libs/vkd3d-shader: Import DXBC parser from Wine d3d11 implementation.

This commit is contained in:
Józef Kucia 2017-06-16 22:38:21 +02:00
parent 7be0b64a0f
commit 4ab5ced2fc
2 changed files with 301 additions and 2 deletions

View File

@ -1,5 +1,5 @@
/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -1726,3 +1726,296 @@ BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
struct vkd3d_sm4_data *priv = data;
return *ptr == priv->end;
}
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
#define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
#define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5')
#define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G')
#define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
#define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X')
#define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9')
static BOOL require_space(size_t offset, size_t count, size_t size, size_t data_size)
{
return !count || (data_size - offset) / count >= size;
}
static void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
WARN("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
WARN("\t0x%08x\n", d);
}
}
static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
{
size_t len, max_len;
if (offset >= data_size)
{
WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
return NULL;
}
max_len = data_size - offset;
len = strnlen(data + offset, max_len);
if (len == max_len)
return NULL;
return data + offset;
}
static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
{
const char *ptr = data;
HRESULT hr = S_OK;
DWORD chunk_count;
DWORD total_size;
unsigned int i;
DWORD tag;
read_dword(&ptr, &tag);
TRACE("tag: %#x.\n", tag);
if (tag != TAG_DXBC)
{
WARN("Wrong tag.\n");
return E_INVALIDARG;
}
WARN("Ignoring DXBC checksum.\n");
skip_dword_unknown(&ptr, 4);
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000001. */
read_dword(&ptr, &total_size);
TRACE("total size: %#x\n", total_size);
read_dword(&ptr, &chunk_count);
TRACE("chunk count: %#x\n", chunk_count);
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
read_dword(&ptr, &chunk_offset);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
if (chunk_offset >= data_size || !require_space(chunk_offset, 2, sizeof(DWORD), data_size))
{
WARN("Invalid chunk offset %#x (data size %#lx).\n", chunk_offset, data_size);
return E_FAIL;
}
chunk_ptr = data + chunk_offset;
read_dword(&chunk_ptr, &chunk_tag);
read_dword(&chunk_ptr, &chunk_size);
if (!require_space(chunk_ptr - data, 1, chunk_size, data_size))
{
WARN("Invalid chunk size %#x (data size %#lx, chunk offset %#x).\n",
chunk_size, data_size, chunk_offset);
return E_FAIL;
}
hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
if (FAILED(hr)) break;
}
return hr;
}
static HRESULT shader_parse_signature(DWORD tag, const char *data, DWORD data_size,
struct vkd3d_shader_signature *s)
{
struct vkd3d_shader_signature_element *e;
const char *ptr = data;
unsigned int i;
DWORD count;
if (!require_space(0, 2, sizeof(DWORD), data_size))
{
WARN("Invalid data size %#x.\n", data_size);
return E_INVALIDARG;
}
read_dword(&ptr, &count);
TRACE("%u elements.\n", count);
skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
{
WARN("Invalid count %#x (data size %#x).\n", count, data_size);
return E_INVALIDARG;
}
if (!(e = vkd3d_calloc(count, sizeof(*e))))
{
ERR("Failed to allocate input signature memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < count; ++i)
{
DWORD name_offset;
if (tag == TAG_OSG5)
read_dword(&ptr, &e[i].stream_idx);
else
e[i].stream_idx = 0;
read_dword(&ptr, &name_offset);
if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
{
WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
vkd3d_free(e);
return E_INVALIDARG;
}
read_dword(&ptr, &e[i].semantic_idx);
read_dword(&ptr, &e[i].sysval_semantic);
read_dword(&ptr, &e[i].component_type);
read_dword(&ptr, &e[i].register_idx);
read_dword(&ptr, &e[i].mask);
TRACE("Stream: %u, semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x.\n",
e[i].stream_idx, debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
}
s->elements = e;
s->element_count = count;
return S_OK;
}
struct vkd3d_shader_signature_element *shader_find_signature_element(const struct vkd3d_shader_signature *s,
const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx)
{
struct vkd3d_shader_signature_element *e = s->elements;
unsigned int i;
for (i = 0; i < s->element_count; ++i)
{
if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx
&& e[i].stream_idx == stream_idx)
return &e[i];
}
return NULL;
}
static void shader_free_signature(struct vkd3d_shader_signature *s)
{
vkd3d_free(s->elements);
}
static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
{
struct vkd3d_shader_desc *desc = context;
HRESULT hr;
switch (tag)
{
case TAG_ISGN:
if (desc->input_signature.elements)
{
FIXME("Multiple input signatures.\n");
break;
}
if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->input_signature)))
return hr;
break;
case TAG_OSGN:
case TAG_OSG5:
if (desc->output_signature.elements)
{
FIXME("Multiple output signatures.\n");
break;
}
if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->output_signature)))
return hr;
break;
case TAG_PCSG:
if (desc->patch_constant_signature.elements)
{
FIXME("Multiple patch constant signatures.\n");
break;
}
if (FAILED(hr = shader_parse_signature(tag, data, data_size, &desc->patch_constant_signature)))
return hr;
break;
case TAG_SHDR:
case TAG_SHEX:
if (desc->byte_code)
FIXME("Multiple shader code chunks.\n");
desc->byte_code = (const DWORD *)data;
desc->byte_code_size = data_size;
break;
case TAG_AON9:
TRACE("Skipping AON9 shader code chunk.\n");
break;
default:
FIXME("Unhandled chunk %#x.\n", tag);
break;
}
return S_OK;
}
void free_shader_desc(struct vkd3d_shader_desc *desc)
{
shader_free_signature(&desc->input_signature);
shader_free_signature(&desc->output_signature);
shader_free_signature(&desc->patch_constant_signature);
}
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_desc *desc)
{
HRESULT hr;
desc->byte_code = NULL;
desc->byte_code_size = 0;
memset(&desc->input_signature, 0, sizeof(desc->input_signature));
memset(&desc->output_signature, 0, sizeof(desc->output_signature));
memset(&desc->patch_constant_signature, 0, sizeof(desc->patch_constant_signature));
hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, desc);
if (!desc->byte_code)
hr = E_INVALIDARG;
if (FAILED(hr))
{
FIXME("Failed to parse shader, hr %#x.\n", hr);
free_shader_desc(desc);
}
return hr;
}

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@ -25,7 +25,7 @@
* Copyright 2006 Stefan Dösinger
* Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2008 Henri Verbeet for CodeWeavers
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@ -811,4 +811,10 @@ void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins) DECLSPEC_HIDDEN;
BOOL shader_sm4_is_end(void *data, const DWORD **ptr) DECLSPEC_HIDDEN;
HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length,
struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
struct vkd3d_shader_signature_element *shader_find_signature_element(const struct vkd3d_shader_signature *s,
const char *semantic_name, unsigned int semantic_idx, unsigned int stream_idx) DECLSPEC_HIDDEN;
void free_shader_desc(struct vkd3d_shader_desc *desc) DECLSPEC_HIDDEN;
#endif /* __VKD3D_SHADER_PRIVATE_H */