| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | [require] | 
					
						
							|  |  |  | shader model >= 5.0 | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | shader model < 6.0 | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader fail] | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | RWTexture2D<float4> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* All four components must be written in a single statement. */ | 
					
						
							| 
									
										
										
										
											2022-10-25 23:14:43 -05:00
										 |  |  |     u[uint2(0, 0)].xy = float2(1, 2); | 
					
						
							|  |  |  |     u[uint2(0, 0)].zw = float2(3, 4); | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | Texture2D<float4> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     /* SRVs are not writable. */ | 
					
						
							|  |  |  |     u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | [uav 1] | 
					
						
							|  |  |  | format r32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 2, 2) | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 0.1 0.2 | 
					
						
							|  |  |  | 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 2] | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 0.5 0.6 0.7 0.8 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float> u; | 
					
						
							|  |  |  | RWTexture2D<float4> v; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = 0.5; | 
					
						
							|  |  |  |     u[uint2(0, 1)].x = 0.6; | 
					
						
							|  |  |  |     u[uint2(1, 1)] = 0.7; | 
					
						
							|  |  |  |     v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-06-08 18:18:38 -05:00
										 |  |  | probe uav 1 (0, 0) r (0.5) | 
					
						
							|  |  |  | probe uav 1 (0, 1) r (0.6) | 
					
						
							|  |  |  | probe uav 1 (1, 0) r (0.2) | 
					
						
							|  |  |  | probe uav 1 (1, 1) r (0.7) | 
					
						
							|  |  |  | probe uav 2 (0, 0) rgba (2.0, 1.0, 4.0, 3.0) | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % UAVs are implicitly allocated starting from the highest render target slot. | 
					
						
							|  |  |  | % They cannot overlap render target slots, and also cannot be allocated any | 
					
						
							|  |  |  | % lower than the highest render target. | 
					
						
							|  |  |  | % This ceases to be true with shader model 5.1. | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | [rtv 1] | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | format r32g32b32a32 float | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 640, 480) | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | [uav 2] | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 0.1 0.2 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader fail] | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | RWTexture2D<float4> u : register(u0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader fail] | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | RWTexture2D<float4> u : register(u1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | probe uav 2 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 3] | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 0.1 0.2 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-13 23:03:24 -05:00
										 |  |  | probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) | 
					
						
							| 
									
										
										
										
											2022-10-25 23:44:00 -05:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-16 19:38:58 +02:00
										 |  |  | % Uppercase register set name | 
					
						
							|  |  |  | [pixel shader] | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(U3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[uint2(0, 0)] = float4(0.9, 0.8, 0.7, 0.6); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2023-04-16 19:38:58 +02:00
										 |  |  | probe uav 3 (0, 0) rgba (0.9, 0.8, 0.7, 0.6) | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-10-25 23:44:00 -05:00
										 |  |  | % Test that we can declare and use an array of UAVs. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 2] | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2022-10-25 23:44:00 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 0.1 0.2 0.3 0.4 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [uav 3] | 
					
						
							| 
									
										
										
										
											2024-01-24 16:11:17 -03:00
										 |  |  | size (2d, 1, 1) | 
					
						
							| 
									
										
										
										
											2022-10-25 23:44:00 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | 0.5 0.6 0.7 0.8 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-04-25 14:03:50 -04:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2022-10-25 23:44:00 -05:00
										 |  |  | RWTexture2D<float4> u[2] : register(u2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[0][uint2(0, 0)] = float4(1.1, 1.2, 1.3, 1.4); | 
					
						
							|  |  |  |     u[1][uint2(0, 0)] = float4(2.1, 2.2, 2.3, 2.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [test] | 
					
						
							| 
									
										
										
										
											2024-03-19 12:36:23 +01:00
										 |  |  | todo(glsl) draw quad | 
					
						
							| 
									
										
										
										
											2022-10-25 23:44:00 -05:00
										 |  |  | probe uav 2 (0, 0) rgba (1.1, 1.2, 1.3, 1.4) | 
					
						
							|  |  |  | probe uav 3 (0, 0) rgba (2.1, 2.2, 2.3, 2.4) | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | % RWTexture1D types | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture1D<float4> u : register(u2); | 
					
						
							|  |  |  | RWTexture1D<float> u1; | 
					
						
							|  |  |  | RWTexture1D<float2x2> u2; | 
					
						
							|  |  |  | RWTexture1D<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[0] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | % RasterizerOrderedTexture1D types | 
					
						
							| 
									
										
										
										
											2023-10-12 12:32:02 -05:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerOrderedTexture1D<float4> u : register(u2); | 
					
						
							|  |  |  | RasterizerOrderedTexture1D<float> u1; | 
					
						
							|  |  |  | RasterizerOrderedTexture1D<float2x2> u2; | 
					
						
							|  |  |  | RasterizerOrderedTexture1D<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[0] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-18 23:00:43 +02:00
										 |  |  | % RWTexture1DArray types | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-18 23:00:43 +02:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture1DArray<float4> u : register(u2); | 
					
						
							|  |  |  | RWTexture1DArray<float> u1; | 
					
						
							|  |  |  | RWTexture1DArray<float2x2> u2; | 
					
						
							|  |  |  | RWTexture1DArray<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | % RasterizerOrderedTexture1DArray types | 
					
						
							| 
									
										
										
