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93d7c30395
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vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary().
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2024-01-25 22:24:43 +01:00 |
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8ae69c745b
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vkd3d-shader/spirv: Handle thread group UAV barriers.
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2024-01-25 22:24:23 +01:00 |
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adfbecef3c
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vkd3d-shader/spirv: Handle globally coherent UAVs.
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2024-01-25 22:24:20 +01:00 |
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41cce4cbf1
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vkd3d-shader/dxil: Handle floating point special value comparisons in sm6_parser_emit_dx_unary().
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2024-01-24 22:37:59 +01:00 |
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b92f6c448a
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vkd3d-shader/ir: Lower texkill instructions to discard_nz.
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2024-01-24 22:37:41 +01:00 |
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bf628f0c74
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vkd3d-shader/ir: Store block names in struct vsir_program.
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2024-01-23 20:27:35 +01:00 |
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f3c7d2d05c
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vkd3d-shader/ir: Store the block count in struct vsir_program.
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2024-01-23 20:27:34 +01:00 |
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98c6e85b33
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vkd3d-shader/ir: Store control point counts in struct vsir_program.
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2024-01-23 20:27:32 +01:00 |
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adc02eada8
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vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
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2024-01-22 22:18:53 +01:00 |
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94ca46916a
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vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
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2024-01-22 22:18:52 +01:00 |
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7b85cd6a31
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vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
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2024-01-22 22:18:51 +01:00 |
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23dcd4f22b
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vkd3d-shader/ir: Store the shader version in struct vsir_program.
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2024-01-22 22:18:50 +01:00 |
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fc9043be3c
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vkd3d-shader/ir: Introduce struct vsir_program.
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2024-01-22 22:18:48 +01:00 |
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89d1ef83f4
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vkd3d-shader/dxil: Load typed SRV descriptors.
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2024-01-22 22:18:18 +01:00 |
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17f4afc2b5
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vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
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2024-01-18 23:15:53 +01:00 |
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38fdf24002
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vkd3d-shader: Make relative address sources mutable too.
They were forgotten in 78d95889bd .
Fixes: 78d95889bd
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2024-01-18 23:15:35 +01:00 |
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efe800f7f0
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vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
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2024-01-18 23:15:14 +01:00 |
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ba1ee27b4b
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vkd3d-shader/dxil: Handle the DXIL PHI instruction.
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2024-01-18 23:15:12 +01:00 |
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559d9d4ee0
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vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
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2024-01-17 22:28:41 +01:00 |
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b4b2b0d3ac
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vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
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2024-01-17 22:28:39 +01:00 |
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37d9dba512
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vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
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2024-01-17 22:28:38 +01:00 |
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ffc65215ba
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vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
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2024-01-17 22:28:36 +01:00 |
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e1dddc01b7
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vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
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2024-01-17 22:28:34 +01:00 |
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b0c8a47f9d
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vkd3d-shader/ir: Check that SSA registers are used validly.
Specifically, they are assigned only once and only assigned components
are used.
Right now we don't check that the assignment dominates all usages.
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2024-01-15 19:57:01 +01:00 |
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7503429555
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vkd3d-shader/ir: Check that TEMP registers have consistent dimensions.
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2024-01-15 19:56:59 +01:00 |
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