vkd3d/tests/hlsl-static-initializer.shader_test

56 lines
626 B
Plaintext
Raw Normal View History

[pixel shader]
float myfunc()
{
return 0.6;
}
static float a = myfunc() + 0.2;
static float b;
static const float c;
float4 main() : sv_target
{
return float4(a, b, c, 0);
}
[test]
draw quad
todo probe all rgba (0.8, 0.0, 0.0, 0.0)
[pixel shader fail]
static uint i;
float4 main() : sv_target
{
return 1 / i;
}
[pixel shader]
static struct
{
float4 x;
float4 y;
} x;
float4 main() : sv_target
{
return 0;
}
[pixel shader]
static struct
{
float4 x;
float3 y;
} x;
float4 main() : sv_target
{
return float4(1, 2, 3, 4) + x.x;
}
[test]
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)