Commit Graph

985 Commits

Author SHA1 Message Date
Karl Tomlinson
1d8d7233fb b=682625 pass VisualID when PictFormat is not available r=cjones
--HG--
extra : transplant_source : A%2ALD%92%93%A3%D8%AB%03i%17Y%F4%CA%D3%AAE%3D%99
2012-01-10 23:54:38 +13:00
Krzysztof Kotlenga
6dcd161a90 Bug 678940 - remove caching of uniform values. r=joe 2012-01-09 10:57:21 +01:00
Jeff Muizelaar
4ac327e933 Bug 696398. Add an api to analyse frame rate. r=ajuma
This adds a startFrameTimeRecording() and stopFrameTimeRecording()
to DOMWindowUtils. stopFrameTimeRecording() returns an array of frame times in milliseconds.
2012-01-05 17:40:35 -05:00
Bas Schouten
bf4eadaee5 Bug 711063 - Part 11: Allow using Azure for content drawing with D3D10 layers. r=jrmuizel 2012-01-05 08:17:52 +01:00
Bas Schouten
056cdb4884 Bug 711063 - Part 10: Adjust BasicLayers code for Azure-Thebes wrapper. r=roc 2012-01-05 08:17:52 +01:00
Karl Tomlinson
154582bdd0 b=713572 don't draw from BasicThebesLayerBuffers when transaction is incomplete r=roc
--HG--
extra : rebase_source : a85034d1207100a3563e7bb8b92ea696c91ac206
2012-01-05 11:16:37 +13:00
Jeff Walden
91683ae3e3 Bug 704313 - Implement mozilla/StdInt.h. r=cjones
--HG--
extra : rebase_source : b221134fdfbde13a37a6ef621bba3ca183a46101
2011-11-22 17:42:57 -08:00
Ali Juma
944ab6b896 Bug 705641 - Add reason for framebuffer incompleteness to abort message. r=jrmuizel 2011-12-02 09:43:58 -05:00
Jeff Gilbert
f15bef0f8e Bug 706297 - Remove unnecessary glFinish preceeding glReadPixels from LayerManagerOGL - r=bjacob 2011-11-30 17:25:20 -08:00
Benoit Jacob
ba094503ec Bug 717658 - OOM crash in BasicLayers: dump sizes to help understand this crash - r=joe 2012-01-24 16:12:30 -05:00
Benoit Girard
d3a3a98379 Bug 635544 - rename nsIWidget::DrawOver to DrawWindowOverlay. r=roc 2012-01-21 21:01:17 -05:00
aceman
9f40d11539 Bug 678982 - check for null pointer dereference in gfx/layers/d3d10/ImageLayerD3D10.cpp; r=bas.schouten 2012-01-19 15:53:56 +01:00
Benoit Girard ext:(%2C%20Ali%20Juma%20%3Cajuma%40mozilla.com%3E)
3a24e71200 Bug 711168 - Implement the compositor protocol for OMTC. r=cjones 2012-01-19 09:45:37 -05:00
Jeff Muizelaar
9c9e2eed37 Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Ali Juma
93422a504e Bug 705641 - Add more output to framebuffer incompleteness abort message. r=jrmuizel 2011-12-15 13:06:18 -05:00
Robert O'Callahan
c1f1cc4a64 Bug 708109. Remove THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING in favour of NS_ version. r=joe 2011-12-15 23:26:42 +13:00
Matt Brubeck
2e1e2ae3c5 Back out 88733ce1bef3 (bug 718440) because of Windows build failure 2012-01-17 15:15:47 -08:00
Jeff Muizelaar
581f54f157 Bug 718440. Add more sampler labels to various places. r=bgirard
This shows the problems described in bug 710068.
