vkd3d/libs/vkd3d-shader/dxbc.c

2617 lines
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/*
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "vkd3d_shader_private.h"
#define VKD3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
#define VKD3D_SM4_MODIFIER_AOFFIMMI 0x1
#define VKD3D_SM4_AOFFIMMI_U_SHIFT 9
#define VKD3D_SM4_AOFFIMMI_U_MASK (0xfu << VKD3D_SM4_AOFFIMMI_U_SHIFT)
#define VKD3D_SM4_AOFFIMMI_V_SHIFT 13
#define VKD3D_SM4_AOFFIMMI_V_MASK (0xfu << VKD3D_SM4_AOFFIMMI_V_SHIFT)
#define VKD3D_SM4_AOFFIMMI_W_SHIFT 17
#define VKD3D_SM4_AOFFIMMI_W_MASK (0xfu << VKD3D_SM4_AOFFIMMI_W_SHIFT)
#define VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
#define VKD3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT)
#define VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
#define VKD3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT)
#define VKD3D_SM4_RESOURCE_TYPE_SHIFT 11
#define VKD3D_SM4_RESOURCE_TYPE_MASK (0xfu << VKD3D_SM4_RESOURCE_TYPE_SHIFT)
#define VKD3D_SM4_PRIMITIVE_TYPE_SHIFT 11
#define VKD3D_SM4_PRIMITIVE_TYPE_MASK (0x3fu << VKD3D_SM4_PRIMITIVE_TYPE_SHIFT)
#define VKD3D_SM4_INDEX_TYPE_SHIFT 11
#define VKD3D_SM4_INDEX_TYPE_MASK (0x1u << VKD3D_SM4_INDEX_TYPE_SHIFT)
#define VKD3D_SM4_SAMPLER_MODE_SHIFT 11
#define VKD3D_SM4_SAMPLER_MODE_MASK (0xfu << VKD3D_SM4_SAMPLER_MODE_SHIFT)
#define VKD3D_SM4_SHADER_DATA_TYPE_SHIFT 11
#define VKD3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << VKD3D_SM4_SHADER_DATA_TYPE_SHIFT)
#define VKD3D_SM4_INTERPOLATION_MODE_SHIFT 11
#define VKD3D_SM4_INTERPOLATION_MODE_MASK (0xfu << VKD3D_SM4_INTERPOLATION_MODE_SHIFT)
#define VKD3D_SM4_GLOBAL_FLAGS_SHIFT 11
#define VKD3D_SM4_GLOBAL_FLAGS_MASK (0xffu << VKD3D_SM4_GLOBAL_FLAGS_SHIFT)
#define VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
#define VKD3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT)
#define VKD3D_SM5_FP_ARRAY_SIZE_SHIFT 16
#define VKD3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
#define VKD3D_SM5_UAV_FLAGS_SHIFT 15
#define VKD3D_SM5_UAV_FLAGS_MASK (0x1ffu << VKD3D_SM5_UAV_FLAGS_SHIFT)
#define VKD3D_SM5_SYNC_FLAGS_SHIFT 11
#define VKD3D_SM5_SYNC_FLAGS_MASK (0xffu << VKD3D_SM5_SYNC_FLAGS_SHIFT)
#define VKD3D_SM5_TESSELLATOR_SHIFT 11
#define VKD3D_SM5_TESSELLATOR_MASK (0xfu << VKD3D_SM5_TESSELLATOR_SHIFT)
#define VKD3D_SM4_OPCODE_MASK 0xff
#define VKD3D_SM4_REGISTER_MODIFIER (0x1u << 31)
#define VKD3D_SM4_ADDRESSING_SHIFT1 25
#define VKD3D_SM4_ADDRESSING_MASK1 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT1)
#define VKD3D_SM4_ADDRESSING_SHIFT0 22
#define VKD3D_SM4_ADDRESSING_MASK0 (0x3u << VKD3D_SM4_ADDRESSING_SHIFT0)
#define VKD3D_SM4_REGISTER_ORDER_SHIFT 20
#define VKD3D_SM4_REGISTER_ORDER_MASK (0x3u << VKD3D_SM4_REGISTER_ORDER_SHIFT)
#define VKD3D_SM4_REGISTER_TYPE_SHIFT 12
#define VKD3D_SM4_REGISTER_TYPE_MASK (0xffu << VKD3D_SM4_REGISTER_TYPE_SHIFT)
#define VKD3D_SM4_SWIZZLE_TYPE_SHIFT 2
#define VKD3D_SM4_SWIZZLE_TYPE_MASK (0x3u << VKD3D_SM4_SWIZZLE_TYPE_SHIFT)
#define VKD3D_SM4_IMMCONST_TYPE_SHIFT 0
#define VKD3D_SM4_IMMCONST_TYPE_MASK (0x3u << VKD3D_SM4_IMMCONST_TYPE_SHIFT)
#define VKD3D_SM4_WRITEMASK_SHIFT 4
#define VKD3D_SM4_WRITEMASK_MASK (0xfu << VKD3D_SM4_WRITEMASK_SHIFT)
#define VKD3D_SM4_SWIZZLE_SHIFT 4
#define VKD3D_SM4_SWIZZLE_MASK (0xffu << VKD3D_SM4_SWIZZLE_SHIFT)
#define VKD3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
#define VKD3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
#define VKD3D_SM4_ADDRESSING_RELATIVE 0x2
#define VKD3D_SM4_ADDRESSING_OFFSET 0x1
#define VKD3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
#define VKD3D_SM4_CONDITIONAL_NZ (0x1u << 18)
enum vkd3d_sm4_opcode
{
VKD3D_SM4_OP_ADD = 0x00,
VKD3D_SM4_OP_AND = 0x01,
VKD3D_SM4_OP_BREAK = 0x02,
VKD3D_SM4_OP_BREAKC = 0x03,
VKD3D_SM4_OP_CASE = 0x06,
VKD3D_SM4_OP_CONTINUE = 0x07,
VKD3D_SM4_OP_CONTINUEC = 0x08,
VKD3D_SM4_OP_CUT = 0x09,
VKD3D_SM4_OP_DEFAULT = 0x0a,
VKD3D_SM4_OP_DERIV_RTX = 0x0b,
VKD3D_SM4_OP_DERIV_RTY = 0x0c,
VKD3D_SM4_OP_DISCARD = 0x0d,
VKD3D_SM4_OP_DIV = 0x0e,
VKD3D_SM4_OP_DP2 = 0x0f,
VKD3D_SM4_OP_DP3 = 0x10,
VKD3D_SM4_OP_DP4 = 0x11,
VKD3D_SM4_OP_ELSE = 0x12,
VKD3D_SM4_OP_EMIT = 0x13,
VKD3D_SM4_OP_ENDIF = 0x15,
VKD3D_SM4_OP_ENDLOOP = 0x16,
VKD3D_SM4_OP_ENDSWITCH = 0x17,
VKD3D_SM4_OP_EQ = 0x18,
VKD3D_SM4_OP_EXP = 0x19,
VKD3D_SM4_OP_FRC = 0x1a,
VKD3D_SM4_OP_FTOI = 0x1b,
VKD3D_SM4_OP_FTOU = 0x1c,
VKD3D_SM4_OP_GE = 0x1d,
VKD3D_SM4_OP_IADD = 0x1e,
VKD3D_SM4_OP_IF = 0x1f,
VKD3D_SM4_OP_IEQ = 0x20,
VKD3D_SM4_OP_IGE = 0x21,
VKD3D_SM4_OP_ILT = 0x22,
VKD3D_SM4_OP_IMAD = 0x23,
VKD3D_SM4_OP_IMAX = 0x24,
VKD3D_SM4_OP_IMIN = 0x25,
VKD3D_SM4_OP_IMUL = 0x26,
VKD3D_SM4_OP_INE = 0x27,
VKD3D_SM4_OP_INEG = 0x28,
VKD3D_SM4_OP_ISHL = 0x29,
VKD3D_SM4_OP_ISHR = 0x2a,
VKD3D_SM4_OP_ITOF = 0x2b,
VKD3D_SM4_OP_LABEL = 0x2c,
VKD3D_SM4_OP_LD = 0x2d,
VKD3D_SM4_OP_LD2DMS = 0x2e,
VKD3D_SM4_OP_LOG = 0x2f,
VKD3D_SM4_OP_LOOP = 0x30,
VKD3D_SM4_OP_LT = 0x31,
VKD3D_SM4_OP_MAD = 0x32,
VKD3D_SM4_OP_MIN = 0x33,
VKD3D_SM4_OP_MAX = 0x34,
VKD3D_SM4_OP_SHADER_DATA = 0x35,
VKD3D_SM4_OP_MOV = 0x36,
VKD3D_SM4_OP_MOVC = 0x37,
VKD3D_SM4_OP_MUL = 0x38,
VKD3D_SM4_OP_NE = 0x39,
VKD3D_SM4_OP_NOP = 0x3a,
VKD3D_SM4_OP_NOT = 0x3b,
VKD3D_SM4_OP_OR = 0x3c,
VKD3D_SM4_OP_RESINFO = 0x3d,
VKD3D_SM4_OP_RET = 0x3e,
VKD3D_SM4_OP_RETC = 0x3f,
VKD3D_SM4_OP_ROUND_NE = 0x40,
VKD3D_SM4_OP_ROUND_NI = 0x41,
VKD3D_SM4_OP_ROUND_PI = 0x42,
VKD3D_SM4_OP_ROUND_Z = 0x43,
VKD3D_SM4_OP_RSQ = 0x44,
VKD3D_SM4_OP_SAMPLE = 0x45,
VKD3D_SM4_OP_SAMPLE_C = 0x46,
VKD3D_SM4_OP_SAMPLE_C_LZ = 0x47,
VKD3D_SM4_OP_SAMPLE_LOD = 0x48,
VKD3D_SM4_OP_SAMPLE_GRAD = 0x49,
VKD3D_SM4_OP_SAMPLE_B = 0x4a,
VKD3D_SM4_OP_SQRT = 0x4b,
VKD3D_SM4_OP_SWITCH = 0x4c,
VKD3D_SM4_OP_SINCOS = 0x4d,
VKD3D_SM4_OP_UDIV = 0x4e,
VKD3D_SM4_OP_ULT = 0x4f,
VKD3D_SM4_OP_UGE = 0x50,
VKD3D_SM4_OP_UMUL = 0x51,
VKD3D_SM4_OP_UMAX = 0x53,
VKD3D_SM4_OP_UMIN = 0x54,
VKD3D_SM4_OP_USHR = 0x55,
VKD3D_SM4_OP_UTOF = 0x56,
VKD3D_SM4_OP_XOR = 0x57,
VKD3D_SM4_OP_DCL_RESOURCE = 0x58,
VKD3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
VKD3D_SM4_OP_DCL_SAMPLER = 0x5a,
VKD3D_SM4_OP_DCL_INDEX_RANGE = 0x5b,
VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
VKD3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
VKD3D_SM4_OP_DCL_INPUT = 0x5f,
VKD3D_SM4_OP_DCL_INPUT_SGV = 0x60,
VKD3D_SM4_OP_DCL_INPUT_SIV = 0x61,
VKD3D_SM4_OP_DCL_INPUT_PS = 0x62,
VKD3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
VKD3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
VKD3D_SM4_OP_DCL_OUTPUT = 0x65,
VKD3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
VKD3D_SM4_OP_DCL_TEMPS = 0x68,
VKD3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
VKD3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
VKD3D_SM4_OP_LOD = 0x6c,
VKD3D_SM4_OP_GATHER4 = 0x6d,
VKD3D_SM4_OP_SAMPLE_POS = 0x6e,
VKD3D_SM4_OP_SAMPLE_INFO = 0x6f,
VKD3D_SM5_OP_HS_DECLS = 0x71,
VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
VKD3D_SM5_OP_HS_FORK_PHASE = 0x73,
VKD3D_SM5_OP_HS_JOIN_PHASE = 0x74,
VKD3D_SM5_OP_EMIT_STREAM = 0x75,
VKD3D_SM5_OP_CUT_STREAM = 0x76,
VKD3D_SM5_OP_FCALL = 0x78,
VKD3D_SM5_OP_BUFINFO = 0x79,
VKD3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
VKD3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
VKD3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
VKD3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
VKD3D_SM5_OP_GATHER4_C = 0x7e,
VKD3D_SM5_OP_GATHER4_PO = 0x7f,
VKD3D_SM5_OP_GATHER4_PO_C = 0x80,
VKD3D_SM5_OP_RCP = 0x81,
VKD3D_SM5_OP_F32TOF16 = 0x82,
VKD3D_SM5_OP_F16TOF32 = 0x83,
VKD3D_SM5_OP_COUNTBITS = 0x86,
VKD3D_SM5_OP_FIRSTBIT_HI = 0x87,
VKD3D_SM5_OP_FIRSTBIT_LO = 0x88,
VKD3D_SM5_OP_FIRSTBIT_SHI = 0x89,
VKD3D_SM5_OP_UBFE = 0x8a,
VKD3D_SM5_OP_IBFE = 0x8b,
VKD3D_SM5_OP_BFI = 0x8c,
VKD3D_SM5_OP_BFREV = 0x8d,
VKD3D_SM5_OP_SWAPC = 0x8e,
VKD3D_SM5_OP_DCL_STREAM = 0x8f,
VKD3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
VKD3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
VKD3D_SM5_OP_DCL_INTERFACE = 0x92,
VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT = 0x9a,
VKD3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
VKD3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
VKD3D_SM5_OP_DCL_UAV_RAW = 0x9d,
VKD3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
