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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-01-28 13:05:02 -08:00
56 lines
626 B
Plaintext
56 lines
626 B
Plaintext
[pixel shader]
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float myfunc()
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{
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return 0.6;
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}
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static float a = myfunc() + 0.2;
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static float b;
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static const float c;
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float4 main() : sv_target
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{
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return float4(a, b, c, 0);
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}
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[test]
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draw quad
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todo probe all rgba (0.8, 0.0, 0.0, 0.0)
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[pixel shader fail]
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static uint i;
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float4 main() : sv_target
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{
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return 1 / i;
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}
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[pixel shader]
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static struct
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{
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float4 x;
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float4 y;
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} x;
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float4 main() : sv_target
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{
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return 0;
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}
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[pixel shader]
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static struct
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{
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float4 x;
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float3 y;
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} x;
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float4 main() : sv_target
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{
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return float4(1, 2, 3, 4) + x.x;
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}
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[test]
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draw quad
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probe all rgba (1.0, 2.0, 3.0, 4.0)
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