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libs/vkd3d: Command allocator can be used with one command list at a time.
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@@ -549,8 +549,8 @@ static HRESULT d3d12_command_allocator_allocate_command_buffer(struct d3d12_comm
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if (allocator->current_command_list)
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{
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FIXME("Allocation for multiple command list not supported.\n");
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return E_NOTIMPL;
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WARN("Command allocator is already in use.\n");
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return E_INVALIDARG;
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}
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command_buffer_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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