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vkd3d-shader/spirv: Do not require VKD3D_SHADER_BINDING_FLAG_IMAGE for sampler descriptors.
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Notes:
Henri Verbeet
2025-06-23 20:18:40 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1579
@@ -438,7 +438,7 @@ static bool compile_d3d_code(struct vulkan_shader_runner *runner,
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binding->register_space = 0;
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binding->register_index = runner->r.samplers[i].slot;
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binding->shader_visibility = VKD3D_SHADER_VISIBILITY_ALL;
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binding->flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding->flags = 0;
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binding->binding.set = 0;
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binding->binding.binding = runner->samplers[i].binding;
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binding->binding.count = 1;
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