2012-01-17 15:33:04 -05:00
Robert O'Callahan
f6d9e65b02 Bug 703491. Part 2: use bools, not nsresults, and silence the rest of the assertions. r=bas 2011-11-24 12:01:39 +13:00
Jeff Walden
4f3f8250ea Bug 704127 - Move C++ attribute support out of mozilla/Types.h and into mozilla/Attributes.h so that it can be used by code that's not yet compatible with the full mfbt experience. r=cjones
--HG--
extra : rebase_source : 7b653358a73f222c055f5139e33ca470475f88c9
2011-11-20 12:22:51 -08:00
Robert O'Callahan
46a8f52b3d Bug 703491. Silence useless assertion. r=bas 2011-11-21 17:40:11 +13:00
Oleg Romashin
1fe995bea0 Bug 618765 - unbind VBO required in order to share GL context with toolkit. r=matt.woodrow 2011-11-20 08:49:48 -05:00
Oleg Romashin
9706557ec7 Bug 618765 - unbind VBO required in order to share GL context with toolkit. r=jrmuizel 2011-11-18 14:01:35 +01:00
Marco Castelluccio
65fe650cde Bug 699258 - Get skia backend compiling and running on Windows. r=mattwoodrow 2011-11-18 17:00:37 +13:00
Jeff Walden
e15cf47cfd Bug 702437 - Implement MOZ_OVERRIDE to encapsulate support for the contextual override keyword on virtual member functions. r=cjones 2011-11-14 10:31:46 -08:00
Chris Pearce
f689fe4458 Bug 701259 - Restrict BasicPlanarYCbCrImage scaling destination size. r=roc 2011-11-15 09:35:46 +13:00
Robert O'Callahan
f5a402ffe7 Bug 701528. Fix component alpha shader so correct destination alpha values are produced. r=bas 2011-11-14 17:42:08 +13:00
Matt Brubeck
d9a00c1f73 Back out 5ddda2b25e28 and 3abfdb807a4f (bug 699258) for crashes in WinXP tests 2011-11-11 17:49:47 -08:00
Marco Castelluccio
f70d384da0 Bug 699258 - Part 2: [Skia] Get Skia backend working on Windows. 2011-11-11 15:51:00 -05:00
Jeff Gilbert
50ccee0ff9 Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten 2011-11-03 12:10:10 -07:00
Matt Woodrow
807731094a Bug 688342 - Make nsCanvasRenderingContext2D support Azure backends other than Direct2D. r=Bas 2011-11-03 08:55:03 +13:00
Ali Juma
558d777703 Bug 696768 - Abort when framebuffer completeness check fails. r=jrmuizel 2011-11-02 09:40:14 -04:00
Matt Woodrow
9e5aed979b Bug 698212 - Let UploadSurfaceToTexture create the texture for CairoImageOGL. r=BenWa 2011-10-31 14:03:00 +13:00
Andrew Quartey
faa8be8d82 Bug 706010 - Remove NS_SPECIALIZE_TEMPLATE and HAVE_CPP_MODERN_SPECIALIZE_TEMPLATE_SYNTAX; r=khuey a=cleanup/removal 2011-12-13 14:17:59 +00:00
Benoit Girard
bcdd27f3de Bug 698137 - Set texture unit before binding FPS texture. r=ajuma
--HG--
extra : rebase_source : 5ea49b85e0ba0d2b5eabc4477a0e692d0a531faf
2011-10-31 15:04:09 -04:00
Benoit Jacob
b9688f7857 Bug 697845 - only call glFinish in RenderLayer, not in UpdateSurface - r=mattwoodrow
This could make WebGL a bit faster.
