Use vsir_program I/O signatures to write dcls.
...
Instead of relying on ctx->extern vars, semantics are now stored in the
vsir_program signatures, and then read to write the declarations.
2024-07-09 20:31:14 +02:00
Francisco Casas
704ce03561
vkd3d-shader/d3dbc: Don't require a hlsl_semantic to get register and usage.
2024-07-09 20:12:47 +02:00