Commit Graph

2449 Commits

Author SHA1 Message Date
Giovanni Mascellani
cc42581a34 tests/hlsl: Test uint64 comparisons. 2025-07-14 18:12:03 +02:00
Giovanni Mascellani
395d456386 tests/hlsl: Test int64 comparisons. 2025-07-14 18:10:20 +02:00
Elizabeth Figura
f2238deea9 tests/hlsl: Add tests for cube textures. 2025-06-26 17:40:10 +02:00
Elizabeth Figura
e312207124 tests/shader_runner: Add support for cube resources. 2025-06-26 17:38:55 +02:00
Elizabeth Figura
b58ff893a5 tests/hlsl: Add tests for 3D textures. 2025-06-26 17:32:10 +02:00
Elizabeth Figura
587c2dc76e tests/shader_runner: Add support for 3D resources. 2025-06-26 17:31:34 +02:00
Henri Verbeet
752a48f4ac vkd3d-shader/msl: Implement VSIR_OP_IMAX. 2025-06-25 16:00:34 +02:00
Henri Verbeet
543ee120fc vkd3d-shader/msl: Implement VSIR_OP_DSX_FINE and VSIR_OP_DSY_FINE. 2025-06-25 16:00:31 +02:00
Henri Verbeet
b9ce945e61 vkd3d-shader/msl: Implement VSIR_OP_DSX_COARSE and VSIR_OP_DSY_COARSE. 2025-06-25 16:00:27 +02:00
Henri Verbeet
06a0453762 vkd3d-shader/msl: Implement VSIR_OP_DSX and VSIR_OP_DSY. 2025-06-25 16:00:22 +02:00
Henri Verbeet
cdfaeb209a vkd3d-shader/msl: Implement VSIR_OP_CONTINUE. 2025-06-25 16:00:15 +02:00
Henri Verbeet
c2a01fff1e vkd3d-shader/msl: Implement support for static texel offsets in msl_sample(). 2025-06-24 15:32:59 +02:00
Henri Verbeet
6f8ce6df72 vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_PO. 2025-06-24 15:32:59 +02:00
Henri Verbeet
449804623a vkd3d-shader/msl: Implement VKD3DSIH_GATHER4_C. 2025-06-24 15:32:59 +02:00
Henri Verbeet
841cf65a41 vkd3d-shader/msl: Implement VKD3DSIH_GATHER4. 2025-06-24 15:32:59 +02:00
Henri Verbeet
3cc404759d vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_LOD. 2025-06-24 15:32:59 +02:00
Shaun Ren
4ede2f1365 vkd3d-shader/hlsl: Allow memory barriers in SM4+ target profiles. 2025-06-24 14:51:34 +02:00
Henri Verbeet
e5bf48a2ba vkd3d-shader/spirv: Do not require VKD3D_SHADER_BINDING_FLAG_IMAGE for sampler descriptors. 2025-06-23 18:00:10 +02:00
Francisco Casas
83979ec07a tests/hlsl: Fix up point-sprite.shader_test.
Write the shaders so that texcoord's register index in the vertex output
signature matches the register index in the pixel input signature
(o0 and v0 in this case) in SM4.
2025-06-23 17:59:20 +02:00
Francisco Casas
2e0cbff3a0 vkd3d-shader/hlsl: Allocate return variables before other outputs.
point-sprite.shader_test is not technically well formed since, in SM4,
the vertex output signature should be:

// Output signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// sv_position              0   xyzw        0      POS   float   xyzw
// texcoord                 0   xy          1     NONE   float   xy

and the pixel input signature should be:

// Input signature:
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// texcoord                 0   xy          0     NONE   float   xy

so we are not passing "texcoord" properly to the pixel shader, even on
Windows.
2025-06-23 17:56:40 +02:00
Francisco Casas
e0359c5299 tests/hlsl: Test the allocation order of return semantics. 2025-06-23 17:53:03 +02:00
Francisco Casas
cf726cf521 tests/shader_runner_d3d12: Handle the "bug" qualifier on state creation failure. 2025-06-23 17:50:37 +02:00
Henri Verbeet
46265061c3 vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_GRAD. 2025-06-23 17:48:07 +02:00
Henri Verbeet
db89687807 vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C_LZ 2025-06-23 17:48:07 +02:00
Henri Verbeet
f30510a9b3 vkd3d-shader/msl: Implement VKD3DSIH_SAMPLE_C. 2025-06-23 17:48:07 +02:00