Martin Storsjö
02fc1ba9c3
include: Add the ID3D12LifetimeTracker interface.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
8076c9a591
include: Add the ID3D12SwapChainAssistant interface.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
06388a2c9b
include: Add the ID3D12LifetimeOwner interface.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:54 +02:00
Martin Storsjö
b005390a36
include: Add the ID3D12Device4 interface.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Martin Storsjö
fffdb76b33
include: Add the ID3D12PipelineLibrary{,1} interfaces.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:53 +02:00
Zebediah Figura
e847df9528
tests: Check the result of vkCreateGraphicsPipelines().
2023-09-13 23:10:46 +02:00
Francisco Casas
39563aa5b3
vkd3d-shader/hlsl: Lower matrix swizzles.
2023-09-13 23:10:38 +02:00
Francisco Casas
60a3279318
tests: Test matrix swizzles.
2023-09-13 23:10:37 +02:00
Nikolay Sivov
cab1f57e01
tests: Add a test for fmod() with vector arguments.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
fc2aaee224
vkd3d-shader: Use ternary operator in fmod() implementation.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:26 +02:00
Nikolay Sivov
1002a6b357
vkd3d-shader/tpf: Use 'movc' to implement ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:25 +02:00
Martin Storsjö
2fb0c2d187
include: Fill in missing enum values in vkd3d_d3d12.idl.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:21 +02:00
Martin Storsjö
8e6b08d685
include: Add some more struct/enum definitions to vkd3d_d3d12.idl.
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This is enough for compiling QtBase's Direct3D 12 backend,
if this is imported into mingw-w64.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:19 +02:00
Martin Storsjö
1b45052c92
include: Add missing miscellaneous D3D12 constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
61c402405a
include: Add missing D3D12 vertex shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
44a669a644
include: Add missing D3D12 minimum resource limit constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
7efba29853
include: Add missing D3D12 raytracing constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
b32b060518
include: Add missing D3D12 pixel shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
ef8dd51c7a
include: Add missing D3D12 input assembler constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
f8c848f563
include: Add missing D3D12 hull shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
1d74dc7903
include: Add missing D3D12 geometry shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
af4403147a
include: Add missing D3D12 domain shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
cf61d217a9
include: Add missing D3D12 compute shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
71dd917091
include: Add missing D3D12 common shader constants.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:15 +02:00
Martin Storsjö
8febea5a9c
include: Sort vkd3d_d3d12.idl constants alphabetically.
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This makes it easier to consistently add more constants.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:13 +02:00
Martin Storsjö
dff79973e0
include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
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As this is a negative constant, it shouldn't have an unsigned type.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-07 19:15:10 +02:00
Nikolay Sivov
c5d680d141
vkd3d-shader/hlsl: Add tex1D() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-09-07 19:15:06 +02:00
Giovanni Mascellani
f525e9e93a
ci: Run the tests on a 32 bit Linux system.
2023-09-04 20:26:05 +02:00
Martin Storsjö
fdaacb158e
include: Add the D3D_PRIMITIVE enum and the D3D12_PRIMITIVE typedef.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-04 20:25:47 +02:00
Conor McCarthy
3badab2086
vkd3d-shader: Handle size in bytes in spirv_compiler_emit_cbv_declaration().
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The caller passes a byte size now.
2023-09-04 20:25:33 +02:00
Conor McCarthy
bad4c74002
vkd3d-shader: Match only UAV descriptors in vkd3d_shader_scan_add_uav_flag().
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Fixes compilation failures in Cyberpunk 2077 due to missing UAV counter
flag.
2023-09-04 20:25:31 +02:00
Giovanni Mascellani
367cf10cdc
ci: Briefly document the CI setup.
2023-08-31 22:07:21 +02:00
Giovanni Mascellani
229a34b93c
ci: Execute the tests.
2023-08-31 22:07:21 +02:00
Giovanni Mascellani
52d52ad1b9
ci: Execute CI also an a runner with an AMD GPU.
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In order for this to work it is expected that the Docker host exposes
the devices in /dev/dri to the guest system, and that the render nodes
have GID 800 (usually that would be the "render" group, but the GID
for that group is dynamically assigned, so we explicitly agree on a
fixed number).
2023-08-31 22:07:16 +02:00
Zebediah Figura
a597dc8755
vkd3d-shader/hlsl: Define lit() in HLSL.
2023-08-30 22:49:03 +02:00
Zebediah Figura
9ab77658f2
vkd3d-shader/hlsl: Define smoothstep() in HLSL.
2023-08-30 22:49:01 +02:00
Zebediah Figura
d396c4ce27
vkd3d-shader/hlsl: Store the internal name counter in struct hlsl_ctx.
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This is minutely more efficient than using a global variable and atomic instructions.
2023-08-30 22:48:59 +02:00
Zebediah Figura
f22e52f358
vkd3d-shader/hlsl: Separate an add_user_call() helper.
2023-08-30 22:48:57 +02:00
Zebediah Figura
63e056512d
vkd3d-shader/hlsl: Introduce an hlsl_sprintf_alloc() helper.
2023-08-30 22:48:55 +02:00
Conor McCarthy
d27b8eb2c0
vkd3d-shader/dxil: Implement DX instruction StoreOutput.
2023-08-30 22:48:52 +02:00
Conor McCarthy
bf49a1a95b
vkd3d-shader/dxil: Declare shader outputs.
2023-08-30 22:48:50 +02:00
Conor McCarthy
e54f770669
vkd3d-shader/dxil: Implement the DXIL CALL instruction.
2023-08-30 22:48:48 +02:00
Conor McCarthy
720a087c28
vkd3d-shader/dxil: Replace the result type enum with a bool.
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Changes to failure handling make the enum unnecessary.
2023-08-30 22:48:47 +02:00
Conor McCarthy
58d6e44501
vkd3d-shader/dxil: Validate the function block count.
2023-08-30 22:48:45 +02:00
Conor McCarthy
61a550017f
vkd3d-shader/spirv: Handle signature element mask left shift in spirv_compiler_emit_output().
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Element masks can have a left shift in DXIL, but these must start at
bit 0 in the register info. The SPIR-V declaration will either be a
builtin or have SpvDecorationComponent.
2023-08-30 22:48:43 +02:00
Conor McCarthy
ebc461f795
vkd3d-shader/spirv: Handle signature element mask left shift in calculate_clip_or_cull_distance_mask().
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In DXIL these masks can have a left shift.
2023-08-30 22:48:41 +02:00
Giovanni Mascellani
4a3ad750e0
ci: Introduce a CI pipeline for GitLab.
2023-08-29 22:07:56 +02:00
Nikolay Sivov
c39c5b3907
vkd3d-shader/hlsl: Add texCUBE() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-29 22:07:56 +02:00
Nikolay Sivov
269747dbf3
tests: Enable compiler backwards compatibility mode only for shaders that require it.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-08-28 20:40:06 +02:00
Zebediah Figura
9624e2f904
vkd3d-shader/spirv: Declare SRVs and UAVs from the descriptor info.
2023-08-28 20:40:02 +02:00