729 Commits

Author SHA1 Message Date
Conor McCarthy
033a0d29c5 tests/hlsl: Add some arithmetic uint16 shader tests. 2025-01-28 13:13:44 +01:00
Conor McCarthy
f63254d905 vkd3d-shader/dxil: Handle SV_RenderTargetArrayIndex. 2025-01-27 14:52:28 +01:00
Conor McCarthy
a557ad0aea tests/hlsl: Add a test for SV_RenderTargetArrayIndex. 2025-01-27 14:52:28 +01:00
Elizabeth Figura
d049ea640f vkd3d-shader/hlsl: Implement broadcasts in constant folding.
Normally lower_broadcasts() takes care of this, but loop unrolling executes before other constant passes.
2025-01-27 14:48:03 +01:00
Elizabeth Figura
9065a1ee23 tests: Add another unrolling test. 2025-01-27 14:47:12 +01:00
Giovanni Mascellani
343022cdc1 vkd3d-shader/spirv: Interpret the write mask as a destination swizzle for double comparison operations.
This fixes a failure on a shader in Wild hearts.
2025-01-22 14:51:16 +01:00
Francisco Casas
4d18fb39b6 vkd3d-shader/hlsl: Don't forbid first base type cast on var assignments. 2025-01-22 14:46:02 +01:00
Francisco Casas
0a15ab702f vkd3d-shader/hlsl: Don't count cast to param type on IN as part of OUT var's lhs.
If the parameter is HLSL_STORAGE_IN, we add a cast from the arg to the
param type so that it can enter the function, however this cast should
not be considered part of the lhs on the implicit assignment that happens
if the var is also HLSL_STORAGE_OUT.
2025-01-22 14:39:20 +01:00
Francisco Casas
b55fe1950e vkd3d-shader/hlsl: Support non-size-changing lhs casts. 2025-01-22 14:38:10 +01:00
Francisco Casas
c2e224c5fb vkd3d-shader/hlsl: Delay lowering complex casts until after parse time.
While so far it has been posible to do this at parse time, this must
happen after knowing if the complex cast is on the lhs or not.

The modified tests show that before this patch we are currently
miscompiling when this happens, because a complex lhs cast is transformed
into a load, and add_assigment() just stores to the generated "cast"
temp.
2025-01-22 14:34:19 +01:00
Francisco Casas
dc37d90190 tests/hlsl: Add more function cast tests. 2025-01-22 14:29:54 +01:00
Francisco Casas
60f75cc542 tests/hlsl: Test partial assignments due to lhs casts. 2025-01-22 14:27:57 +01:00
Francisco Casas
51db232368 tests/hlsl: Add lhs cast tests. 2025-01-22 14:23:29 +01:00
Anna (navi) Figueiredo Gomes
c7b209124b vkd3d-shader/hlsl: Consider conversions across all parameters in function_compare().
For example, given two arguments, half3 and float, and two functions,
func(float, float) and func(float3, float3), fxc/d3dcompiler prefers to
widen both arguments to float3.
2025-01-22 14:18:54 +01:00
Anna (navi) Figueiredo Gomes
de57afd672 tests/hlsl: Add mixed argument size tests. 2025-01-22 14:17:17 +01:00
Elizabeth Figura
004a381d9c tests: Adjust abs.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
e805fe3e36 tests: Adjust array-size-expr.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
e5ec52d63b tests: Adjust array-parameters.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
e40b191943 tests: Adjust arithmetic-int.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
fb75c0530a tests: Adjust arithmetic-float-uniform.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
8b4f0f348a tests: Adjust arithmetic-float.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Elizabeth Figura
5f55f5adc7 tests: Adjust angle-unit.shader_test to pass with 1.x.
Pixel shader 1.x constants must be between -1 and 1, or they will be clamped,
even constants defined in the shader.

Also mark 1.x-specific features if any.
2025-01-22 13:43:38 +01:00
Shaun Ren
f0070cd595 tests: Test invalid out const parameters. 2025-01-21 14:03:44 +01:00
Shaun Ren
802d7317cb vkd3d-shader/hlsl: Implement the InterlockedXor() intrinsic. 2025-01-20 15:42:45 +01:00
Shaun Ren
5b9634a7b7 vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic. 2025-01-20 15:42:43 +01:00
Shaun Ren
b447fdce51 vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic. 2025-01-20 15:41:07 +01:00
Shaun Ren
5f943e9110 tests/hlsl: Add tests for valid destination types of atomic operations. 2025-01-20 15:30:54 +01:00
Shaun Ren
b3c13b443f tests/hlsl: Add tests to check the void return type of atomic ops. 2025-01-20 15:26:10 +01:00
Shaun Ren
728cf1dcfe tests/hlsl: Add tests to check the types of the value arguments of atomic ops. 2025-01-20 15:26:10 +01:00
Shaun Ren
c8b87f9bd9 tests/hlsl: Add a test for UAV InterlockedCompareExchange(). 2025-01-20 15:26:10 +01:00
Nikolay Sivov
a082daeb56 vkd3d-shader/hlsl: Implement the isinf() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-01-16 19:25:02 +01:00
Francisco Casas
2d91bd9200 vkd3d-shader/hlsl: Properly lower casts to int for negative numbers.
While it looks complicated, it is what fxc/d3dcompiler does.

