Zebediah Figura
172cb75872
vkd3d-shader/spirv: Implement VKD3DSIH_ABS.
2024-03-27 22:37:10 +01:00
Francisco Casas
9a222d2be1
vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
2024-03-27 22:37:09 +01:00
Francisco Casas
90e8a541fb
tests: Add tests for LOGIC_NOT on uniforms.
2024-03-27 22:37:06 +01:00
Conor McCarthy
9e0b9c3a7a
vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
2024-03-27 22:36:59 +01:00
Conor McCarthy
b708a9b3b5
vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
2024-03-27 22:36:58 +01:00
Conor McCarthy
c7dcfc2a04
tests/shader-runner: Add TGSM tests.
2024-03-27 22:36:57 +01:00
Zebediah Figura
ddfa94fdca
tests: Add more tests for resource and struct RDEF contents.
2024-03-27 22:36:43 +01:00
Zebediah Figura
98b90dde78
tests: Test constant and resource reflection via D3DReflect().
...
Ported from Wine.
2024-03-27 22:36:40 +01:00
Zebediah Figura
0b1f11dd33
vkd3d-shader/hlsl: Allocate register reservations for structs as well.
2024-03-27 22:36:34 +01:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Conor McCarthy
0c01a55c7d
vkd3d-shader/dxil: Implement DX intrinsic Saturate.
2024-03-18 23:07:40 +01:00
Conor McCarthy
4599d3c1cf
vkd3d-shader/dxil: Implement DX intrinsic FAbs.
2024-03-18 23:07:39 +01:00
Conor McCarthy
33694f08fc
vkd3d-shader/dxil: Implement DX intrinsics FMa, FMad, IMad and UMad.
2024-03-18 23:07:38 +01:00
Conor McCarthy
08cc5027cf
tests/hlsl: Add tests for mad() and fma().
2024-03-18 23:07:35 +01:00
Nikolay Sivov
4fc15d4b4a
vkd3d-shader/fx: Add initial support for writing fx_2_0 parameters.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-18 23:07:30 +01:00
Conor McCarthy
3f99719ff2
vkd3d-shader/dxil: Implement DX intrinsic BufferUpdateCounter.
2024-03-18 23:07:23 +01:00
Conor McCarthy
52a831ba0d
tests/hlsl: Add UAV counter tests.
2024-03-18 23:07:21 +01:00
Francisco Casas
4c40deaac1
vkd3d-shader/hlsl: Use hlsl_fixme() on missing SM1 matrix writemask lowering.
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Instead of FIXME(). Otherwise we compile invalid d3dbc.
2024-03-14 22:49:29 +01:00
Francisco Casas
5c986b9cde
vkd3d-shader/hlsl: Lower SLT instructions for pixel shaders.
...
Properly passing the inverse-trig.shader_test tests whose qualifiers
have been removed requires making spirv.c capable of handling ABS.
The same happens for the ps_3_0 equality test in
float-comparison.shader_test.
2024-03-14 22:49:29 +01:00
Francisco Casas
4133c4d801
tests: Test equality between tiny and between large numbers on ps_2_0.
2024-03-14 22:49:29 +01:00
Francisco Casas
e9a4758648
vkd3d-shader/hlsl: Implement SM1 comparison operators.
2024-03-14 22:49:29 +01:00
Conor McCarthy
b6c41d5287
tests/hlsl: Add tests for countbits() and firstbit{high|low}().
2024-03-13 21:50:39 +01:00
Zebediah Figura
a686fa7750
tests: Use a UAV barrier between ClearUnorderedAccessViewFloat() and a compute shader.
...
In an attempt to fix test failures on radv.
2024-03-13 21:50:31 +01:00
Francisco Casas
b831ffe96c
tests: Avoid creating a file named "0" when calling "make check".
...
We use "printf" instead of "print" in awk in order to avoid a newline in
the value of $xfcount, and use "-gt" instead of ">", which creates the
spurious file, in the comparison.
2024-03-12 22:15:00 +01:00
Nikolay Sivov
e0ef45c0a3
vkd3d-shader: Parse a 'single' modifier.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
cf7c05f431
vkd3d-shader: Remove a token for 'precise' modifier.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:50 +01:00
Nikolay Sivov
7f1fdd447c
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:40 +01:00
Evan Tang
03a80cde2e
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
2024-03-11 22:10:25 +01:00
Giovanni Mascellani
dff22c9ed7
tests: Clear the UAV before testing.
...
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
2024-03-11 22:10:15 +01:00
Giovanni Mascellani
5e43f99809
tests: Relax precision a bit for an interpolation test.
...
Otherwise the test fails on Intel, NVIDIA and llvmpipe.
2024-03-11 22:10:14 +01:00
Giovanni Mascellani
0c63824d9f
tests: Mark the coverage test as buggy on MoltenVK.
...
Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
cf816a255c
tests: Pop the test context when leaving its scope.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
f6fe9a39db
tests: Mark the HS punned array test as buggy on MoltenVK.
...
MoltenVK doesn't support the Component decoration on tessellation
shaders.
2024-03-11 22:10:10 +01:00
Conor McCarthy
4f0e5b9069
vkd3d-shader/dxil: Support 16-bit types.
2024-03-11 22:10:06 +01:00
Conor McCarthy
581939f1ef
tests/shader-runner: Add tests for minimum-precision constants.
...
Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Francisco Casas
2b06bcc615
tests: Check that -0.0f is not less than 0.0f.
2024-03-11 22:09:44 +01:00
Francisco Casas
308c7941d4
tests: Test comparison and logic operators on SM1 vertex shaders.
...
Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
2024-03-11 22:09:43 +01:00
Francisco Casas
fda08de61d
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
2024-03-11 22:09:41 +01:00
Conor McCarthy
5a6fd010ac
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
2024-03-11 22:09:18 +01:00
Conor McCarthy
8337b99a2c
tests/shader-runner: Add a Gather test with non-constant offset.
2024-03-11 22:09:16 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00
Evan Tang
4553b2a0dc
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
...
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Conor McCarthy
e65055b435
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
2024-03-08 23:36:14 +01:00
Conor McCarthy
94583815bc
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
2024-03-08 23:36:12 +01:00
Conor McCarthy
4dafd6bedf
vkd3d: Implement GetCopyableFootprints1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
197f16efa9
vkd3d: Implement CreatePlacedResource1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
e5ae6bd3c2
vkd3d: Implement CreateCommittedResource2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
6edba86a26
vkd3d: Implement GetResourceAllocationInfo2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
2ed36efcb5
tests/d3d12: Add tests for GetCopyableFootprints1().
2024-03-08 23:36:06 +01:00
Conor McCarthy
9987b519a2
tests/d3d12: Add tests for CreatePlacedResource1().
2024-03-08 23:36:05 +01:00