2011-10-29 19:15:52 -04:00
Benoit Girard
d8ebb72e62 Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow
--HG--
extra : rebase_source : e121a8718fa68e602794957bae278d7351d7d585
2011-10-26 14:36:18 -07:00
Benoit Girard
134532115c Bug 680082 - [backout] Add GetMaxTextureImageSize to correct size support for TiledTextureImage. 2011-10-27 10:17:40 -04:00
Benoit Girard
202863145b Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow 2011-10-26 14:36:18 -07:00
Oleg Romashin
e9ae370ccc Bug 696013 - Nightly crashes @ mozilla::layers::BasicShadowCanvasLayer::DestroyFrontBuffer. r=cjones 2011-10-27 13:30:43 +02:00
Jeff Gilbert
f369e1aa40 Bug 615976 - Post-patch cleanup for WebGL antialiasing - r=bjacob 2011-10-26 16:00:44 -04:00
Matt Woodrow
0a33a7a798 Bug 695275 - Fix crashtest failures with BasicShadowableImageLayer. r=roc 2011-10-26 16:25:42 +13:00
Matt Woodrow
99cf04846c Bug 696517 - Make sure our temporary surface allocation succeeded. r=roc 2011-10-26 16:15:53 +13:00
Oleg Romashin ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E)
964003f601 Bug 695406 - Reset IPC double buffers if the ContentType has changed. r=cjones 2011-10-21 14:29:09 +13:00
Marco Bonardo
eb898b2d68 Backout 73dc291f8974 (Bug 695406) to investigate Android Crashtests permaorange 2011-10-21 12:07:32 +02:00
Oleg Romashin ext:(%2C%20Matt%20Woodrow%20%3Cmwoodrow%40mozilla.com%3E)
dadc414f5e Bug 695406 - Reset IPC double buffers if the ContentType has changed. r=cjones 2011-10-21 14:29:09 +13:00
Jeff Gilbert
825b094e01 Bug 615976 - Fixes layer compositing with AA on Mac - r=bjacob 2011-10-19 15:09:57 -04:00
Jeff Gilbert
0e2d70e819 Bug 615976 - Adds support for multisampled GLContexts, esp. EGL, WGL paths - r=bjacob 2011-10-19 15:09:57 -04:00
Benoit Jacob
99bb756bd6 Back out Jeff's patches because they lack a Bug number and/or a r= field. Sorry, should have checked that. Re-landing. 2011-10-19 15:31:33 -04:00
Jeff Gilbert
69f1b4f393 Fixes layer compositing with AA on Mac 2011-10-19 15:09:57 -04:00
Jeff Gilbert
1b399b78a0 Adds support for multisampled GLContexts, esp. EGL, WGL paths 2011-10-19 15:09:57 -04:00
Ehsan Akhgari
2a602a5685 Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Benoit Girard
e84a828b1c Bug 691354 - Restore CanvasLayerOGL::RenderLayer apply filter. r=bustage 2011-10-16 22:31:15 -04:00
Benoit Girard
1daed01c41 Bug 691354 - Use NEAREST filter when OGL layers have no 3d transform/scaling. r=jmuizelaar 2011-10-14 13:16:19 -07:00
Jeff Walden
b7753477cf Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones
--HG--
extra : rebase_source : b4bae9a0f85abf2feb828609b50e756916b99a6f
2011-10-10 22:50:08 -07:00
Oleg Romashin
46a8580477 Bug 694140 - With GL layers, panning/zooming causes corruption and wrong colours on Fennec. r=ajuma 2011-10-15 21:07:10 +01:00
Matt Woodrow
67c757e3a4 Bug 693521 - Improve preserve-3d sorting behaviour by using line intersection points. r=roc 2011-10-15 09:45:01 +13:00
Matt Woodrow
903d47038f Bug 692968 - Check the return value of CreateTexture2D in ContainerLayerD3D10. r=Bas 2011-10-13 14:01:30 +13:00
Jeff Walden
eb2cb918a4 Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail 2011-10-12 12:21:53 -07:00
Jeff Walden
77ebbde4ab Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones
--HG--
extra : rebase_source : 860a8271bf7e51cde358f2a4185c410de1fc2960
2011-10-10 22:50:08 -07:00
Benoit Girard
881b619cc6 Bug 626694 - Remove unused TextureImage::IsRGB(). r=mattwoodrow 2011-10-11 21:11:03 -04:00
Oleg Romashin
a969b2f6e7 Bug 693282 - BasicShadowableThebesLayer leaking backBuffers. r=cjones 2011-10-10 16:43:56 -07:00