VKD3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
VKD3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
VKD3D_SM5_OP_DCL_RESOURCE_RAW = 0xa1,
VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
VKD3D_SM5_OP_LD_UAV_TYPED = 0xa3,
VKD3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
VKD3D_SM5_OP_LD_RAW = 0xa5,
VKD3D_SM5_OP_STORE_RAW = 0xa6,
VKD3D_SM5_OP_LD_STRUCTURED = 0xa7,
VKD3D_SM5_OP_STORE_STRUCTURED = 0xa8,
VKD3D_SM5_OP_ATOMIC_AND = 0xa9,
VKD3D_SM5_OP_ATOMIC_OR = 0xaa,
VKD3D_SM5_OP_ATOMIC_XOR = 0xab,
VKD3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
VKD3D_SM5_OP_ATOMIC_IADD = 0xad,
VKD3D_SM5_OP_ATOMIC_IMAX = 0xae,
VKD3D_SM5_OP_ATOMIC_IMIN = 0xaf,
VKD3D_SM5_OP_ATOMIC_UMAX = 0xb0,
VKD3D_SM5_OP_ATOMIC_UMIN = 0xb1,
VKD3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
VKD3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
VKD3D_SM5_OP_IMM_ATOMIC_IADD = 0xb4,
VKD3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
VKD3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
VKD3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
VKD3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
VKD3D_SM5_OP_IMM_ATOMIC_IMAX = 0xba,
VKD3D_SM5_OP_IMM_ATOMIC_IMIN = 0xbb,
VKD3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
VKD3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
VKD3D_SM5_OP_SYNC = 0xbe,
VKD3D_SM5_OP_DCL_GS_INSTANCES = 0xce,
};
enum vkd3d_sm4_register_type
{
VKD3D_SM4_RT_TEMP = 0x00,
VKD3D_SM4_RT_INPUT = 0x01,
VKD3D_SM4_RT_OUTPUT = 0x02,
VKD3D_SM4_RT_INDEXABLE_TEMP = 0x03,
VKD3D_SM4_RT_IMMCONST = 0x04,
VKD3D_SM4_RT_SAMPLER = 0x06,
VKD3D_SM4_RT_RESOURCE = 0x07,
VKD3D_SM4_RT_CONSTBUFFER = 0x08,
VKD3D_SM4_RT_IMMCONSTBUFFER = 0x09,
VKD3D_SM4_RT_PRIMID = 0x0b,
VKD3D_SM4_RT_DEPTHOUT = 0x0c,
VKD3D_SM4_RT_NULL = 0x0d,
VKD3D_SM4_RT_OMASK = 0x0f,
VKD3D_SM5_RT_STREAM = 0x10,
VKD3D_SM5_RT_FUNCTION_BODY = 0x11,
VKD3D_SM5_RT_FUNCTION_POINTER = 0x13,
VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
VKD3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
VKD3D_SM5_RT_JOIN_INSTANCE_ID = 0x18,
VKD3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
VKD3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
VKD3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
VKD3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
VKD3D_SM5_RT_UAV = 0x1e,
VKD3D_SM5_RT_SHARED_MEMORY = 0x1f,
VKD3D_SM5_RT_THREAD_ID = 0x20,
VKD3D_SM5_RT_THREAD_GROUP_ID = 0x21,
VKD3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
VKD3D_SM5_RT_COVERAGE = 0x23,
VKD3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
VKD3D_SM5_RT_GS_INSTANCE_ID = 0x25,
};
enum vkd3d_sm4_output_primitive_type
{
VKD3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
VKD3D_SM4_OUTPUT_PT_LINESTRIP = 0x3,
VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
};
enum vkd3d_sm4_input_primitive_type
{
VKD3D_SM4_INPUT_PT_POINT = 0x01,
VKD3D_SM4_INPUT_PT_LINE = 0x02,
VKD3D_SM4_INPUT_PT_TRIANGLE = 0x03,
VKD3D_SM4_INPUT_PT_LINEADJ = 0x06,
VKD3D_SM4_INPUT_PT_TRIANGLEADJ = 0x07,
VKD3D_SM5_INPUT_PT_PATCH1 = 0x08,
VKD3D_SM5_INPUT_PT_PATCH2 = 0x09,
VKD3D_SM5_INPUT_PT_PATCH3 = 0x0a,
VKD3D_SM5_INPUT_PT_PATCH4 = 0x0b,
VKD3D_SM5_INPUT_PT_PATCH5 = 0x0c,
VKD3D_SM5_INPUT_PT_PATCH6 = 0x0d,
VKD3D_SM5_INPUT_PT_PATCH7 = 0x0e,
VKD3D_SM5_INPUT_PT_PATCH8 = 0x0f,
VKD3D_SM5_INPUT_PT_PATCH9 = 0x10,
VKD3D_SM5_INPUT_PT_PATCH10 = 0x11,
VKD3D_SM5_INPUT_PT_PATCH11 = 0x12,
VKD3D_SM5_INPUT_PT_PATCH12 = 0x13,
VKD3D_SM5_INPUT_PT_PATCH13 = 0x14,
VKD3D_SM5_INPUT_PT_PATCH14 = 0x15,
VKD3D_SM5_INPUT_PT_PATCH15 = 0x16,
VKD3D_SM5_INPUT_PT_PATCH16 = 0x17,
VKD3D_SM5_INPUT_PT_PATCH17 = 0x18,
VKD3D_SM5_INPUT_PT_PATCH18 = 0x19,
VKD3D_SM5_INPUT_PT_PATCH19 = 0x1a,
VKD3D_SM5_INPUT_PT_PATCH20 = 0x1b,
VKD3D_SM5_INPUT_PT_PATCH21 = 0x1c,
VKD3D_SM5_INPUT_PT_PATCH22 = 0x1d,
VKD3D_SM5_INPUT_PT_PATCH23 = 0x1e,
VKD3D_SM5_INPUT_PT_PATCH24 = 0x1f,
VKD3D_SM5_INPUT_PT_PATCH25 = 0x20,
VKD3D_SM5_INPUT_PT_PATCH26 = 0x21,
VKD3D_SM5_INPUT_PT_PATCH27 = 0x22,
VKD3D_SM5_INPUT_PT_PATCH28 = 0x23,
VKD3D_SM5_INPUT_PT_PATCH29 = 0x24,
VKD3D_SM5_INPUT_PT_PATCH30 = 0x25,
VKD3D_SM5_INPUT_PT_PATCH31 = 0x26,
VKD3D_SM5_INPUT_PT_PATCH32 = 0x27,
};
enum vkd3d_sm4_swizzle_type
{
VKD3D_SM4_SWIZZLE_NONE = 0x0,
VKD3D_SM4_SWIZZLE_VEC4 = 0x1,
VKD3D_SM4_SWIZZLE_SCALAR = 0x2,
};
enum vkd3d_sm4_immconst_type
{
VKD3D_SM4_IMMCONST_SCALAR = 0x1,
VKD3D_SM4_IMMCONST_VEC4 = 0x2,
};
enum vkd3d_sm4_resource_type
{
VKD3D_SM4_RESOURCE_BUFFER = 0x1,
VKD3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
VKD3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
VKD3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
VKD3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
VKD3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY = 0xa,
};
enum vkd3d_sm4_data_type
{
VKD3D_SM4_DATA_UNORM = 0x1,
VKD3D_SM4_DATA_SNORM = 0x2,
VKD3D_SM4_DATA_INT = 0x3,
VKD3D_SM4_DATA_UINT = 0x4,
VKD3D_SM4_DATA_FLOAT = 0x5,
};
enum vkd3d_sm4_sampler_mode
{
VKD3D_SM4_SAMPLER_DEFAULT = 0x0,
VKD3D_SM4_SAMPLER_COMPARISON = 0x1,
};
enum vkd3d_sm4_shader_data_type
{
VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
VKD3D_SM4_SHADER_DATA_MESSAGE = 0x4,
};
struct vkd3d_shader_src_param_entry
{
struct list entry;
struct vkd3d_shader_src_param param;
};
struct vkd3d_sm4_data
{
struct vkd3d_shader_version shader_version;
const DWORD *start, *end;
unsigned int output_map[MAX_REG_OUTPUT];
struct vkd3d_shader_src_param src_param[5];
struct vkd3d_shader_dst_param dst_param[2];
struct list src_free;
struct list src;
struct vkd3d_shader_immediate_constant_buffer icb;
};
struct vkd3d_sm4_opcode_info
{
enum vkd3d_sm4_opcode opcode;
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
const char *dst_info;
const char *src_info;
void (*read_opcode_func)(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv);
};
static const enum vkd3d_primitive_type output_primitive_type_table[] =
{
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
/* VKD3D_SM4_OUTPUT_PT_POINTLIST */ VKD3D_PT_POINTLIST,
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
/* VKD3D_SM4_OUTPUT_PT_LINESTRIP */ VKD3D_PT_LINESTRIP,
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
/* VKD3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ VKD3D_PT_TRIANGLESTRIP,
};
static const enum vkd3d_primitive_type input_primitive_type_table[] =
{
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
/* VKD3D_SM4_INPUT_PT_POINT */ VKD3D_PT_POINTLIST,
/* VKD3D_SM4_INPUT_PT_LINE */ VKD3D_PT_LINELIST,
/* VKD3D_SM4_INPUT_PT_TRIANGLE */ VKD3D_PT_TRIANGLELIST,
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
/* UNKNOWN */ VKD3D_PT_UNDEFINED,
/* VKD3D_SM4_INPUT_PT_LINEADJ */ VKD3D_PT_LINELIST_ADJ,
/* VKD3D_SM4_INPUT_PT_TRIANGLEADJ */ VKD3D_PT_TRIANGLELIST_ADJ,
};
static const enum vkd3d_shader_resource_type resource_type_table[] =
{
/* 0 */ VKD3D_SHADER_RESOURCE_NONE,
/* VKD3D_SM4_RESOURCE_BUFFER */ VKD3D_SHADER_RESOURCE_BUFFER,
/* VKD3D_SM4_RESOURCE_TEXTURE_1D */ VKD3D_SHADER_RESOURCE_TEXTURE_1D,
/* VKD3D_SM4_RESOURCE_TEXTURE_2D */ VKD3D_SHADER_RESOURCE_TEXTURE_2D,
/* VKD3D_SM4_RESOURCE_TEXTURE_2DMS */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMS,
/* VKD3D_SM4_RESOURCE_TEXTURE_3D */ VKD3D_SHADER_RESOURCE_TEXTURE_3D,
/* VKD3D_SM4_RESOURCE_TEXTURE_CUBE */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
/* VKD3D_SM4_RESOURCE_TEXTURE_1DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
/* VKD3D_SM4_RESOURCE_TEXTURE_2DARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
/* VKD3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
/* VKD3D_SM4_RESOURCE_TEXTURE_CUBEARRAY */ VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
};
static const enum vkd3d_data_type data_type_table[] =
{
/* 0 */ VKD3D_DATA_FLOAT,
/* VKD3D_SM4_DATA_UNORM */ VKD3D_DATA_UNORM,
/* VKD3D_SM4_DATA_SNORM */ VKD3D_DATA_SNORM,
/* VKD3D_SM4_DATA_INT */ VKD3D_DATA_INT,
/* VKD3D_SM4_DATA_UINT */ VKD3D_DATA_UINT,
/* VKD3D_SM4_DATA_FLOAT */ VKD3D_DATA_FLOAT,
};
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param);
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param);
static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, &priv->src_param[0]);
ins->flags = (opcode_token & VKD3D_SM4_CONDITIONAL_NZ) ?
