Józef Kucia
|
eea8617b9b
|
libs/vkd3d: GPU virtual address for texture resources is always 0.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
a5fbcb28f0
|
libs/vkd3d: Set initial image layout to VK_IMAGE_LAYOUT_UNDEFINED for CPU inaccessible images.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
e19e428ed0
|
libs/vkd3d: Check if device memory is CPU accessible in d3d12_resource_Map().
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
3161f346b6
|
libs/vkd3d: Try to allocate coherent host visible memory for CUSTOM heap.
|
2016-10-24 13:20:09 +02:00 |
|
Józef Kucia
|
33ef8688ab
|
libs/vkd3d: Initialize "resource->external" before possible call to d3d12_resource_destroy().
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
fd9f1abb4f
|
libs/vkd3d: Fix command list resetting.
A command list can be resetted to the same command allocator when it is
in use.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
2189859532
|
libs/vkd3d: Command allocator can be used with one command list at a time.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
384bb26ea5
|
libs/vkd3d: Naming conventions.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
52211e6c40
|
libs/vkd3d: Free command buffers on command allocator reset.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
278cb0103c
|
libs/vkd3d: Add support for D3D12_RESOURCE_STATE_RESOLVE_* barriers.
|
2016-10-20 16:38:04 +02:00 |
|
Józef Kucia
|
c41ad774de
|
libs/vkd3d: Implement UAV barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
0944475c6a
|
libs/vkd3d: Implement transition barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
f2c980af56
|
libs/vkd3d: Validate resource state for resource barriers.
|
2016-10-19 16:39:48 +02:00 |
|
Józef Kucia
|
69cd100d48
|
libs/vkd3d: Validate initial resource state.
|
2016-10-19 13:10:12 +02:00 |
|
Józef Kucia
|
f601cbc04a
|
libs/vkd3d: Validate "optimized_clear_value" for buffer resources.
|
2016-10-19 13:10:12 +02:00 |
|
Józef Kucia
|
60959ecf3c
|
libs/vkd3d: Add partial support for D3D12_FEATURE_ARCHITECTURE.
|
2016-10-19 13:10:12 +02:00 |
|
Henri Verbeet
|
e0ba2fd2d3
|
libs/vkd3d: Export a function to get the Vulkan queue from a d3d12 command queue.
|
2016-10-19 10:02:53 +02:00 |
|
Henri Verbeet
|
7568a9793c
|
libs/vkd3d: Export a function to get the Vulkan device from a d3d12 device.
|
2016-10-19 10:02:27 +02:00 |
|
Henri Verbeet
|
feacd1af50
|
libs/vkd3d: Export a function to get the Vulkan instance from a d3d12 device.
|
2016-10-19 10:02:04 +02:00 |
|
Henri Verbeet
|
2a49173b60
|
libs/vkd3d: Export a function to create a d3d12 resource from a Vulkan image.
|
2016-10-19 09:59:42 +02:00 |
|
Henri Verbeet
|
fcc9f9b294
|
libs/vkd3d: Merge vkd3d_vulkan.h into vkd3d_private.h.
|
2016-10-19 09:58:53 +02:00 |
|
Henri Verbeet
|
8d668205a4
|
libs/vkd3d-utils: Return a bool from vkd3d_signal_event().
|
2016-10-19 09:49:52 +02:00 |
|
Henri Verbeet
|
9d5e4daf84
|
libs/vkd3d-utils: Get rid of unnecessary WINAPI.
|
2016-10-19 09:48:26 +02:00 |
|
Henri Verbeet
|
53e0839698
|
libs/vkd3d-utils: Naming conventions.
|
2016-10-19 09:47:35 +02:00 |
|
Józef Kucia
|
5f187d9e68
|
libs/vkd3d: Improve diagnostic message for device memory allocation failures.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
6b681a4037
|
libs/vkd3d: Return E_INVALIDARG in d3d12_resource_Map() for textures.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
1e73f2956a
|
libs/vkd3d: Return S_OK from d3d12_device_GetDeviceRemovedReason().
