Giovanni Mascellani
|
03ab0156a2
|
vkd3d-shader/ir: Run validation after inserting the alpha test.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
5c0d640d18
|
vkd3d-shader/ir: Run validation after flattening control flow constructs.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
4b06729be8
|
vkd3d-shader/ir: Run validation after normalising combined samplers.
|
2024-09-11 15:13:14 +02:00 |
|
Giovanni Mascellani
|
c2fd1e42fd
|
vkd3d-shader/ir: Run validation after removing dead code.
|
2024-09-11 15:13:14 +02:00 |
|
Elizabeth Figura
|
82773eb805
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
2688a24bde
|
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
b23c172a47
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
e7eadb38b8
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
24e29649c4
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
|
2024-09-11 15:11:42 +02:00 |
|
Elizabeth Figura
|
7636f2a233
|
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
|
2024-09-11 15:11:42 +02:00 |
|
Francisco Casas
|
6e6e2910d6
|
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:10:16 +02:00 |
|
Francisco Casas
|
4ed16108f0
|
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
|
2024-09-11 15:09:58 +02:00 |
|
Francisco Casas
|
5db2c2a949
|
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:09:17 +02:00 |
|
Francisco Casas
|
d70342d66d
|
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:07:35 +02:00 |
|
Francisco Casas
|
82dec5db46
|
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
|
2024-09-11 15:06:09 +02:00 |
|
Nikolay Sivov
|
3b4e0ce8e9
|
vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:48:03 +02:00 |
|
Conor McCarthy
|
e550901efa
|
vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
|
2024-09-10 21:45:22 +02:00 |
|
Giovanni Mascellani
|
828dfdf1bd
|
vkd3d-shader/ir: Run validation after normalising flat constants.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
1c285d40bd
|
vkd3d-shader/ir: Run validation after normalising I/O registers.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
d8c41cc270
|
vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
a3fdc447de
|
vkd3d-shader/ir: Run validation after flattening hull shader phases.
|
2024-09-10 21:43:14 +02:00 |
|
Giovanni Mascellani
|
5fd93c28c4
|
vkd3d-shader/ir: Run validation after remapping the output signature.
|
2024-09-10 21:43:14 +02:00 |
|
Henri Verbeet
|
207664baca
|
vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
|
2024-09-10 21:42:23 +02:00 |
|
Henri Verbeet
|
f163df787e
|
vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
|
2024-09-10 21:41:33 +02:00 |
|
Nikolay Sivov
|
de6abd964e
|
vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:40:32 +02:00 |
|
Nikolay Sivov
|
75299c04fd
|
vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-10 21:39:03 +02:00 |
|
Giovanni Mascellani
|
bfd1fc9cd6
|
vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
|
2024-09-05 16:33:05 +02:00 |
|
Giovanni Mascellani
|
7b9a1bf6df
|
vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
|
2024-09-05 16:29:47 +02:00 |
|
Giovanni Mascellani
|
08c1f4d45e
|
vkd3d-shader/ir: Run validation after flattening control flow constructs.
|
2024-09-05 16:29:17 +02:00 |
|
Giovanni Mascellani
|
455c826a6a
|
vkd3d-shader/ir: Run validation after structurization.
|
2024-09-05 16:29:11 +02:00 |
|
Giovanni Mascellani
|
e935dcb88d
|
vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
|
2024-09-05 16:29:02 +02:00 |
|
Giovanni Mascellani
|
4a28433ef5
|
vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
|
2024-09-05 16:26:52 +02:00 |
|
Giovanni Mascellani
|
fade5dd54c
|
vkd3d-shader/ir: Run validation after lowering instructions.
|
2024-09-05 16:25:33 +02:00 |
|
Giovanni Mascellani
|
ffb7284fb6
|
vkd3d-shader/ir: Do not decide the control flow type on NOPs.
|
2024-09-05 16:20:39 +02:00 |
|
Giovanni Mascellani
|
829e6f5cd0
|
vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
|
2024-09-05 16:20:39 +02:00 |
|
Henri Verbeet
|
03d76f653b
|
vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
|
2024-09-05 12:47:43 +02:00 |
|
Henri Verbeet
|
b9693393fd
|
vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
|
2024-09-05 12:45:43 +02:00 |
|
Nikolay Sivov
|
0a6bcf5da7
|
vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-09-04 18:43:41 +02:00 |
|
Henri Verbeet
|
a214e96cf8
|
vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
|
2024-09-04 18:42:26 +02:00 |
|
Henri Verbeet
|
b61675d0f3
|
vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
|
2024-09-04 18:40:56 +02:00 |
|
Shaun Ren
|
c1babbc8aa
|
vkd3d-shader/hlsl: Validate hull shader attributes.
|
2024-09-04 18:30:04 +02:00 |
|
Shaun Ren
|
6c1dc53d15
|
vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
|
2024-09-04 18:30:04 +02:00 |
|
Shaun Ren
|
41cb29c4c8
|
vkd3d-shader/hlsl: Parse the partitioning attribute.
|
2024-09-04 18:28:59 +02:00 |
|
Shaun Ren
|
615ffb823b
|
vkd3d-shader/hlsl: Parse the outputtopology attribute.
|
2024-09-04 18:28:57 +02:00 |
|
Shaun Ren
|
dae88bab52
|
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
|
2024-09-04 18:28:46 +02:00 |
|
Shaun Ren
|
4dfd682446
|
vkd3d-shader/hlsl: Parse the domain attribute.
|
2024-09-04 18:21:15 +02:00 |
|
Shaun Ren
|
51e9b05fe5
|
vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper.
|
2024-09-04 18:18:23 +02:00 |
|
Shaun Ren
|
73ee5a135a
|
vkd3d-shader/hlsl: Check for duplicate attributes in function declaration.
|
2024-09-04 18:18:23 +02:00 |
|
Petrichor Park
|
855b9713b8
|
vkd3d-shader/hlsl: Implement the sincos() intrinsic.
|
2024-09-04 18:16:37 +02:00 |
|
Petrichor Park
|
384810b4ba
|
vkd3d-shader/hlsl: Implement the dst() intrinsic.
|
2024-09-04 18:08:24 +02:00 |
|