VKD3D_SHADER_CONDITIONAL_OP_NZ : VKD3D_SHADER_CONDITIONAL_OP_Z;
}
static void shader_sm4_read_shader_data(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
enum vkd3d_sm4_shader_data_type type;
unsigned int icb_size;
type = (opcode_token & VKD3D_SM4_SHADER_DATA_TYPE_MASK) >> VKD3D_SM4_SHADER_DATA_TYPE_SHIFT;
if (type != VKD3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
{
FIXME("Ignoring shader data type %#x.\n", type);
ins->handler_idx = VKD3DSIH_NOP;
return;
}
++tokens;
icb_size = token_count - 1;
if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
{
FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
return;
}
priv->icb.vec4_count = icb_size / 4;
memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
ins->declaration.icb = &priv->icb;
}
static void shader_sm4_read_dcl_resource(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
enum vkd3d_sm4_resource_type resource_type;
enum vkd3d_sm4_data_type data_type;
enum vkd3d_data_type reg_data_type;
DWORD components;
resource_type = (opcode_token & VKD3D_SM4_RESOURCE_TYPE_MASK) >> VKD3D_SM4_RESOURCE_TYPE_SHIFT;
if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
{
FIXME("Unhandled resource type %#x.\n", resource_type);
ins->declaration.semantic.resource_type = VKD3D_SHADER_RESOURCE_NONE;
}
else
{
ins->declaration.semantic.resource_type = resource_type_table[resource_type];
}
reg_data_type = opcode == VKD3D_SM4_OP_DCL_RESOURCE ? VKD3D_DATA_RESOURCE : VKD3D_DATA_UAV;
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], reg_data_type, &ins->declaration.semantic.reg);
components = *tokens++;
if ((components & 0xfff0) != (components & 0xf) * 0x1110)
FIXME("Components (%#x) have different data types.\n", components);
data_type = components & 0xf;
if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
{
FIXME("Unhandled data type %#x.\n", data_type);
ins->declaration.semantic.resource_data_type = VKD3D_DATA_FLOAT;
}
else
{
ins->declaration.semantic.resource_data_type = data_type_table[data_type];
}
if (reg_data_type == VKD3D_DATA_UAV)
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
}
static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.src);
if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
}
static void shader_sm4_read_dcl_sampler(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->flags = (opcode_token & VKD3D_SM4_SAMPLER_MODE_MASK) >> VKD3D_SM4_SAMPLER_MODE_SHIFT;
if (ins->flags & ~VKD3D_SM4_SAMPLER_COMPARISON)
FIXME("Unhandled sampler mode %#x.\n", ins->flags);
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_SAMPLER, &ins->declaration.dst);
}
static void shader_sm4_read_dcl_index_range(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE,
&ins->declaration.index_range.first_register);
ins->declaration.index_range.last_register = *tokens;
}
static void shader_sm4_read_dcl_output_topology(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
enum vkd3d_sm4_output_primitive_type primitive_type;
primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (primitive_type >= ARRAY_SIZE(output_primitive_type_table))
ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
else
ins->declaration.primitive_type.type = output_primitive_type_table[primitive_type];
if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
FIXME("Unhandled output primitive type %#x.\n", primitive_type);
}
static void shader_sm4_read_dcl_input_primitive(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
enum vkd3d_sm4_input_primitive_type primitive_type;
primitive_type = (opcode_token & VKD3D_SM4_PRIMITIVE_TYPE_MASK) >> VKD3D_SM4_PRIMITIVE_TYPE_SHIFT;
if (VKD3D_SM5_INPUT_PT_PATCH1 <= primitive_type && primitive_type <= VKD3D_SM5_INPUT_PT_PATCH32)
{
ins->declaration.primitive_type.type = VKD3D_PT_PATCH;
ins->declaration.primitive_type.patch_vertex_count = primitive_type - VKD3D_SM5_INPUT_PT_PATCH1 + 1;
}
else if (primitive_type >= ARRAY_SIZE(input_primitive_type_table))
{
ins->declaration.primitive_type.type = VKD3D_PT_UNDEFINED;
}
else
{
ins->declaration.primitive_type.type = input_primitive_type_table[primitive_type];
}
if (ins->declaration.primitive_type.type == VKD3D_PT_UNDEFINED)
FIXME("Unhandled input primitive type %#x.\n", primitive_type);
}
static void shader_sm4_read_declaration_count(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.count = *tokens;
}
static void shader_sm4_read_declaration_dst(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
}
static void shader_sm4_read_declaration_register_semantic(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
&ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *tokens;
}
static void shader_sm4_read_dcl_input_ps(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.dst);
}
static void shader_sm4_read_dcl_input_ps_siv(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->flags = (opcode_token & VKD3D_SM4_INTERPOLATION_MODE_MASK) >> VKD3D_SM4_INTERPOLATION_MODE_SHIFT;
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
&ins->declaration.register_semantic.reg);
ins->declaration.register_semantic.sysval_semantic = *tokens;
}
static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.indexable_temp.register_idx = *tokens++;
ins->declaration.indexable_temp.register_size = *tokens++;
ins->declaration.indexable_temp.component_count = *tokens;
}
static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->flags = (opcode_token & VKD3D_SM4_GLOBAL_FLAGS_MASK) >> VKD3D_SM4_GLOBAL_FLAGS_SHIFT;
}
static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
priv->src_param[0].reg.u.fp_body_idx = *tokens++;
shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &priv->src_param[0]);
}
static void shader_sm5_read_dcl_function_body(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.index = *tokens;
}
static void shader_sm5_read_dcl_function_table(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.index = *tokens++;
FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
}
static void shader_sm5_read_dcl_interface(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.fp.index = *tokens++;
ins->declaration.fp.body_count = *tokens++;
ins->declaration.fp.array_size = *tokens >> VKD3D_SM5_FP_ARRAY_SIZE_SHIFT;
ins->declaration.fp.table_count = *tokens++ & VKD3D_SM5_FP_TABLE_COUNT_MASK;
FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
}
static void shader_sm5_read_control_point_count(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.count = (opcode_token & VKD3D_SM5_CONTROL_POINT_COUNT_MASK)
>> VKD3D_SM5_CONTROL_POINT_COUNT_SHIFT;
}
static void shader_sm5_read_dcl_tessellator_domain(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.tessellator_domain = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
}
static void shader_sm5_read_dcl_tessellator_partitioning(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.tessellator_partitioning = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
}
static void shader_sm5_read_dcl_tessellator_output_primitive(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.tessellator_output_primitive = (opcode_token & VKD3D_SM5_TESSELLATOR_MASK)
>> VKD3D_SM5_TESSELLATOR_SHIFT;
}
static void shader_sm5_read_dcl_hs_max_tessfactor(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.max_tessellation_factor = *(float *)tokens;
}
static void shader_sm5_read_dcl_thread_group(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->declaration.thread_group_size.x = *tokens++;
ins->declaration.thread_group_size.y = *tokens++;
ins->declaration.thread_group_size.z = *tokens++;
}
static void shader_sm5_read_dcl_uav_raw(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UAV, &ins->declaration.dst);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
}
static void shader_sm5_read_dcl_uav_structured(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UAV,
&ins->declaration.structured_resource.reg);
ins->flags = (opcode_token & VKD3D_SM5_UAV_FLAGS_MASK) >> VKD3D_SM5_UAV_FLAGS_SHIFT;
ins->declaration.structured_resource.byte_stride = *tokens;
if (ins->declaration.structured_resource.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
}
static void shader_sm5_read_dcl_tgsm_raw(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
ins->declaration.tgsm_raw.byte_count = *tokens;
if (ins->declaration.tgsm_raw.byte_count % 4)
FIXME("Byte count %u is not multiple of 4.\n", ins->declaration.tgsm_raw.byte_count);
}
static void shader_sm5_read_dcl_tgsm_structured(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_FLOAT,
&ins->declaration.tgsm_structured.reg);
ins->declaration.tgsm_structured.byte_stride = *tokens++;
ins->declaration.tgsm_structured.structure_count = *tokens;
if (ins->declaration.tgsm_structured.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.tgsm_structured.byte_stride);
}
static void shader_sm5_read_dcl_resource_structured(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_RESOURCE,
&ins->declaration.structured_resource.reg);
ins->declaration.structured_resource.byte_stride = *tokens;
if (ins->declaration.structured_resource.byte_stride % 4)
FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
}
static void shader_sm5_read_dcl_resource_raw(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
shader_sm4_read_dst_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_RESOURCE, &ins->declaration.dst);
}
static void shader_sm5_read_sync(struct vkd3d_shader_instruction *ins,
DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
struct vkd3d_sm4_data *priv)
{
ins->flags = (opcode_token & VKD3D_SM5_SYNC_FLAGS_MASK) >> VKD3D_SM5_SYNC_FLAGS_SHIFT;
}
/*
* f -> VKD3D_DATA_FLOAT
* i -> VKD3D_DATA_INT
* u -> VKD3D_DATA_UINT
* O -> VKD3D_DATA_OPAQUE
* R -> VKD3D_DATA_RESOURCE
