| 
									
										
										
										
											2020-10-03 16:24:26 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return y; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 x = float4(0, 0, 0, 0); | 
					
						
							|  |  |  |     x.xzzx = float4(1, 2, 3, 4); | 
					
						
							|  |  |  |     return x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(float2 pos : TEXCOORD0) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 x = pos; | 
					
						
							|  |  |  |     return x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 563r(float2 45s : TEXCOORD0) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 x = 45s; | 
					
						
							|  |  |  |     return float4(x.x, x.y, 0, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct { int b,c; } x = {0}; | 
					
						
							|  |  |  |     return x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     struct {} x = {}; | 
					
						
							|  |  |  |     return x; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(float2 pos : TEXCOORD0) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | void main(float2 pos : TEXCOORD0) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return pos; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(float2 pos : TEXCOORD0) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return pos; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2020-10-03 16:24:26 -05:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float a[0]; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2020-10-03 16:24:26 -05:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float a[65537]; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-06-28 11:57:54 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							| 
									
										
										
										
											2020-10-03 16:24:26 -05:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     int x; | 
					
						
							|  |  |  |     float a[(x = 2)]; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(out float4 o : sv_target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     o = 1; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-28 21:46:56 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(out float4 o) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     o = 1; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(in float4 i) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-10 23:36:06 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(float4 i) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-10-03 16:24:26 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct {float4 a;}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-03-18 00:22:23 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2021-03-18 00:22:23 -05:00
										 |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     const float4 x; | 
					
						
							|  |  |  |     return x; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-03-28 21:46:57 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct input | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main(struct input i) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return i.a; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-03-28 21:46:59 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct output | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float4 t : sv_target; | 
					
						
							|  |  |  |     int a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void main(out struct output o) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     o.t = float4(0, 0, 0, 0); | 
					
						
							|  |  |  |     o.a = 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-05-10 23:36:06 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | uniform in float4 f; | 
					
						
							|  |  |  | float4 main() : sv_target { return 0; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | in float4 f; | 
					
						
							|  |  |  | float4 main() : sv_target { return 0; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | static uniform float4 f; | 
					
						
							|  |  |  | float4 main() : sv_target { return 0; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | void main(out uniform float4 o : sv_target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     o = 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | void sub(out uniform float4 o) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     o = 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void main(out float4 o : sv_target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     sub(o); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2021-05-10 23:36:06 -05:00
										 |  |  | void sub(in out uniform float4 o) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void main(out float4 o : sv_target) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     o = 0; | 
					
						
							|  |  |  |     sub(o); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(void) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     uniform float f; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | float4 main(void) : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     in float f; | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-06-23 23:57:31 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2021-06-23 23:57:31 -05:00
										 |  |  | const const float4 c; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return float4(0, 0, 0, 0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-06-23 23:57:32 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | typedef struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float a; | 
					
						
							|  |  |  | } apple_t; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | uniform const apple_t a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     a.a = 1; | 
					
						
							|  |  |  |     return a.a; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2022-11-01 19:35:12 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-09-14 19:29:24 +10:00
										 |  |  | [pixel shader fail(sm<6)] | 
					
						
							| 
									
										
										
										
											2022-11-01 19:35:12 -03:00
										 |  |  | struct apple | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     sampler sam; | 
					
						
							|  |  |  |     float4 aa; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | static struct apple a; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 1.0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2021-09-11 18:18:50 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target; |