Matt Brubeck
eb9465f1a3 Back out f7bf7ac18a79 (bug 684826), 3a910924c50c (bug 687367), and 524a6bb8744b (bug 693086) because of Android bustage on a CLOSED TREE 2011-10-10 09:47:27 -07:00
Ehsan Akhgari
ee637e4944 Merge mozilla-central into mozilla-inbound 2011-10-10 11:30:21 -04:00
Brad Lassey
24e472b6ab merge 2011-10-10 11:01:34 -04:00
Brad Lassey
a80dbfc6f5 Backed out changeset 703df62e855b due to crashes reported in bug 693086 2011-10-10 11:00:16 -04:00
Oleg Romashin
a86f160f81 Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones
--HG--
extra : rebase_source : 92daf535bc48e1fa2a80d3ef1a6ed20855135eb4
2011-10-02 17:19:32 -04:00
timeless@mozdev.org
14354c0e59 Bug 620171 - [@ ImageContainerOGL::GetCurrentAsSurface] if GetFormat() can return anything other than PLANAR_YCBCR or CAIRO_SURFACE
r=bgirard
2011-10-10 15:27:05 +01:00
Benoit Girard
68a8c52603 Bug 692548 - Properly print OGL Shader compile errors on Android. r=jmuizelaar 2011-10-06 12:12:51 -07:00
Jeff Gilbert
ddbd79d20d Bug 692458 - Fix for GLContext currency error - r=bjacob 2011-10-07 15:16:48 -04:00
Matt Woodrow
f5bcaad772 Bug 689416 - Stop using intermediate layers to render 3d transforms. r=roc 2011-10-07 10:29:07 +13:00
Matt Woodrow
37b2a02d8f Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc 2011-10-07 10:24:32 +13:00
Matt Woodrow
5725b611f5 Bug 684759 - Part 3a - Sort preserve-3d layers using their z depth at points where they intersect in 2d space. r=roc 2011-10-07 10:23:18 +13:00
Matt Woodrow
5ca101cd1c Bug 684759 - Part 2 - Add DirectedGraph and gfxQuad classes. r=roc 2011-10-07 10:22:18 +13:00
Ali Juma
26e350dca1 Bug 690566 - Associate filters with texture images. r=jrmuizel 2011-10-05 14:20:33 -04:00
Matt Woodrow
e23cc710a1 Bug 689501 - Use an offscreen surface for rendering 3d transformed content instead of PushGroup in BasicLayers. r=roc 2011-09-30 14:13:50 +13:00
Michael Wu
d8e503c38b Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
--HG--
rename : tools/trace-malloc/bloatblame.c => tools/trace-malloc/bloatblame.cpp
2011-09-28 23:19:26 -07:00
Oleg Romashin
c4c535022d Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
--HG--
extra : rebase_source : 7b2acb0ffededb54815d7222d79999d32506bee5
2011-09-27 15:19:28 -07:00
Oleg Romashin
ae53d5a0c3 Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
--HG--
extra : rebase_source : 00d0c49f320c0969570917a321b8a95a3357a943
2011-09-27 15:19:26 -07:00
Oleg Romashin
8ddd2bdc2f Bug 686742 - Move YUV conversion code into gfxUtil functions. r=derf
--HG--
extra : rebase_source : 0993d4fc7558c40fd6df97278919c01fc8e92918
2011-09-27 15:19:24 -07:00
Ali Juma
e85791a064 Bug 681033 - Prevent ShadowLayers::RecvUpdate from triggering an immediate repaint. r=cjones 2011-09-26 09:20:42 -04:00
Benoit Jacob
ac72c48614 Bug 662258 - GCC warning about BasicThebesLayerBuffer::CreateBuffer getting hidden by ShadowThebesLayerBuffer::CreateBuffer. r=roc 2011-09-24 21:01:18 +02:00
Florian Hänel
5b1dfe0a4d Bug 687458 - TimeStamp in FPSState uninitialized, leads to crash; r=romaxa 2011-09-22 00:16:12 -04:00
Oleg Romashin
2043d49e51 Bug 687373 - Provide mozilla::layers::SurfaceDescriptorX11 non xlib surface ctor. r=cjones 2011-09-20 17:20:51 +01:00
Oleg Romashin
4ead548122 Bug 685082 - Transparent plugins not cleared on Maemo; r=cjones 2011-09-14 08:51:24 +01:00
Benoit Girard
13e2f34b00 Bug 685694 - Don't use glDrawBuffer in GLES2. r=matt.woodrow 2011-09-08 14:21:36 -07:00
Benoit Girard
645ee9b6d4 Bug 683745 - Fix OGL FPS Counter on Android; r=jrmuizel 2011-08-31 15:58:19 -07:00