* S -> VKD3D_DATA_SAMPLER
* U -> VKD3D_DATA_UAV
*/
static const struct vkd3d_sm4_opcode_info opcode_table[] =
{
{VKD3D_SM4_OP_ADD, VKD3DSIH_ADD, "f", "ff"},
{VKD3D_SM4_OP_AND, VKD3DSIH_AND, "u", "uu"},
{VKD3D_SM4_OP_BREAK, VKD3DSIH_BREAK, "", ""},
{VKD3D_SM4_OP_BREAKC, VKD3DSIH_BREAKP, "", "u",
shader_sm4_read_conditional_op},
{VKD3D_SM4_OP_CASE, VKD3DSIH_CASE, "", "u"},
{VKD3D_SM4_OP_CONTINUE, VKD3DSIH_CONTINUE, "", ""},
{VKD3D_SM4_OP_CONTINUEC, VKD3DSIH_CONTINUEP, "", "u",
shader_sm4_read_conditional_op},
{VKD3D_SM4_OP_CUT, VKD3DSIH_CUT, "", ""},
{VKD3D_SM4_OP_DEFAULT, VKD3DSIH_DEFAULT, "", ""},
{VKD3D_SM4_OP_DERIV_RTX, VKD3DSIH_DSX, "f", "f"},
{VKD3D_SM4_OP_DERIV_RTY, VKD3DSIH_DSY, "f", "f"},
{VKD3D_SM4_OP_DISCARD, VKD3DSIH_TEXKILL, "", "u",
shader_sm4_read_conditional_op},
{VKD3D_SM4_OP_DIV, VKD3DSIH_DIV, "f", "ff"},
{VKD3D_SM4_OP_DP2, VKD3DSIH_DP2, "f", "ff"},
{VKD3D_SM4_OP_DP3, VKD3DSIH_DP3, "f", "ff"},
{VKD3D_SM4_OP_DP4, VKD3DSIH_DP4, "f", "ff"},
{VKD3D_SM4_OP_ELSE, VKD3DSIH_ELSE, "", ""},
{VKD3D_SM4_OP_EMIT, VKD3DSIH_EMIT, "", ""},
{VKD3D_SM4_OP_ENDIF, VKD3DSIH_ENDIF, "", ""},
{VKD3D_SM4_OP_ENDLOOP, VKD3DSIH_ENDLOOP, "", ""},
{VKD3D_SM4_OP_ENDSWITCH, VKD3DSIH_ENDSWITCH, "", ""},
{VKD3D_SM4_OP_EQ, VKD3DSIH_EQ, "u", "ff"},
{VKD3D_SM4_OP_EXP, VKD3DSIH_EXP, "f", "f"},
{VKD3D_SM4_OP_FRC, VKD3DSIH_FRC, "f", "f"},
{VKD3D_SM4_OP_FTOI, VKD3DSIH_FTOI, "i", "f"},
{VKD3D_SM4_OP_FTOU, VKD3DSIH_FTOU, "u", "f"},
{VKD3D_SM4_OP_GE, VKD3DSIH_GE, "u", "ff"},
{VKD3D_SM4_OP_IADD, VKD3DSIH_IADD, "i", "ii"},
{VKD3D_SM4_OP_IF, VKD3DSIH_IF, "", "u",
shader_sm4_read_conditional_op},
{VKD3D_SM4_OP_IEQ, VKD3DSIH_IEQ, "u", "ii"},
{VKD3D_SM4_OP_IGE, VKD3DSIH_IGE, "u", "ii"},
{VKD3D_SM4_OP_ILT, VKD3DSIH_ILT, "u", "ii"},
{VKD3D_SM4_OP_IMAD, VKD3DSIH_IMAD, "i", "iii"},
{VKD3D_SM4_OP_IMAX, VKD3DSIH_IMAX, "i", "ii"},
{VKD3D_SM4_OP_IMIN, VKD3DSIH_IMIN, "i", "ii"},
{VKD3D_SM4_OP_IMUL, VKD3DSIH_IMUL, "ii", "ii"},
{VKD3D_SM4_OP_INE, VKD3DSIH_INE, "u", "ii"},
{VKD3D_SM4_OP_INEG, VKD3DSIH_INEG, "i", "i"},
{VKD3D_SM4_OP_ISHL, VKD3DSIH_ISHL, "i", "ii"},
{VKD3D_SM4_OP_ISHR, VKD3DSIH_ISHR, "i", "ii"},
{VKD3D_SM4_OP_ITOF, VKD3DSIH_ITOF, "f", "i"},
{VKD3D_SM4_OP_LABEL, VKD3DSIH_LABEL, "", "O"},
{VKD3D_SM4_OP_LD, VKD3DSIH_LD, "u", "iR"},
{VKD3D_SM4_OP_LD2DMS, VKD3DSIH_LD2DMS, "u", "iRi"},
{VKD3D_SM4_OP_LOG, VKD3DSIH_LOG, "f", "f"},
{VKD3D_SM4_OP_LOOP, VKD3DSIH_LOOP, "", ""},
{VKD3D_SM4_OP_LT, VKD3DSIH_LT, "u", "ff"},
{VKD3D_SM4_OP_MAD, VKD3DSIH_MAD, "f", "fff"},
{VKD3D_SM4_OP_MIN, VKD3DSIH_MIN, "f", "ff"},
{VKD3D_SM4_OP_MAX, VKD3DSIH_MAX, "f", "ff"},
{VKD3D_SM4_OP_SHADER_DATA, VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
shader_sm4_read_shader_data},
{VKD3D_SM4_OP_MOV, VKD3DSIH_MOV, "f", "f"},
{VKD3D_SM4_OP_MOVC, VKD3DSIH_MOVC, "f", "uff"},
{VKD3D_SM4_OP_MUL, VKD3DSIH_MUL, "f", "ff"},
{VKD3D_SM4_OP_NE, VKD3DSIH_NE, "u", "ff"},
{VKD3D_SM4_OP_NOP, VKD3DSIH_NOP, "", ""},
{VKD3D_SM4_OP_NOT, VKD3DSIH_NOT, "u", "u"},
{VKD3D_SM4_OP_OR, VKD3DSIH_OR, "u", "uu"},
{VKD3D_SM4_OP_RESINFO, VKD3DSIH_RESINFO, "f", "iR"},
{VKD3D_SM4_OP_RET, VKD3DSIH_RET, "", ""},
{VKD3D_SM4_OP_RETC, VKD3DSIH_RETP, "", "u",
shader_sm4_read_conditional_op},
{VKD3D_SM4_OP_ROUND_NE, VKD3DSIH_ROUND_NE, "f", "f"},
{VKD3D_SM4_OP_ROUND_NI, VKD3DSIH_ROUND_NI, "f", "f"},
{VKD3D_SM4_OP_ROUND_PI, VKD3DSIH_ROUND_PI, "f", "f"},
{VKD3D_SM4_OP_ROUND_Z, VKD3DSIH_ROUND_Z, "f", "f"},
{VKD3D_SM4_OP_RSQ, VKD3DSIH_RSQ, "f", "f"},
{VKD3D_SM4_OP_SAMPLE, VKD3DSIH_SAMPLE, "u", "fRS"},
{VKD3D_SM4_OP_SAMPLE_C, VKD3DSIH_SAMPLE_C, "f", "fRSf"},
{VKD3D_SM4_OP_SAMPLE_C_LZ, VKD3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
{VKD3D_SM4_OP_SAMPLE_LOD, VKD3DSIH_SAMPLE_LOD, "u", "fRSf"},
{VKD3D_SM4_OP_SAMPLE_GRAD, VKD3DSIH_SAMPLE_GRAD, "u", "fRSff"},
{VKD3D_SM4_OP_SAMPLE_B, VKD3DSIH_SAMPLE_B, "u", "fRSf"},
{VKD3D_SM4_OP_SQRT, VKD3DSIH_SQRT, "f", "f"},
{VKD3D_SM4_OP_SWITCH, VKD3DSIH_SWITCH, "", "i"},
{VKD3D_SM4_OP_SINCOS, VKD3DSIH_SINCOS, "ff", "f"},
{VKD3D_SM4_OP_UDIV, VKD3DSIH_UDIV, "uu", "uu"},
{VKD3D_SM4_OP_ULT, VKD3DSIH_ULT, "u", "uu"},
{VKD3D_SM4_OP_UGE, VKD3DSIH_UGE, "u", "uu"},
{VKD3D_SM4_OP_UMUL, VKD3DSIH_UMUL, "uu", "uu"},
{VKD3D_SM4_OP_UMAX, VKD3DSIH_UMAX, "u", "uu"},
{VKD3D_SM4_OP_UMIN, VKD3DSIH_UMIN, "u", "uu"},
{VKD3D_SM4_OP_USHR, VKD3DSIH_USHR, "u", "uu"},
{VKD3D_SM4_OP_UTOF, VKD3DSIH_UTOF, "f", "u"},
{VKD3D_SM4_OP_XOR, VKD3DSIH_XOR, "u", "uu"},
{VKD3D_SM4_OP_DCL_RESOURCE, VKD3DSIH_DCL, "R", "",
shader_sm4_read_dcl_resource},
{VKD3D_SM4_OP_DCL_CONSTANT_BUFFER, VKD3DSIH_DCL_CONSTANT_BUFFER, "", "",
shader_sm4_read_dcl_constant_buffer},
{VKD3D_SM4_OP_DCL_SAMPLER, VKD3DSIH_DCL_SAMPLER, "", "",
shader_sm4_read_dcl_sampler},
{VKD3D_SM4_OP_DCL_INDEX_RANGE, VKD3DSIH_DCL_INDEX_RANGE, "", "",
shader_sm4_read_dcl_index_range},
{VKD3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, VKD3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
shader_sm4_read_dcl_output_topology},
{VKD3D_SM4_OP_DCL_INPUT_PRIMITIVE, VKD3DSIH_DCL_INPUT_PRIMITIVE, "", "",
shader_sm4_read_dcl_input_primitive},
{VKD3D_SM4_OP_DCL_VERTICES_OUT, VKD3DSIH_DCL_VERTICES_OUT, "", "",
shader_sm4_read_declaration_count},
{VKD3D_SM4_OP_DCL_INPUT, VKD3DSIH_DCL_INPUT, "", "",
shader_sm4_read_declaration_dst},
{VKD3D_SM4_OP_DCL_INPUT_SGV, VKD3DSIH_DCL_INPUT_SGV, "", "",
shader_sm4_read_declaration_register_semantic},
{VKD3D_SM4_OP_DCL_INPUT_SIV, VKD3DSIH_DCL_INPUT_SIV, "", "",
shader_sm4_read_declaration_register_semantic},
{VKD3D_SM4_OP_DCL_INPUT_PS, VKD3DSIH_DCL_INPUT_PS, "", "",
shader_sm4_read_dcl_input_ps},
{VKD3D_SM4_OP_DCL_INPUT_PS_SGV, VKD3DSIH_DCL_INPUT_PS_SGV, "", "",
shader_sm4_read_declaration_register_semantic},
{VKD3D_SM4_OP_DCL_INPUT_PS_SIV, VKD3DSIH_DCL_INPUT_PS_SIV, "", "",
shader_sm4_read_dcl_input_ps_siv},
{VKD3D_SM4_OP_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT, "", "",
shader_sm4_read_declaration_dst},
{VKD3D_SM4_OP_DCL_OUTPUT_SIV, VKD3DSIH_DCL_OUTPUT_SIV, "", "",
shader_sm4_read_declaration_register_semantic},
{VKD3D_SM4_OP_DCL_TEMPS, VKD3DSIH_DCL_TEMPS, "", "",
shader_sm4_read_declaration_count},
{VKD3D_SM4_OP_DCL_INDEXABLE_TEMP, VKD3DSIH_DCL_INDEXABLE_TEMP, "", "",
shader_sm4_read_dcl_indexable_temp},
{VKD3D_SM4_OP_DCL_GLOBAL_FLAGS, VKD3DSIH_DCL_GLOBAL_FLAGS, "", "",
shader_sm4_read_dcl_global_flags},
{VKD3D_SM4_OP_LOD, VKD3DSIH_LOD, "f", "fRS"},
{VKD3D_SM4_OP_GATHER4, VKD3DSIH_GATHER4, "u", "fRS"},
{VKD3D_SM4_OP_SAMPLE_POS, VKD3DSIH_SAMPLE_POS, "f", "Ru"},
{VKD3D_SM4_OP_SAMPLE_INFO, VKD3DSIH_SAMPLE_INFO, "f", "R"},
{VKD3D_SM5_OP_HS_DECLS, VKD3DSIH_HS_DECLS, "", ""},
{VKD3D_SM5_OP_HS_CONTROL_POINT_PHASE, VKD3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
{VKD3D_SM5_OP_HS_FORK_PHASE, VKD3DSIH_HS_FORK_PHASE, "", ""},
{VKD3D_SM5_OP_HS_JOIN_PHASE, VKD3DSIH_HS_JOIN_PHASE, "", ""},
{VKD3D_SM5_OP_EMIT_STREAM, VKD3DSIH_EMIT_STREAM, "", "f"},
{VKD3D_SM5_OP_CUT_STREAM, VKD3DSIH_CUT_STREAM, "", "f"},
{VKD3D_SM5_OP_FCALL, VKD3DSIH_FCALL, "", "O",
shader_sm5_read_fcall},
{VKD3D_SM5_OP_BUFINFO, VKD3DSIH_BUFINFO, "i", "U"},
{VKD3D_SM5_OP_DERIV_RTX_COARSE, VKD3DSIH_DSX_COARSE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTX_FINE, VKD3DSIH_DSX_FINE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTY_COARSE, VKD3DSIH_DSY_COARSE, "f", "f"},
{VKD3D_SM5_OP_DERIV_RTY_FINE, VKD3DSIH_DSY_FINE, "f", "f"},
{VKD3D_SM5_OP_GATHER4_C, VKD3DSIH_GATHER4_C, "f", "fRSf"},
{VKD3D_SM5_OP_GATHER4_PO, VKD3DSIH_GATHER4_PO, "f", "fiRS"},
{VKD3D_SM5_OP_GATHER4_PO_C, VKD3DSIH_GATHER4_PO_C, "f", "fiRSf"},
{VKD3D_SM5_OP_RCP, VKD3DSIH_RCP, "f", "f"},
{VKD3D_SM5_OP_F32TOF16, VKD3DSIH_F32TOF16, "u", "f"},
{VKD3D_SM5_OP_F16TOF32, VKD3DSIH_F16TOF32, "f", "u"},
{VKD3D_SM5_OP_COUNTBITS, VKD3DSIH_COUNTBITS, "u", "u"},
{VKD3D_SM5_OP_FIRSTBIT_HI, VKD3DSIH_FIRSTBIT_HI, "u", "u"},
{VKD3D_SM5_OP_FIRSTBIT_LO, VKD3DSIH_FIRSTBIT_LO, "u", "u"},
{VKD3D_SM5_OP_FIRSTBIT_SHI, VKD3DSIH_FIRSTBIT_SHI, "u", "i"},
{VKD3D_SM5_OP_UBFE, VKD3DSIH_UBFE, "u", "iiu"},
{VKD3D_SM5_OP_IBFE, VKD3DSIH_IBFE, "i", "iii"},
{VKD3D_SM5_OP_BFI, VKD3DSIH_BFI, "u", "iiuu"},
{VKD3D_SM5_OP_BFREV, VKD3DSIH_BFREV, "u", "u"},
{VKD3D_SM5_OP_SWAPC, VKD3DSIH_SWAPC, "ff", "uff"},
{VKD3D_SM5_OP_DCL_STREAM, VKD3DSIH_DCL_STREAM, "", "O"},
{VKD3D_SM5_OP_DCL_FUNCTION_BODY, VKD3DSIH_DCL_FUNCTION_BODY, "", "",
shader_sm5_read_dcl_function_body},
{VKD3D_SM5_OP_DCL_FUNCTION_TABLE, VKD3DSIH_DCL_FUNCTION_TABLE, "", "",
shader_sm5_read_dcl_function_table},
{VKD3D_SM5_OP_DCL_INTERFACE, VKD3DSIH_DCL_INTERFACE, "", "",
shader_sm5_read_dcl_interface},
{VKD3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
shader_sm5_read_control_point_count},
{VKD3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
shader_sm5_read_control_point_count},
{VKD3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, VKD3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
shader_sm5_read_dcl_tessellator_domain},
{VKD3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, VKD3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
shader_sm5_read_dcl_tessellator_partitioning},
{VKD3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
shader_sm5_read_dcl_tessellator_output_primitive},
{VKD3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, VKD3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
shader_sm5_read_dcl_hs_max_tessfactor},
{VKD3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
shader_sm4_read_declaration_count},
{VKD3D_SM5_OP_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT, "", "",
shader_sm4_read_declaration_count},
{VKD3D_SM5_OP_DCL_THREAD_GROUP, VKD3DSIH_DCL_THREAD_GROUP, "", "",
shader_sm5_read_dcl_thread_group},
{VKD3D_SM5_OP_DCL_UAV_TYPED, VKD3DSIH_DCL_UAV_TYPED, "", "",
shader_sm4_read_dcl_resource},