										
											2023-10-12 12:32:02 -05:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerOrderedTexture1DArray<float4> u : register(u2); | 
					
						
							|  |  |  | RasterizerOrderedTexture1DArray<float> u1; | 
					
						
							|  |  |  | RasterizerOrderedTexture1DArray<float2x2> u2; | 
					
						
							|  |  |  | RasterizerOrderedTexture1DArray<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | % RWTexture2D types | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture2D<float4> u : register(u2); | 
					
						
							|  |  |  | RWTexture2D<float> u1; | 
					
						
							|  |  |  | RWTexture2D<float2x2> u2; | 
					
						
							|  |  |  | RWTexture2D<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | % RasterizerOrderedTexture2D types | 
					
						
							| 
									
										
										
										
											2023-10-12 12:32:02 -05:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerOrderedTexture2D<float4> u : register(u2); | 
					
						
							|  |  |  | RasterizerOrderedTexture2D<float> u1; | 
					
						
							|  |  |  | RasterizerOrderedTexture2D<float2x2> u2; | 
					
						
							|  |  |  | RasterizerOrderedTexture2D<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int2(0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-18 23:01:49 +02:00
										 |  |  | % RWTexture2DArray types | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-18 23:01:49 +02:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture2DArray<float4> u : register(u2); | 
					
						
							|  |  |  | RWTexture2DArray<float> u1; | 
					
						
							|  |  |  | RWTexture2DArray<float2x2> u2; | 
					
						
							|  |  |  | RWTexture2DArray<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | % RasterizerOrderedTexture2DArray types | 
					
						
							| 
									
										
										
										
											2023-10-12 12:32:02 -05:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerOrderedTexture2DArray<float4> u : register(u2); | 
					
						
							|  |  |  | RasterizerOrderedTexture2DArray<float> u1; | 
					
						
							|  |  |  | RasterizerOrderedTexture2DArray<float2x2> u2; | 
					
						
							|  |  |  | RasterizerOrderedTexture2DArray<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | % RWTexture3D types | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture3D<float4> u : register(u2); | 
					
						
							|  |  |  | RWTexture3D<float> u1; | 
					
						
							|  |  |  | RWTexture3D<float2x2> u2; | 
					
						
							|  |  |  | RWTexture3D<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | % RasterizerOrderedTexture3D types | 
					
						
							| 
									
										
										
										
											2023-10-12 12:32:02 -05:00
										 |  |  | [pixel shader] | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerOrderedTexture3D<float4> u : register(u2); | 
					
						
							|  |  |  | RasterizerOrderedTexture3D<float> u1; | 
					
						
							|  |  |  | RasterizerOrderedTexture3D<float2x2> u2; | 
					
						
							|  |  |  | RasterizerOrderedTexture3D<struct s> u3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     u[int3(0, 0, 0)] = float4(11.1, 12.2, 13.3, 14.4); | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-01-29 14:46:50 +10:00
										 |  |  | 
 | 
					
						
							|  |  |  | [require] | 
					
						
							|  |  |  | shader model >= 5.0 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | % Type is too wide | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  |     float2 b; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | RWTexture1D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  |     float2 b; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | RWTexture2D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     float3 a; | 
					
						
							|  |  |  |     float2 b; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | RWTexture3D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % Array type | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | typedef float arr[2]; | 
					
						
							|  |  |  | RWTexture1D<arr> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | % Object types | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RWTexture1D<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RasterizerOrderedTexture1D<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-18 23:00:43 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RWTexture1DArray<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RasterizerOrderedTexture1DArray<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RWTexture2D<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RasterizerOrderedTexture2D<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-18 23:01:49 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RWTexture2DArray<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RasterizerOrderedTexture2DArray<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RWTexture3D<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | RasterizerOrderedTexture3D<Texture2D> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RWTexture1D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | RasterizerOrderedTexture1D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-18 23:00:43 +02:00
										 |  |  | RWTexture1DArray<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | RasterizerOrderedTexture1DArray<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | RWTexture2D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | RasterizerOrderedTexture2D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-18 23:01:49 +02:00
										 |  |  | RWTexture2DArray<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | RasterizerOrderedTexture2DArray<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2023-05-04 01:25:24 +02:00
										 |  |  | RWTexture3D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2023-10-13 16:35:12 -05:00
										 |  |  | 
 | 
					
						
							|  |  |  | [pixel shader fail] | 
					
						
							|  |  |  | struct s | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     Texture2D t; | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | RasterizerOrderedTexture3D<struct s> u; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | float4 main() : sv_target1 | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     return 0; | 
					
						
							|  |  |  | } |