Matt Woodrow
3ec9b74079 Bug 682615 - Use fallible new for BasicPlanarYCbCrImage. r=roc 2011-08-31 14:03:34 +12:00
Joshua Cranmer
de2c647b2f Bug 681634 - Get m-c to build with static checking; NS_OVERRIDE failure in gfx. r=cjones 2011-08-29 12:29:51 -07:00
Benjamin Stover
d5d60db425 Bug 634759 Allow buffer rotation for mobile r=roc 2011-08-29 10:56:50 -07:00
Matt Woodrow
784208bb3e Bug 675837 - Add 3D transforms support to BasicLayers. r=roc 2011-08-27 12:04:06 +12:00
Alfred Kayser ext:(%2C%20Ms2ger%20%3Cms2ger%40gmail.com%3E)
944c74ce98 Bug 537223 - Cleanup gfxColor.h; r=jrmuizel 2011-08-25 10:46:01 +02:00
Chris Lord
eab558f3d1 Bug 611315 - Fix handling of rotated ShadowBufferOGL
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling updates.

This fixes that handling by offsetting the updated region by the rotation,
and if that new region crosses texture boundaries, splitting it into
multiple uploads.
2011-08-24 15:10:03 +01:00
Chris Lord
9f3d985c52 Fix drawing of GL Thebes layers with rotation when using tiled textures
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-24 15:09:59 +01:00
Benoit Girard
7ea86c481d Backout changeset 07d34812bdee, b879d413ce2d, 0c59eeb18700 due to android opengl regression on chrome pages; r=backout 2011-08-23 17:12:15 -04:00
Justin Wood
3ef675a7ec Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow
2db91dc2ea Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc 2011-08-20 14:04:24 +12:00
Chris Lord
c785511059 Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.

This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord
0aedc7dacb Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Chris Lord
75809b99c5 Bug 674494 - Uninitialised variable in ThebesLayerBuffer::BeginPaint. r=mattwoodrow 2011-08-18 09:52:48 +12:00
Marco Bonardo
a1c8c3f3a3 Backout changeset 3db901280232, (Bug 666385) to investigate Mac Tdhtml regression. 2011-08-17 22:55:14 +02:00
Benoit Girard
c98196049e Bug 666385 - Fix tiled scrolling on Android; r=roc
--HG--
extra : rebase_source : 8a4660808501e8dfc9c58f7769b6c05db6519e83
2011-08-10 08:47:23 -07:00
Robert O'Callahan
5d0f7c6076 Bug 657401. Ensure that when our double-buffering logic expects layers to clip to their visible regions, we actually do. r=tnikkel
--HG--
extra : rebase_source : 16ea17d5a6a0177a26a3d38ae587290e194234b1
2011-08-12 10:44:50 +12:00
Robert O'Callahan
8453430402 Bug 677095. Compute reasonable destination alpha values with component-alpha blending in D3D10. r=bas
--HG--
extra : rebase_source : b0264c52df9a37334d9524e1fdd1f15e4e4df866
2011-08-12 10:40:39 +12:00
Chris Jones
02362cc047 Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones
9003c2c033 Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-08-09 12:38:26 -07:00
Chris Jones
cf90535cbd Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
df81c875f3 Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
cfdff93df0 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
d5c4f07060 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
e119678c6c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
c55298d9ae Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
12b80c293a Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-08-09 12:38:26 -07:00
Chris Jones
a3317162ef Bug 648484, parts 3, 3.1, and 3.2: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-08-09 12:38:26 -07:00
Chris Jones
8786c55e3f Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-08-09 12:38:26 -07:00
Chris Jones