{VKD3D_SM5_OP_DCL_UAV_RAW, VKD3DSIH_DCL_UAV_RAW, "", "",
shader_sm5_read_dcl_uav_raw},
{VKD3D_SM5_OP_DCL_UAV_STRUCTURED, VKD3DSIH_DCL_UAV_STRUCTURED, "", "",
shader_sm5_read_dcl_uav_structured},
{VKD3D_SM5_OP_DCL_TGSM_RAW, VKD3DSIH_DCL_TGSM_RAW, "", "",
shader_sm5_read_dcl_tgsm_raw},
{VKD3D_SM5_OP_DCL_TGSM_STRUCTURED, VKD3DSIH_DCL_TGSM_STRUCTURED, "", "",
shader_sm5_read_dcl_tgsm_structured},
{VKD3D_SM5_OP_DCL_RESOURCE_RAW, VKD3DSIH_DCL_RESOURCE_RAW, "", "",
shader_sm5_read_dcl_resource_raw},
{VKD3D_SM5_OP_DCL_RESOURCE_STRUCTURED, VKD3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
shader_sm5_read_dcl_resource_structured},
{VKD3D_SM5_OP_LD_UAV_TYPED, VKD3DSIH_LD_UAV_TYPED, "u", "iU"},
{VKD3D_SM5_OP_STORE_UAV_TYPED, VKD3DSIH_STORE_UAV_TYPED, "U", "iu"},
{VKD3D_SM5_OP_LD_RAW, VKD3DSIH_LD_RAW, "u", "iU"},
{VKD3D_SM5_OP_STORE_RAW, VKD3DSIH_STORE_RAW, "U", "uu"},
{VKD3D_SM5_OP_LD_STRUCTURED, VKD3DSIH_LD_STRUCTURED, "u", "iiR"},
{VKD3D_SM5_OP_STORE_STRUCTURED, VKD3DSIH_STORE_STRUCTURED, "U", "iiu"},
{VKD3D_SM5_OP_ATOMIC_AND, VKD3DSIH_ATOMIC_AND, "U", "iu"},
{VKD3D_SM5_OP_ATOMIC_OR, VKD3DSIH_ATOMIC_OR, "U", "iu"},
{VKD3D_SM5_OP_ATOMIC_XOR, VKD3DSIH_ATOMIC_XOR, "U", "iu"},
{VKD3D_SM5_OP_ATOMIC_CMP_STORE, VKD3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
{VKD3D_SM5_OP_ATOMIC_IADD, VKD3DSIH_ATOMIC_IADD, "U", "ii"},
{VKD3D_SM5_OP_ATOMIC_IMAX, VKD3DSIH_ATOMIC_IMAX, "U", "ii"},
{VKD3D_SM5_OP_ATOMIC_IMIN, VKD3DSIH_ATOMIC_IMIN, "U", "ii"},
{VKD3D_SM5_OP_ATOMIC_UMAX, VKD3DSIH_ATOMIC_UMAX, "U", "iu"},
{VKD3D_SM5_OP_ATOMIC_UMIN, VKD3DSIH_ATOMIC_UMIN, "U", "iu"},
{VKD3D_SM5_OP_IMM_ATOMIC_ALLOC, VKD3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
{VKD3D_SM5_OP_IMM_ATOMIC_CONSUME, VKD3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
{VKD3D_SM5_OP_IMM_ATOMIC_IADD, VKD3DSIH_IMM_ATOMIC_IADD, "uU", "ii"},
{VKD3D_SM5_OP_IMM_ATOMIC_AND, VKD3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
{VKD3D_SM5_OP_IMM_ATOMIC_OR, VKD3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
{VKD3D_SM5_OP_IMM_ATOMIC_XOR, VKD3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
{VKD3D_SM5_OP_IMM_ATOMIC_EXCH, VKD3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
{VKD3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, VKD3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
{VKD3D_SM5_OP_IMM_ATOMIC_IMAX, VKD3DSIH_IMM_ATOMIC_IMAX, "iU", "ii"},
{VKD3D_SM5_OP_IMM_ATOMIC_IMIN, VKD3DSIH_IMM_ATOMIC_IMIN, "iU", "ii"},
{VKD3D_SM5_OP_IMM_ATOMIC_UMAX, VKD3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
{VKD3D_SM5_OP_IMM_ATOMIC_UMIN, VKD3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
{VKD3D_SM5_OP_SYNC, VKD3DSIH_SYNC, "", "",
shader_sm5_read_sync},
{VKD3D_SM5_OP_DCL_GS_INSTANCES, VKD3DSIH_DCL_GS_INSTANCES, "", "",
shader_sm4_read_declaration_count},
};
static const enum vkd3d_shader_register_type register_type_table[] =
{
/* VKD3D_SM4_RT_TEMP */ VKD3DSPR_TEMP,
/* VKD3D_SM4_RT_INPUT */ VKD3DSPR_INPUT,
/* VKD3D_SM4_RT_OUTPUT */ VKD3DSPR_OUTPUT,
/* VKD3D_SM4_RT_INDEXABLE_TEMP */ VKD3DSPR_IDXTEMP,
/* VKD3D_SM4_RT_IMMCONST */ VKD3DSPR_IMMCONST,
/* UNKNOWN */ ~0u,
/* VKD3D_SM4_RT_SAMPLER */ VKD3DSPR_SAMPLER,
/* VKD3D_SM4_RT_RESOURCE */ VKD3DSPR_RESOURCE,
/* VKD3D_SM4_RT_CONSTBUFFER */ VKD3DSPR_CONSTBUFFER,
/* VKD3D_SM4_RT_IMMCONSTBUFFER */ VKD3DSPR_IMMCONSTBUFFER,
/* UNKNOWN */ ~0u,
/* VKD3D_SM4_RT_PRIMID */ VKD3DSPR_PRIMID,
/* VKD3D_SM4_RT_DEPTHOUT */ VKD3DSPR_DEPTHOUT,
/* VKD3D_SM4_RT_NULL */ VKD3DSPR_NULL,
/* UNKNOWN */ ~0u,
/* VKD3D_SM4_RT_OMASK */ VKD3DSPR_SAMPLEMASK,
/* VKD3D_SM5_RT_STREAM */ VKD3DSPR_STREAM,
/* VKD3D_SM5_RT_FUNCTION_BODY */ VKD3DSPR_FUNCTIONBODY,
/* UNKNOWN */ ~0u,
/* VKD3D_SM5_RT_FUNCTION_POINTER */ VKD3DSPR_FUNCTIONPOINTER,
/* UNKNOWN */ ~0u,
/* UNKNOWN */ ~0u,
/* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ VKD3DSPR_OUTPOINTID,
/* VKD3D_SM5_RT_FORK_INSTANCE_ID */ VKD3DSPR_FORKINSTID,
/* VKD3D_SM5_RT_JOIN_INSTANCE_ID */ VKD3DSPR_JOININSTID,
/* VKD3D_SM5_RT_INPUT_CONTROL_POINT */ VKD3DSPR_INCONTROLPOINT,
/* VKD3D_SM5_RT_OUTPUT_CONTROL_POINT */ VKD3DSPR_OUTCONTROLPOINT,
/* VKD3D_SM5_RT_PATCH_CONSTANT_DATA */ VKD3DSPR_PATCHCONST,
/* VKD3D_SM5_RT_DOMAIN_LOCATION */ VKD3DSPR_TESSCOORD,
/* UNKNOWN */ ~0u,
/* VKD3D_SM5_RT_UAV */ VKD3DSPR_UAV,
/* VKD3D_SM5_RT_SHARED_MEMORY */ VKD3DSPR_GROUPSHAREDMEM,
/* VKD3D_SM5_RT_THREAD_ID */ VKD3DSPR_THREADID,
/* VKD3D_SM5_RT_THREAD_GROUP_ID */ VKD3DSPR_THREADGROUPID,
/* VKD3D_SM5_RT_LOCAL_THREAD_ID */ VKD3DSPR_LOCALTHREADID,
/* VKD3D_SM5_RT_COVERAGE */ VKD3DSPR_COVERAGE,
/* VKD3D_SM5_RT_LOCAL_THREAD_INDEX */ VKD3DSPR_LOCALTHREADINDEX,
/* VKD3D_SM5_RT_GS_INSTANCE_ID */ VKD3DSPR_GSINSTID,
};
static const struct vkd3d_sm4_opcode_info *get_opcode_info(enum vkd3d_sm4_opcode opcode)
{
unsigned int i;
for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
{
if (opcode == opcode_table[i].opcode) return &opcode_table[i];
}
return NULL;
}
static void map_register(const struct vkd3d_sm4_data *priv, struct vkd3d_shader_register *reg)
{
switch (priv->shader_version.type)
{
case VKD3D_SHADER_TYPE_PIXEL:
if (reg->type == VKD3DSPR_OUTPUT)
{
unsigned int reg_idx = reg->idx[0].offset;
if (reg_idx >= ARRAY_SIZE(priv->output_map))
{
ERR("Invalid output index %u.\n", reg_idx);
break;
}
reg->type = VKD3DSPR_COLOROUT;
reg->idx[0].offset = priv->output_map[reg_idx];
}
break;
default:
break;
}
}
static enum vkd3d_data_type map_data_type(char t)
{
switch (t)
{
case 'f':
return VKD3D_DATA_FLOAT;
case 'i':
return VKD3D_DATA_INT;
case 'u':
return VKD3D_DATA_UINT;
case 'O':
return VKD3D_DATA_OPAQUE;
case 'R':
return VKD3D_DATA_RESOURCE;
case 'S':
return VKD3D_DATA_SAMPLER;
case 'U':
return VKD3D_DATA_UAV;
default:
ERR("Invalid data type '%c'.\n", t);
return VKD3D_DATA_FLOAT;
}
}
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature)
{
DWORD version_token, token_count;
struct vkd3d_sm4_data *priv;
unsigned int i;
if (byte_code_size / sizeof(*byte_code) < 2)
{
WARN("Invalid byte code size %lu.\n", (long)byte_code_size);
return NULL;
}
version_token = byte_code[0];
TRACE("Version: 0x%08x.\n", version_token);
token_count = byte_code[1];
TRACE("Token count: %u.\n", token_count);
if (token_count < 2 || byte_code_size / sizeof(*byte_code) < token_count)
{
WARN("Invalid token count %u.\n", token_count);
return NULL;
}
if (!(priv = vkd3d_malloc(sizeof(*priv))))
{
ERR("Failed to allocate private data\n");
return NULL;
}
priv->start = &byte_code[2];
priv->end = &byte_code[token_count];
switch (version_token >> 16)
{
case VKD3D_SM4_PS:
priv->shader_version.type = VKD3D_SHADER_TYPE_PIXEL;
break;
case VKD3D_SM4_VS:
priv->shader_version.type = VKD3D_SHADER_TYPE_VERTEX;
break;
case VKD3D_SM4_GS:
priv->shader_version.type = VKD3D_SHADER_TYPE_GEOMETRY;
break;
case VKD3D_SM5_HS:
priv->shader_version.type = VKD3D_SHADER_TYPE_HULL;
break;
case VKD3D_SM5_DS:
priv->shader_version.type = VKD3D_SHADER_TYPE_DOMAIN;
break;
case VKD3D_SM5_CS:
priv->shader_version.type = VKD3D_SHADER_TYPE_COMPUTE;
break;
default:
FIXME("Unrecognised shader type %#x.\n", version_token >> 16);
}
priv->shader_version.major = VKD3D_SM4_VERSION_MAJOR(version_token);
priv->shader_version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
memset(priv->output_map, 0xff, sizeof(priv->output_map));
for (i = 0; i < output_signature->element_count; ++i)
{
struct vkd3d_shader_signature_element *e = &output_signature->elements[i];
if (e->register_index >= ARRAY_SIZE(priv->output_map))
{
WARN("Invalid output index %u.\n", e->register_index);
continue;
}
priv->output_map[e->register_index] = e->semantic_index;
}
list_init(&priv->src_free);
list_init(&priv->src);
return priv;
}
void shader_sm4_free(void *data)
{
struct vkd3d_shader_src_param_entry *e1, *e2;
struct vkd3d_sm4_data *priv = data;
list_move_head(&priv->src_free, &priv->src);
LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct vkd3d_shader_src_param_entry, entry)
{
vkd3d_free(e1);
}
vkd3d_free(priv);
}
static struct vkd3d_shader_src_param *get_src_param(struct vkd3d_sm4_data *priv)
{
struct vkd3d_shader_src_param_entry *e;
struct list *elem;
if (!list_empty(&priv->src_free))
{
elem = list_head(&priv->src_free);
list_remove(elem);
}
else
{
if (!(e = vkd3d_malloc(sizeof(*e))))
return NULL;
elem = &e->entry;
}
list_add_tail(&priv->src, elem);
e = LIST_ENTRY(elem, struct vkd3d_shader_src_param_entry, entry);
return &e->param;
}
void shader_sm4_read_header(void *data, const DWORD **ptr, struct vkd3d_shader_version *shader_version)
{
struct vkd3d_sm4_data *priv = data;
*ptr = priv->start;
*shader_version = priv->shader_version;
}
static BOOL shader_sm4_read_reg_idx(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
DWORD addressing, struct vkd3d_shader_register_index *reg_idx)
{
if (addressing & VKD3D_SM4_ADDRESSING_RELATIVE)
{
struct vkd3d_shader_src_param *rel_addr = get_src_param(priv);
if (!(reg_idx->rel_addr = rel_addr))
{
ERR("Failed to get src param for relative addressing.\n");
return FALSE;
}
if (addressing & VKD3D_SM4_ADDRESSING_OFFSET)
reg_idx->offset = *(*ptr)++;
else
reg_idx->offset = 0;
shader_sm4_read_src_param(priv, ptr, end, VKD3D_DATA_INT, rel_addr);
}
else
{
reg_idx->rel_addr = NULL;
reg_idx->offset = *(*ptr)++;
}
return TRUE;
}
static BOOL shader_sm4_read_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_register *param,
enum vkd3d_shader_src_modifier *modifier)
{
enum vkd3d_sm4_register_type register_type;
DWORD token, order;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = *(*ptr)++;
register_type = (token & VKD3D_SM4_REGISTER_TYPE_MASK) >> VKD3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= ARRAY_SIZE(register_type_table)
|| register_type_table[register_type] == VKD3DSPR_INVALID)
{
