vkd3d-shader/dxil: Implement DX intrinsic FAbs.

This commit is contained in:
Conor McCarthy
2023-06-14 23:32:00 +10:00
committed by Alexandre Julliard
parent 33694f08fc
commit 4599d3c1cf
Notes: Alexandre Julliard 2024-03-18 23:25:32 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/718
5 changed files with 26 additions and 9 deletions

View File

@@ -8,8 +8,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 0.1 0.7 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.1, 0.7, 0.4, 0.4)
uniform 0 float4 -0.7 0.1 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.7, 0.1, 1.2, 0.4)

View File

@@ -8,10 +8,10 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (-0.5, 0.0, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 0.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (0.2, 0.0, 0.0, 0.0) 4
[pixel shader todo(sm<4)]
@@ -24,8 +24,8 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.5 6.5 2.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (-0.5, 0.5, 0.0, 0.0) 4
uniform 0 float4 1.1 0.3 3.0 0.0
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe all rgba (1.1, 0.3, 0.0, 0.0) 4

View File

@@ -18,7 +18,7 @@ float4 main(float4 pos : sv_position) : sv_target
}
[test]
todo(sm<4 | sm>=6) draw quad
todo(sm<4) draw quad
probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0)
probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0)

View File

@@ -47,7 +47,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader]
@@ -60,7 +60,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 0.0 0.0 0.0
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 2.0, 2.0, 2.0)
[pixel shader fail]