2022-06-08 16:18:38 -07:00
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[require]
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shader model >= 5.0
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[pixel shader fail]
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RWTexture2D<float4> u;
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float4 main() : sv_target
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{
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/* All four components must be written in a single statement. */
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2022-10-25 21:14:43 -07:00
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u[uint2(0, 0)].xy = float2(1, 2);
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u[uint2(0, 0)].zw = float2(3, 4);
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2022-06-08 16:18:38 -07:00
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return 0;
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}
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[pixel shader fail]
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Texture2D<float4> u;
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float4 main() : sv_target
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{
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/* SRVs are not writable. */
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u[uint2(0, 0)].xyzw = float4(1, 2, 3, 4);
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return 0;
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}
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[uav 1]
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format r32 float
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size (2, 2)
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0.1 0.2
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0.3 0.4
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[uav 2]
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size (1, 1)
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0.5 0.6 0.7 0.8
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[pixel shader]
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RWTexture2D<float> u;
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RWTexture2D<float4> v;
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float4 main() : sv_target
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{
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u[uint2(0, 0)] = 0.5;
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u[uint2(0, 1)].x = 0.6;
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u[uint2(1, 1)] = 0.7;
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v[uint2(0, 0)].yxwz = float4(1, 2, 3, 4);
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return 0;
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}
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[test]
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todo draw quad
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probe uav 1 (0, 0) r (0.5)
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probe uav 1 (0, 1) r (0.6)
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probe uav 1 (1, 0) r (0.2)
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probe uav 1 (1, 1) r (0.7)
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probe uav 2 (0, 0) rgba (2.0, 1.0, 4.0, 3.0)
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