FIXME("Unhandled register type %#x.\n", register_type);
param->type = VKD3DSPR_TEMP;
}
else
{
param->type = register_type_table[register_type];
}
param->data_type = data_type;
if (token & VKD3D_SM4_REGISTER_MODIFIER)
{
DWORD m;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
m = *(*ptr)++;
switch (m)
{
case 0x41:
*modifier = VKD3DSPSM_NEG;
break;
case 0x81:
*modifier = VKD3DSPSM_ABS;
break;
case 0xc1:
*modifier = VKD3DSPSM_ABSNEG;
break;
default:
FIXME("Skipping modifier 0x%08x.\n", m);
*modifier = VKD3DSPSM_NONE;
break;
}
}
else
{
*modifier = VKD3DSPSM_NONE;
}
order = (token & VKD3D_SM4_REGISTER_ORDER_MASK) >> VKD3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1)
{
param->idx[0].offset = ~0u;
param->idx[0].rel_addr = NULL;
}
else
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK0) >> VKD3D_SM4_ADDRESSING_SHIFT0;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[0])))
{
ERR("Failed to read register index.\n");
return FALSE;
}
}
if (order < 2)
{
param->idx[1].offset = ~0u;
param->idx[1].rel_addr = NULL;
}
else
{
DWORD addressing = (token & VKD3D_SM4_ADDRESSING_MASK1) >> VKD3D_SM4_ADDRESSING_SHIFT1;
if (!(shader_sm4_read_reg_idx(priv, ptr, end, addressing, &param->idx[1])))
{
ERR("Failed to read register index.\n");
return FALSE;
}
}
if (order > 2)
FIXME("Unhandled order %u.\n", order);
if (register_type == VKD3D_SM4_RT_IMMCONST)
{
enum vkd3d_sm4_immconst_type immconst_type =
(token & VKD3D_SM4_IMMCONST_TYPE_MASK) >> VKD3D_SM4_IMMCONST_TYPE_SHIFT;
switch (immconst_type)
{
case VKD3D_SM4_IMMCONST_SCALAR:
param->immconst_type = VKD3D_IMMCONST_SCALAR;
if (end - *ptr < 1)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE;
}
memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
break;
case VKD3D_SM4_IMMCONST_VEC4:
param->immconst_type = VKD3D_IMMCONST_VEC4;
if (end - *ptr < 4)
{
WARN("Invalid ptr %p, end %p.\n", *ptr, end);
return FALSE;
}
memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
*ptr += 4;
break;
default:
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
break;
}
}
map_register(priv, param);
return TRUE;
}
static BOOL shader_sm4_read_src_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_src_param *src_param)
{
DWORD token;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &src_param->reg, &src_param->modifiers))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (src_param->reg.type == VKD3DSPR_IMMCONST)
{
src_param->swizzle = VKD3DSP_NOSWIZZLE;
}
else
{
enum vkd3d_sm4_swizzle_type swizzle_type =
(token & VKD3D_SM4_SWIZZLE_TYPE_MASK) >> VKD3D_SM4_SWIZZLE_TYPE_SHIFT;
switch (swizzle_type)
{
case VKD3D_SM4_SWIZZLE_NONE:
src_param->swizzle = VKD3DSP_NOSWIZZLE;
break;
case VKD3D_SM4_SWIZZLE_SCALAR:
src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
break;
case VKD3D_SM4_SWIZZLE_VEC4:
src_param->swizzle = (token & VKD3D_SM4_SWIZZLE_MASK) >> VKD3D_SM4_SWIZZLE_SHIFT;
break;
default:
FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
break;
}
}
return TRUE;
}
static bool shader_sm4_is_scalar_register(const struct vkd3d_shader_register *reg)
{
switch (reg->type)
{
case VKD3DSPR_DEPTHOUT:
case VKD3DSPR_GSINSTID:
case VKD3DSPR_LOCALTHREADINDEX:
case VKD3DSPR_OUTPOINTID:
case VKD3DSPR_PRIMID:
return true;
default:
return false;
}
}
static BOOL shader_sm4_read_dst_param(struct vkd3d_sm4_data *priv, const DWORD **ptr, const DWORD *end,
enum vkd3d_data_type data_type, struct vkd3d_shader_dst_param *dst_param)
{
enum vkd3d_shader_src_modifier modifier;
DWORD token;
if (*ptr >= end)
{
WARN("Invalid ptr %p >= end %p.\n", *ptr, end);
return FALSE;
}
token = **ptr;
if (!shader_sm4_read_param(priv, ptr, end, data_type, &dst_param->reg, &modifier))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (modifier != VKD3DSPSM_NONE)
{
ERR("Invalid source modifier %#x on destination register.\n", modifier);
return FALSE;
}
dst_param->write_mask = (token & VKD3D_SM4_WRITEMASK_MASK) >> VKD3D_SM4_WRITEMASK_SHIFT;
/* Scalar registers are declared with no write mask in shader bytecode. */
if (!dst_param->write_mask && shader_sm4_is_scalar_register(&dst_param->reg))
dst_param->write_mask = VKD3DSP_WRITEMASK_0;
dst_param->modifiers = 0;
dst_param->shift = 0;
return TRUE;
}
static void shader_sm4_read_instruction_modifier(DWORD modifier, struct vkd3d_shader_instruction *ins)
{
static const DWORD recognized_bits = VKD3D_SM4_INSTRUCTION_MODIFIER
| VKD3D_SM4_MODIFIER_AOFFIMMI
| VKD3D_SM4_AOFFIMMI_U_MASK
| VKD3D_SM4_AOFFIMMI_V_MASK
| VKD3D_SM4_AOFFIMMI_W_MASK;
if (modifier & ~recognized_bits)
{
FIXME("Unhandled modifier 0x%08x.\n", modifier);
}
else
{
/* Bit fields are used for sign extension */
struct
{
int u : 4;
int v : 4;
int w : 4;
}
aoffimmi;
aoffimmi.u = (modifier & VKD3D_SM4_AOFFIMMI_U_MASK) >> VKD3D_SM4_AOFFIMMI_U_SHIFT;
aoffimmi.v = (modifier & VKD3D_SM4_AOFFIMMI_V_MASK) >> VKD3D_SM4_AOFFIMMI_V_SHIFT;
aoffimmi.w = (modifier & VKD3D_SM4_AOFFIMMI_W_MASK) >> VKD3D_SM4_AOFFIMMI_W_SHIFT;
ins->texel_offset.u = aoffimmi.u;
ins->texel_offset.v = aoffimmi.v;
ins->texel_offset.w = aoffimmi.w;
}
}
void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_sm4_opcode_info *opcode_info;
DWORD opcode_token, opcode, previous_token;
struct vkd3d_sm4_data *priv = data;
unsigned int i, len;
SIZE_T remaining;
const DWORD *p;
list_move_head(&priv->src_free, &priv->src);
if (*ptr >= priv->end)
{
WARN("End of byte-code, failed to read opcode.\n");
goto fail;
}
remaining = priv->end - *ptr;
opcode_token = *(*ptr)++;
opcode = opcode_token & VKD3D_SM4_OPCODE_MASK;
len = ((opcode_token & VKD3D_SM4_INSTRUCTION_LENGTH_MASK) >> VKD3D_SM4_INSTRUCTION_LENGTH_SHIFT);
if (!len)
{
if (remaining < 2)
{
WARN("End of byte-code, failed to read length token.\n");
goto fail;
}
len = **ptr;
}
if (!len || remaining < len)
{
WARN("Read invalid length %u (remaining %lu).\n", len, remaining);
goto fail;
}
--len;
if (!(opcode_info = get_opcode_info(opcode)))
{
FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
*ptr += len;
return;
}
ins->handler_idx = opcode_info->handler_idx;
ins->flags = 0;
ins->dst_count = strlen(opcode_info->dst_info);
ins->dst = priv->dst_param;
ins->src_count = strlen(opcode_info->src_info);
ins->src = priv->src_param;
memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
p = *ptr;
*ptr += len;
if (opcode_info->read_opcode_func)
{
opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
}
else
{
enum vkd3d_shader_dst_modifier instruction_dst_modifier = VKD3DSPDM_NONE;
previous_token = opcode_token;
while (previous_token & VKD3D_SM4_INSTRUCTION_MODIFIER && p != *ptr)
shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
ins->flags = (opcode_token & VKD3D_SM4_INSTRUCTION_FLAGS_MASK) >> VKD3D_SM4_INSTRUCTION_FLAGS_SHIFT;
if (ins->flags & VKD3D_SM4_INSTRUCTION_FLAG_SATURATE)
{
ins->flags &= ~VKD3D_SM4_INSTRUCTION_FLAG_SATURATE;
instruction_dst_modifier = VKD3DSPDM_SATURATE;
}
for (i = 0; i < ins->dst_count; ++i)
{
if (!(shader_sm4_read_dst_param(priv, &p, *ptr, map_data_type(opcode_info->dst_info[i]),
&priv->dst_param[i])))
{
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
return;
}
priv->dst_param[i].modifiers |= instruction_dst_modifier;
}
for (i = 0; i < ins->src_count; ++i)
{
if (!(shader_sm4_read_src_param(priv, &p, *ptr, map_data_type(opcode_info->src_info[i]),
&priv->src_param[i])))
{
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
return;
}
}
}
return;
fail:
*ptr = priv->end;
ins->handler_idx = VKD3DSIH_TABLE_SIZE;
return;
}
BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
{
struct vkd3d_sm4_data *priv = data;
return *ptr == priv->end;
}
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
#define TAG_RTS0 MAKE_TAG('R', 'T', 'S', '0')
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}
static void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void read_float(const char **ptr, float *f)
{
assert(sizeof(float) == sizeof(DWORD)); /* FIXME: use static assert */
read_dword(ptr, (DWORD *)f);
}
static void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
WARN("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
WARN("\t0x%08x\n", d);
}
}
static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
{
size_t len, max_len;
if (offset >= data_size)
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return NULL;
}
max_len = data_size - offset;
len = strnlen(data + offset, max_len);
if (len == max_len)
return NULL;
return data + offset;
}
static int parse_dxbc(const char *data, size_t data_size,
int (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
{
const char *ptr = data;
int ret = VKD3D_OK;
DWORD chunk_count;
DWORD total_size;
unsigned int i;
DWORD version;
DWORD tag;
if (data_size < VKD3D_DXBC_HEADER_SIZE)
{
WARN("Invalid data size %zu.\n", data_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
read_dword(&ptr, &tag);
TRACE("tag: %#x.\n", tag);
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return VKD3D_ERROR_INVALID_ARGUMENT;
}
WARN("Ignoring DXBC checksum.\n");
skip_dword_unknown(&ptr, 4);
read_dword(&ptr, &version);
TRACE("version: %#x.\n", version);
if (version != 0x00000001)
{
WARN("Got unexpected DXBC version %#x.\n", version);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid chunk offset %#x (data size %zu).\n", chunk_offset, data_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
{
WARN("Invalid chunk size %#x (data size %zu, chunk offset %#x).\n",
chunk_size, data_size, chunk_offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if ((ret = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx)) < 0)
break;
}
return ret;
}
static int shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
struct vkd3d_shader_signature *s)
{
struct vkd3d_shader_signature_element *e;
