vkd3d-shader/hlsl: Initialize static variables to 0 by default.

We are currently not initializing static values to zero by default.

Consider the following shader:
```hlsl
static float4 va;

float4 main() : sv_target
{
  return va;
}
```
we get the following output:
```
ps_5_0
dcl_output o0.xyzw
dcl_temps 2
mov r0.xyzw, r1.xyzw
mov o0.xyzw, r0.xyzw
ret
```
where r1.xyzw is not initialized.

This patch solves this by assigning the static variable the value of an
uint 0, and thus, relying on complex broadcasts.

This seems to be the behaviour of the 9.29.952.3111 version of the native
compiler, since it retrieves the following error on a shader that lacks
an initializer on a data type with object components:

```
error X3017: cannot convert from 'uint' to 'struct <unnamed>'
```
This commit is contained in:
Francisco Casas 2022-12-02 17:20:59 -03:00 committed by Alexandre Julliard
parent 61f0d6d151
commit 5cfc8d378f
Notes: Alexandre Julliard 2023-01-19 22:45:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/54
2 changed files with 44 additions and 0 deletions

View File

@ -2174,6 +2174,41 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t
vkd3d_free(v->initializer.args);
vkd3d_free(v->initializer.instrs);
}
else if (var->storage_modifiers & HLSL_STORAGE_STATIC)
{
struct hlsl_ir_constant *zero;
struct hlsl_ir_store *store;
struct hlsl_ir_node *cast;
/* Initialize statics to zero by default. */
if (type_has_object_components(var->data_type, false))
{
hlsl_fixme(ctx, &var->loc, "Uninitialized static objects.");
vkd3d_free(v);
continue;
}
if (!(zero = hlsl_new_uint_constant(ctx, 0, &var->loc)))
{
vkd3d_free(v);
continue;
}
list_add_tail(&ctx->static_initializers, &zero->node.entry);
if (!(cast = add_cast(ctx, &ctx->static_initializers, &zero->node, var->data_type, &var->loc)))
{
vkd3d_free(v);
continue;
}
if (!(store = hlsl_new_simple_store(ctx, var, cast)))
{
vkd3d_free(v);
continue;
}
list_add_tail(&ctx->static_initializers, &store->node.entry);
}
vkd3d_free(v);
}
vkd3d_free(var_list);

View File

@ -14,3 +14,12 @@ float4 main() : sv_target
[test]
draw quad
todo probe all rgba (0.8, 0.0, 0.0, 0.0)
[pixel shader fail]
static uint i;
float4 main() : sv_target
{
return 1 / i;
}