A shader as simple as:

    float4 f;

    float4 main() : sv_target
    {
        return (int4)f;
    }

results in the following instructions:

    ps_2_0
    def c1, 0, 1, 0, 0
    frc r0, c0
    cmp r1, -r0, c1.x, c1.y
    add r0, -r0, c0
    mov r2, c0
    cmp r1, r2, c1.x, r1
    add r0, r0, r1
    mov oC0, r0
2025-01-16 18:46:49 +01:00
Francisco Casas
4f7c117296 tests: Test casting negative floats to int.
Turns out we are not doing this correctly in SM1, because the rounding
should be to the number that is closer to zero and lower_casts_to_int()
doesn't do that.

A vertex shader test is added since in SM1 they must rely on the SLT
operation instead of the CMP operation.
2025-01-16 18:43:12 +01:00
Francisco Casas
0a5955372a vkd3d-shader/hlsl: Lower separate SampleGrad() for SM1. 2025-01-14 17:59:50 +01:00
Francisco Casas
00b79cd781 tests: Test SampleGrad() on ps_3_0.
fxc compiles this method even without the backcompat option.

Furthermore, it even does it on ps_2_0 despite the fact that it maps to
a texldd instruction, which is not available on plain ps_2_0, nor ps_2_b,
only on ps_2_a and ps_3_0 according to documentation.

It is worth mentioning that the additional offset parameter is not
supported when lowering.
2025-01-14 17:59:50 +01:00
Francisco Casas
9b3b47b1b8 vkd3d-shader: Avoid left shifting signed integers. (ubsan)
Otherwise ubsan reports these errors on the bitwise.shader_test:

    libs/vkd3d-shader/hlsl_constant_ops.c:970:50: runtime error: left shift of 1 by 31 places cannot be represented in type 'int'
    libs/vkd3d-shader/hlsl_constant_ops.c:970:50: runtime error: left shift of negative value -12
2025-01-10 19:51:55 +01:00
Shaun Ren
646087d54c vkd3d-shader/hlsl: Collect together terms with constant coefficients.
We apply distributivity to applicable expressions, specifically with
the following rewrite rules:

  (x OPL a) OPR (x OPL b) -> x OPL (a OPR b)
  (y OPR (x OPL a)) OPR (x OPL b) -> y OPR (x OPL (a OPR b))
  ((x OPL a) OPR y) OPR (x OPL b) -> (x OPL (a OPR b)) OPR y
  (x OPL a) OPR ((x OPL b) OPR y) -> (x OPL (a OPR b)) OPR y
  (x OPL a) OPR (y OPR (x OPL b)) -> (x OPL (a OPR b)) OPR y

where a, b are constants.
2025-01-10 19:17:43 +01:00
Giovanni Mascellani
922af42aca tests/hlsl: Add some clip/cull distance tests. 2024-12-19 20:54:56 +01:00
Henri Verbeet
31ea11fb0e tests/shader_runner: Ignore the "backcompat" option for shader model 5.1+. 2024-12-19 12:24:02 +01:00
Francisco Casas
825784322d vkd3d-shader/ir: Properly lower texldp. 2024-12-18 17:30:15 +01:00
Francisco Casas
02fc26507b tests/hlsl: Test tex2Dproj(). 2024-12-18 17:29:10 +01:00
Francisco Casas
7cc802afd7 vkd3d-shader/ir: Properly lower texldb. 2024-12-18 17:27:43 +01:00
Anna (navi) Figueiredo Gomes
f09ac4959e vkd3d-shader/hlsl: Implement the GatherCmp() methods. 2024-12-18 17:27:43 +01:00
Anna (navi) Figueiredo Gomes
fd8bcc188f tests/hlsl: Add GatherCmp() tests. 2024-12-18 17:27:43 +01:00
Conor McCarthy
8d479d2ea6 vkd3d-shader/dxil: Implement DX intrinsic EvalCentroid. 2024-12-18 17:27:43 +01:00
Conor McCarthy
1bb3b13c0a vkd3d-shader/dxil: Implement DX intrinsic EvalSampleIndex. 2024-12-18 17:27:43 +01:00
Giovanni Mascellani
ed552e4519 tests/hlsl: Add tests for the EvaluateAttribute*() intrinsics.
Based on earlier tests by Conor McCarthy.
2024-12-18 17:27:31 +01:00
Elizabeth Figura
27c7776947 tests: Use fail(sm<5) instead of [require] for uav-atomics. 2024-12-17 16:37:41 +01:00
Elizabeth Figura
8fcbbfb8b1 tests/shader_runner: Test versions where the compilation result changes.
Adjust the algorithm for deciding for which profiles to test compilation.

We first ensure that if the compilation result changes (most often as the result
of a feature introduced in a specific version), we test the versions immediately
on either side of the change, to validate that vkd3d-shader is emulating the
same version behaviour.

We then ensure that we are testing at least one version from each set of sm1,
sm4, and sm6.
2024-12-17 16:35:09 +01:00
Henri Verbeet
c4f69f4d3d vkd3d-shader/hlsl: Prefer overload candidates without component count widening. 2024-12-16 17:09:40 +01:00