const char *ptr = data;
unsigned int i;
DWORD count;
if (!require_space(0, 2, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x.\n", data_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
read_dword(&ptr, &count);
TRACE("%u elements.\n", count);
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
{
WARN("Invalid count %#x (data size %#x).\n", count, data_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (!(e = vkd3d_calloc(count, sizeof(*e))))
{
ERR("Failed to allocate input signature memory.\n");
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (i = 0; i < count; ++i)
{
DWORD name_offset;
if (tag == TAG_OSG5)
read_dword(&ptr, &e[i].stream_index);
else
e[i].stream_index = 0;
read_dword(&ptr, &name_offset);
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
{
WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
vkd3d_free(e);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
read_dword(&ptr, &e[i].semantic_index);
read_dword(&ptr, &e[i].sysval_semantic);
read_dword(&ptr, &e[i].component_type);
read_dword(&ptr, &e[i].register_index);
read_dword(&ptr, &e[i].mask);
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
e[i].stream_index, debugstr_a(e[i].semantic_name), e[i].semantic_index, e[i].sysval_semantic,
e[i].component_type, e[i].register_index, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
}
s->elements = e;
s->element_count = count;
return VKD3D_OK;
}
static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
{
struct vkd3d_shader_signature *is = ctx;
if (tag != TAG_ISGN)
return VKD3D_OK;
if (is->elements)
{
FIXME("Multiple input signatures.\n");
vkd3d_shader_free_shader_signature(is);
}
return shader_parse_signature(tag, data, data_size, is);
}
int shader_parse_input_signature(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_signature *signature)
{
int ret;
memset(signature, 0, sizeof(*signature));
if ((ret = parse_dxbc(dxbc, dxbc_length, isgn_handler, signature)) < 0)
ERR("Failed to parse input signature.\n");
return ret;
}
static int shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
{
struct vkd3d_shader_desc *desc = context;
int ret;
switch (tag)
{
case TAG_ISGN:
if (desc->input_signature.elements)
{
FIXME("Multiple input signatures.\n");
break;
}
if ((ret = shader_parse_signature(tag, data, data_size, &desc->input_signature)) < 0)
return ret;
break;
case TAG_OSGN:
case TAG_OSG5:
if (desc->output_signature.elements)
{
FIXME("Multiple output signatures.\n");
break;
}
if ((ret = shader_parse_signature(tag, data, data_size, &desc->output_signature)) < 0)
return ret;
break;
case TAG_PCSG:
if (desc->patch_constant_signature.elements)
{
FIXME("Multiple patch constant signatures.\n");
break;
}
if ((ret = shader_parse_signature(tag, data, data_size, &desc->patch_constant_signature)) < 0)
return ret;
break;
case TAG_SHDR:
case TAG_SHEX:
if (desc->byte_code)
FIXME("Multiple shader code chunks.\n");
desc->byte_code = (const DWORD *)data;
desc->byte_code_size = data_size;
break;
case TAG_AON9:
TRACE("Skipping AON9 shader code chunk.\n");
break;
default:
FIXME("Unhandled chunk %#x.\n", tag);
break;
}
return VKD3D_OK;
}
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
vkd3d_shader_free_shader_signature(&desc->input_signature);
vkd3d_shader_free_shader_signature(&desc->output_signature);
vkd3d_shader_free_shader_signature(&desc->patch_constant_signature);
}
int shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_desc *desc)
{
int ret;
desc->byte_code = NULL;
desc->byte_code_size = 0;
memset(&desc->input_signature, 0, sizeof(desc->input_signature));
memset(&desc->output_signature, 0, sizeof(desc->output_signature));
memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
ret = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc);
if (!desc->byte_code)
ret = VKD3D_ERROR_INVALID_ARGUMENT;
if (ret < 0)
{
FIXME("Failed to parse shader, vkd3d result %d.\n", ret);
free_shader_desc(desc);
}
return ret;
}
static int shader_parse_descriptor_ranges(const char *data, DWORD data_size,
DWORD offset, DWORD count, struct vkd3d_descriptor_range *ranges)
{
const char *ptr;
unsigned int i;
if (!require_space(offset, 5 * count, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &data[offset];
for (i = 0; i < count; ++i)
{
read_dword(&ptr, &ranges[i].range_type);
read_dword(&ptr, &ranges[i].descriptor_count);
read_dword(&ptr, &ranges[i].base_shader_register);
read_dword(&ptr, &ranges[i].register_space);
read_dword(&ptr, &ranges[i].descriptor_table_offset);
TRACE("Type %#x, descriptor count %u, base shader register %u, "
"register space %u, offset %u.\n",
ranges[i].range_type, ranges[i].descriptor_count,
ranges[i].base_shader_register, ranges[i].register_space,
ranges[i].descriptor_table_offset);
}
return VKD3D_OK;
}
static int shader_parse_descriptor_table(const char *data, DWORD data_size,
DWORD offset, struct vkd3d_root_descriptor_table *table)
{
struct vkd3d_descriptor_range *ranges;
const char *ptr;
DWORD count;
if (!require_space(offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x (offset %u).\n", data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &data[offset];
read_dword(&ptr, &count);
read_dword(&ptr, &offset);
TRACE("Descriptor range count %u.\n", count);
table->descriptor_range_count = count;
if (!(ranges = vkd3d_calloc(count, sizeof(*ranges))))
return VKD3D_ERROR_OUT_OF_MEMORY;
table->descriptor_ranges = ranges;
return shader_parse_descriptor_ranges(data, data_size, offset, count, ranges);
}
static int shader_parse_root_constants(const char *data, DWORD data_size,
DWORD offset, struct vkd3d_root_constants *constants)
{
const char *ptr;
if (!require_space(offset, 3, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x (offset %u).\n", data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &data[offset];
read_dword(&ptr, &constants->shader_register);
read_dword(&ptr, &constants->register_space);
read_dword(&ptr, &constants->value_count);
TRACE("Shader register %u, register space %u, 32-bit value count %u.\n",
constants->shader_register, constants->register_space, constants->value_count);
return VKD3D_OK;
}
static int shader_parse_root_descriptor(const char *data, DWORD data_size,
DWORD offset, struct vkd3d_root_descriptor *descriptor)
{
const char *ptr;
if (!require_space(offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x (offset %u).\n", data_size, offset);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &data[offset];
read_dword(&ptr, &descriptor->shader_register);
read_dword(&ptr, &descriptor->register_space);
TRACE("Shader register %u, register space %u.\n",
descriptor->shader_register, descriptor->register_space);
return VKD3D_OK;
}
static int shader_parse_root_parameters(const char *data, DWORD data_size,
DWORD offset, DWORD count, struct vkd3d_root_parameter *parameters)
{
const char *ptr;
unsigned int i;
int ret;
if (!require_space(offset, 3 * count, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &data[offset];
for (i = 0; i < count; ++i)
{
read_dword(&ptr, &parameters[i].parameter_type);
read_dword(&ptr, &parameters[i].shader_visibility);
read_dword(&ptr, &offset);
TRACE("Type %#x, shader visibility %#x.\n",
parameters[i].parameter_type, parameters[i].shader_visibility);
switch (parameters[i].parameter_type)
{
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ret = shader_parse_descriptor_table(data, data_size, offset, &parameters[i].u.descriptor_table);
break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_parse_root_constants(data, data_size, offset, &parameters[i].u.constants);
break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV:
ret = shader_parse_root_descriptor(data, data_size, offset, &parameters[i].u.descriptor);
break;
default:
FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (ret < 0)
return ret;
}
return VKD3D_OK;
}
static int shader_parse_static_samplers(const char *data, DWORD data_size,
DWORD offset, DWORD count, struct vkd3d_static_sampler_desc *sampler_descs)
{
const char *ptr;
unsigned int i;
if (!require_space(offset, 13 * count, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x (offset %u, count %u).\n", data_size, offset, count);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
ptr = &data[offset];
for (i = 0; i < count; ++i)
{
read_dword(&ptr, &sampler_descs[i].filter);
read_dword(&ptr, &sampler_descs[i].address_u);
read_dword(&ptr, &sampler_descs[i].address_v);
read_dword(&ptr, &sampler_descs[i].address_w);
read_float(&ptr, &sampler_descs[i].mip_lod_bias);
read_dword(&ptr, &sampler_descs[i].max_anisotropy);
read_dword(&ptr, &sampler_descs[i].comparison_func);
read_dword(&ptr, &sampler_descs[i].border_color);
read_float(&ptr, &sampler_descs[i].min_lod);
read_float(&ptr, &sampler_descs[i].max_lod);
read_dword(&ptr, &sampler_descs[i].shader_register);
read_dword(&ptr, &sampler_descs[i].register_space);
read_dword(&ptr, &sampler_descs[i].shader_visibility);
}
return VKD3D_OK;
}
static int shader_parse_root_signature(const char *data, DWORD data_size,
struct vkd3d_root_signature_desc *desc)
{
const char *ptr = data;
DWORD count, offset;
int ret;
if (!require_space(0, 6, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x.\n", data_size);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000001. */
read_dword(&ptr, &count);
read_dword(&ptr, &offset);
TRACE("Parameter count %u, offset %u.\n", count, offset);
desc->parameter_count = count;
if (desc->parameter_count)
{
struct vkd3d_root_parameter *parameters;
if (!(parameters = vkd3d_calloc(desc->parameter_count, sizeof(*parameters))))
return VKD3D_ERROR_OUT_OF_MEMORY;
desc->parameters = parameters;
if ((ret = shader_parse_root_parameters(data, data_size, offset, count, parameters)) < 0)