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
e3fb82d544
|
libs/vkd3d: Forbid creating textures on UPLOAD/READBACK heaps.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
fc1c9d914d
|
libs/vkd3d: Validate initial resource state for UPLOAD/READBACK heaps.
|
2016-10-17 14:24:22 +02:00 |
|
Józef Kucia
|
1fad443900
|
libs/vkd3d: Introduce vkd3d_select_physical_device() helper function.
|
2016-10-13 12:21:00 +02:00 |
|
Józef Kucia
|
f5ecb635fe
|
libs/vkd3d: Ignore blending parameters when blending is disabled.
|
2016-10-12 11:46:57 +02:00 |
|
Józef Kucia
|
f503954a77
|
libs/vkd3d: Ignore draw calls when pipeline state is not set.
|
2016-10-11 13:43:04 +02:00 |
|
Józef Kucia
|
a1082ec954
|
libs/vkd3d: Use "< 0" to test VkResult for errors.
For consistency.
|
2016-10-11 13:43:04 +02:00 |
|
Henri Verbeet
|
4a558d5a4a
|
libs/vkd3d: Implement d3d12_command_list_DrawInstanced().
|
2016-10-10 17:26:46 +02:00 |
|
Henri Verbeet
|
5c9ea3ede3
|
libs/vkd3d: Implement d3d12_device_CreateGraphicsPipelineState().
|
2016-10-10 17:26:38 +02:00 |
|
Henri Verbeet
|
a0ccb1c581
|
libs/vkd3d: Implement d3d12_command_list_SetPipelineState().
|
2016-10-10 17:26:13 +02:00 |
|
Henri Verbeet
|
74fe2ec411
|
libs/vkd3d: Implement d3d12_command_list_OMSetRenderTargets().
|
2016-10-10 17:26:03 +02:00 |
|
Henri Verbeet
|
7add62e552
|
libs/vkd3d: Implement d3d12_command_list_IASetVertexBuffers().
|
2016-10-10 17:25:55 +02:00 |
|
Henri Verbeet
|
ce509dc70e
|
libs/vkd3d: Implement d3d12_command_list_IASetPrimitiveTopology().
|
2016-10-10 17:25:40 +02:00 |
|
Henri Verbeet
|
d24982c5f1
|
libs/vkd3d: Destroy Vulkan render passes and framebuffers on command allocator reset.
|
2016-10-10 17:25:36 +02:00 |
|
Henri Verbeet
|
3ba5fd949b
|
libs/vkd3d: Store Vulkan render passes and framebuffers in the command allocator.
We should destroy these on resets, but command list resets don't need to wait
for command list execution to complete.
|
2016-10-10 17:25:31 +02:00 |
|
Józef Kucia
|
ed033b40d0
|
libs/vkd3d: Fix InterlockedIncrement() and InterlockedDecrement() signatures.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
a22b594c0a
|
libs/vkd3d: Accept D3D12_ROOT_SIGNATURE_DESC directly only when all bits of "bytecode_length" are set.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
59d466af2d
|
libs/vkd3d: Use PRIx64 to print 64-bit integers.
|
2016-10-10 11:22:50 +02:00 |
|
Józef Kucia
|
4153810c00
|
libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
99efb9abe3
|
libs/vkd3d: Get rid of vk_format_from_dxgi_format().
Use vkd3d_get_format() instead.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
ab883caaff
|
libs/vkd3d: Introduce vkd3d_format.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
b112ec1942
|
libs/vkd3d: Implement d3d12_command_queue_Signal().
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2a7b614278
|
libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
|
2016-10-08 14:31:57 +02:00 |
|
Józef Kucia
|
2f76260857
|
libs/vkd3d: Create fence worker thread per device.
|
2016-10-08 14:31:57 +02:00 |
|