c052cd8998
vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
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For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
2023-09-22 11:06:13 +02:00
da89da2bf3
vkd3d-shader: Hide support for DXIL sources.
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Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
bad4c74002
vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
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Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
2023-09-04 20:25:31 +02:00
bf49a1a95b
vkd3d-shader/dxil: Declare shader outputs.
2023-08-30 22:48:50 +02:00
622311da8e
vkd3d-shader: Add a flag marking raw buffers to struct vkd3d_shader_descriptor_info.
2023-08-23 22:45:04 +02:00
c1ebba9515
vkd3d-shader: Add structure stride to struct vkd3d_shader_descriptor_info1.
2023-08-23 22:45:04 +02:00
88f85ffb50
vkd3d-shader: Add constant buffer size to struct vkd3d_shader_descriptor_info1.
2023-08-23 22:45:04 +02:00
8c465c81cf
vkd3d-shader: Add sample count to struct vkd3d_shader_descriptor_info1.
2023-08-23 22:45:04 +02:00
ccedb7f711
vkd3d-shader: Set descriptor flags in the caller to vkd3d_shader_scan_add_descriptor().
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Return the vkd3d_shader_descriptor_info1 from that function.
2023-08-23 22:45:02 +02:00
983d01df8c
vkd3d-shader: Get rid of the uav_ranges array.
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This is now redundant; the register ID is encoded into the scan descriptors.
2023-08-14 18:38:11 +02:00
7d02922541
vkd3d-shader: Add register ID to struct vkd3d_shader_descriptor_info1.
2023-08-14 18:38:11 +02:00
4e9798f6f7
vkd3d-shader: Introduce struct vkd3d_shader_scan_descriptor_info1.
2023-08-14 18:38:11 +02:00
fd4a820c4b
vkd3d-shader: Centralize cleanup on error in scan_with_parser().
2023-08-14 18:38:11 +02:00
9c5cb2de18
vkd3d-shader: Factor more code into vkd3d_shader_scan_get_uav_descriptor_info().
2023-08-14 18:38:11 +02:00
f649db23a5
vkd3d-shader: Introduce a function to build a varying map between sm1 stages.
2023-08-03 21:20:44 +09:00
d077562f79
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
2023-07-17 22:56:39 +02:00
6775f7ba66
vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks.
2023-06-28 21:40:34 +02:00
20190a1388
vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
2023-06-27 22:33:41 +02:00
f4778b727d
vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses().
2023-05-26 19:11:15 +02:00
a0a18b1620
vkd3d-shader: Introduce an internal shader signature structure.
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A register count is required for Shader Model 6 signatures, including
those normalised from earlier models.
2023-05-03 21:12:07 +02:00
a60c47ff39
vkd3d-shader: Explicitly align the size in bytecode_get_next_offset() and rename it accordingly.
2023-04-06 17:52:16 +02:00
09cda98deb
vkd3d-shader: Factor out vkd3d_shader_parser_compile().
2023-04-06 17:52:02 +02:00
507e8644ae
vkd3d-shader: Reuse the existing parser for scanning in compile_dxbc_tpf().
2023-04-06 17:52:02 +02:00
70cfd58be6
vkd3d-shader/spirv: Introduce a spirv_compile() helper.
2023-04-06 17:51:59 +02:00
d6d9aab31c
vkd3d-shader: Align the start offset instead of the size in bytecode_put_bytes().
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The practical effect this has is that we avoid potential trailing padding at
the end of DXBC blobs. Unfortunately this also means we need to be more
careful about using bytecode_get_size() to find the offset where subsequent
data would get written, although in many cases this follows a put_u32() call.
2023-04-04 22:01:36 +02:00