return ret;
}
read_dword(&ptr, &count);
read_dword(&ptr, &offset);
TRACE("Static sampler count %u, offset %u.\n", count, offset);
desc->static_sampler_count = count;
if (desc->static_sampler_count)
{
struct vkd3d_static_sampler_desc *samplers;
if (!(samplers = vkd3d_calloc(desc->static_sampler_count, sizeof(*samplers))))
return VKD3D_ERROR_OUT_OF_MEMORY;
desc->static_samplers = samplers;
if ((ret = shader_parse_static_samplers(data, data_size, offset, count, samplers)) < 0)
return ret;
}
read_dword(&ptr, &desc->flags);
TRACE("Flags %#x.\n", desc->flags);
return VKD3D_OK;
}
static int rts0_handler(const char *data, DWORD data_size, DWORD tag, void *context)
{
struct vkd3d_root_signature_desc *desc = context;
if (tag != TAG_RTS0)
return VKD3D_OK;
return shader_parse_root_signature(data, data_size, desc);
}
int vkd3d_shader_parse_root_signature(const struct vkd3d_shader_code *dxbc,
struct vkd3d_root_signature_desc *root_signature)
{
int ret;
TRACE("dxbc {%p, %zu}, root_signature %p.\n", dxbc->code, dxbc->size, root_signature);
memset(root_signature, 0, sizeof(*root_signature));
if ((ret = parse_dxbc(dxbc->code, dxbc->size, rts0_handler, root_signature)) < 0)
{
vkd3d_shader_free_root_signature(root_signature);
return ret;
}
return VKD3D_OK;
}
struct root_signature_writer_context
{
DWORD *data;
size_t position;
size_t capacity;
size_t total_size_position;
size_t chunk_position;
};
static bool write_dwords(struct root_signature_writer_context *context,
unsigned int count, DWORD d)
{
unsigned int i;
if (!vkd3d_array_reserve((void **)&context->data, &context->capacity,
context->position + count, sizeof(*context->data)))
return false;
for (i = 0; i < count; ++i)
context->data[context->position++] = d;
return true;
}
static bool write_dword(struct root_signature_writer_context *context, DWORD d)
{
return write_dwords(context, 1, d);
}
static bool write_float(struct root_signature_writer_context *context, float f)
{
union
{
float f;
DWORD d;
} u;
u.f = f;
return write_dword(context, u.d);
}
static size_t get_chunk_offset(struct root_signature_writer_context *context)
{
return (context->position - context->chunk_position) * sizeof(DWORD);
}
static int shader_write_root_signature_header(struct root_signature_writer_context *context)
{
if (!write_dword(context, TAG_DXBC))
return VKD3D_ERROR_OUT_OF_MEMORY;
WARN("DXBC checksum is not implemented.\n");
if (!write_dwords(context, 4, 0x00000000))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, 0x00000001))
return VKD3D_ERROR_OUT_OF_MEMORY;
context->total_size_position = context->position;
if (!write_dword(context, 0xffffffff)) /* total size */
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, 1)) /* chunk count */
return VKD3D_ERROR_OUT_OF_MEMORY;
/* chunk offset */
if (!write_dword(context, (context->position + 1) * sizeof(DWORD)))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, TAG_RTS0))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, 0xffffffff)) /* chunk size */
return VKD3D_ERROR_OUT_OF_MEMORY;
context->chunk_position = context->position;
return VKD3D_OK;
}
static int shader_write_descriptor_ranges(struct root_signature_writer_context *context,
const struct vkd3d_root_descriptor_table *table)
{
const struct vkd3d_descriptor_range *ranges = table->descriptor_ranges;
unsigned int i;
for (i = 0; i < table->descriptor_range_count; ++i)
{
if (!write_dword(context, ranges[i].range_type))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, ranges[i].descriptor_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, ranges[i].base_shader_register))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, ranges[i].register_space))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, ranges[i].descriptor_table_offset))
return VKD3D_ERROR_OUT_OF_MEMORY;
}
return VKD3D_OK;
}
static int shader_write_descriptor_table(struct root_signature_writer_context *context,
const struct vkd3d_root_descriptor_table *table)
{
if (!write_dword(context, table->descriptor_range_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, get_chunk_offset(context) + sizeof(DWORD))) /* offset */
return VKD3D_ERROR_OUT_OF_MEMORY;
return shader_write_descriptor_ranges(context, table);
}
static int shader_write_root_constants(struct root_signature_writer_context *context,
const struct vkd3d_root_constants *constants)
{
if (!write_dword(context, constants->shader_register))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, constants->register_space))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, constants->value_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
return VKD3D_OK;
}
static int shader_write_root_descriptor(struct root_signature_writer_context *context,
const struct vkd3d_root_descriptor *descriptor)
{
if (!write_dword(context, descriptor->shader_register))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, descriptor->register_space))
return VKD3D_ERROR_OUT_OF_MEMORY;
return VKD3D_OK;
}
static int shader_write_root_parameters(struct root_signature_writer_context *context,
const struct vkd3d_root_signature_desc *desc)
{
const struct vkd3d_root_parameter *parameters = desc->parameters;
size_t parameters_position;
unsigned int i;
int ret;
parameters_position = context->position;
for (i = 0; i < desc->parameter_count; ++i)
{
if (!write_dword(context, parameters[i].parameter_type))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, parameters[i].shader_visibility))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, 0xffffffff)) /* offset */
return VKD3D_ERROR_OUT_OF_MEMORY;
}
for (i = 0; i < desc->parameter_count; ++i)
{
context->data[parameters_position + 3 * i + 2] = get_chunk_offset(context); /* offset */
switch (parameters[i].parameter_type)
{
case VKD3D_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
ret = shader_write_descriptor_table(context, &parameters[i].u.descriptor_table);
break;
case VKD3D_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
ret = shader_write_root_constants(context, &parameters[i].u.constants);
break;
case VKD3D_ROOT_PARAMETER_TYPE_CBV:
case VKD3D_ROOT_PARAMETER_TYPE_SRV:
case VKD3D_ROOT_PARAMETER_TYPE_UAV:
ret = shader_write_root_descriptor(context, &parameters[i].u.descriptor);
break;
default:
FIXME("Unrecognized type %#x.\n", parameters[i].parameter_type);
return VKD3D_ERROR_INVALID_ARGUMENT;
}
if (ret < 0)
return ret;
}
return VKD3D_OK;
}
static int shader_write_static_samplers(struct root_signature_writer_context *context,
const struct vkd3d_root_signature_desc *desc)
{
const struct vkd3d_static_sampler_desc *samplers = desc->static_samplers;
unsigned int i;
for (i = 0; i < desc->static_sampler_count; ++i)
{
if (!write_dword(context, samplers[i].filter))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].address_u))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].address_v))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].address_w))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_float(context, samplers[i].mip_lod_bias))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].max_anisotropy))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].comparison_func))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].border_color))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_float(context, samplers[i].min_lod))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_float(context, samplers[i].max_lod))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].shader_register))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].register_space))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, samplers[i].shader_visibility))
return VKD3D_ERROR_OUT_OF_MEMORY;
}
return VKD3D_OK;
}
static int shader_write_root_signature(struct root_signature_writer_context *context,
const struct vkd3d_root_signature_desc *desc)
{
size_t samplers_offset_position;
int ret;
if (!write_dword(context, 0x00000001))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, desc->parameter_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, get_chunk_offset(context) + 4 * sizeof(DWORD))) /* offset */
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, desc->static_sampler_count))
return VKD3D_ERROR_OUT_OF_MEMORY;
samplers_offset_position = context->position;
if (!write_dword(context, 0xffffffff)) /* offset */
return VKD3D_ERROR_OUT_OF_MEMORY;
if (!write_dword(context, desc->flags))
return VKD3D_ERROR_OUT_OF_MEMORY;
if ((ret = shader_write_root_parameters(context, desc)) < 0)
return ret;
context->data[samplers_offset_position] = get_chunk_offset(context);
return shader_write_static_samplers(context, desc);
}
int vkd3d_shader_serialize_root_signature(const struct vkd3d_root_signature_desc *root_signature,
enum vkd3d_root_signature_version version, struct vkd3d_shader_code *dxbc)
{
struct root_signature_writer_context context;
size_t total_size, chunk_size;
int ret;
TRACE("root_signature %p, version %#x, dxbc %p.\n", root_signature, version, dxbc);
if (version != VKD3D_ROOT_SIGNATURE_VERSION_1_0)
{
FIXME("Root signature version %#x not supported.\n", version);
return VKD3D_ERROR_NOT_IMPLEMENTED;
}
memset(dxbc, 0, sizeof(*dxbc));
memset(&context, 0, sizeof(context));
if ((ret = shader_write_root_signature_header(&context)) < 0)
{
vkd3d_free(context.data);
return ret;
}
if ((ret = shader_write_root_signature(&context, root_signature)) < 0)
{
vkd3d_free(context.data);
return ret;
}
total_size = context.position * sizeof(DWORD);
chunk_size = get_chunk_offset(&context);
context.data[context.total_size_position] = total_size;
context.data[context.chunk_position - 1] = chunk_size;
dxbc->code = context.data;
dxbc->size = total_size;
return VKD3D_OK;
}