fe42f83e74 Bug 648484, part 1: Fix some warning spam. r=roc 2011-08-09 12:38:26 -07:00
Florian Haenel
c543f5d68b Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc 2011-08-09 11:38:05 -04:00
Matt Woodrow
343093175d Bug 675073 - Release OpenGL textures with the global context if the creating context has been destroyed. r=joe 2011-08-05 13:13:25 +12:00
Matt Woodrow
6b3e01d5ec Bug 655017 - Let gfxXlibSurface track GLXPixmaps and use this for CanvasLayerOGL. r=karlt, roc 2011-08-05 13:13:25 +12:00
Matt Woodrow
cd05bbfd33 Bug 505115 - Part 7 - Layers support for 3d transforms. r=roc 2011-08-03 15:04:20 +12:00
Marco Bonardo
b818d65b85 Merge mozilla-central and mozilla-inbound 2011-07-29 13:46:15 +02:00
Benoit Jacob
2bc65bec27 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
Jeffrey Gilbert
a50f06d79d Bug 674731 - WebGL/ANGLE interop with D3D layers requests incorrect extension - r=bjacob 2011-07-28 16:37:58 -04:00
Scott Ruff
a1835137c8 Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar 2011-07-27 13:00:17 +02:00
Matthew Gregan
db3428cfec Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe 2011-07-22 15:17:23 +12:00
Matt Woodrow
ba6834dec3 Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 19:32:56 +12:00
Matt Woodrow
071b50617b Backed out changeset 39fef2383893 2011-07-25 13:18:23 +12:00
Matt Woodrow
0b746c54ed Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 12:50:00 +12:00
arno renevier
5388ac92cf Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg 2011-07-21 04:37:31 +02:00
Oleg Romashin
7d3e811adb Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel 2011-07-17 12:07:41 +02:00
Chris Jones
d8c3256765 Merge backout 2011-07-15 11:36:22 -07:00
Chris Jones
24f027292c Back out bug 648484 2011-07-15 11:35:55 -07:00
Chris Jones
d827503aa5 Bug 648484, part E: Hook d3d9 shadow layers up to new system. r=BenWa 2011-07-06 13:29:27 -04:00
Chris Jones
935a393f3a Bug 648484, part C: Forward a shadow-layer transaction after rendering in the D3D10 backend, if remote. r=joedrew
* * *
Unrot bug 648484. r=Bas. To be folded.
2011-07-13 22:43:43 -07:00
Chris Jones
bdfb401e6b Bug 648484, part B: Implement shadowable layer goop for D3D10, just enough to allow sending a window buffer to the compositor. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
cb2ee3417a Bug 648484, part A: Allow D3D10 layers to render directly to a share-able texture. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
8325aff847 Bug 648484, part 9: Make LayerManagerD3D10 a shadow-layer manager and forwarder. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
0a936edcc7 Bug 648484, part 8: Implement a very basic shadow thebes layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
9037e7684c Bug 648484, part 7: Implement a very basic shadow container layer for D3D10, only enough to support the upcoming WindowLayer. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
e77d94694c Bug 648484, part 6: Add code to share D3D10 textures across processes. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
46987600ab Bug 648484, part 4: Log layers transactions in the d3d10 backend. r=Bas 2011-07-13 22:43:43 -07:00
Chris Jones
289ccdf1c6 Bug 648484, part 3 and part 3.1: Allow passing a "backend hint" to GetLayerManager() to request a non-default layer manager backend. Deal with failure to hook up shadow layers. sr=roc 2011-07-13 22:43:43 -07:00
Chris Jones
7e90855ae8 Bug 648484, part 2: Add various helpers, refactor ContainerLayer::SetSpecificAttributes. r=roc 2011-07-13 22:43:43 -07:00
Chris Jones
7a11870b91 Bug 648484, part 1: Fix some warning spam. r=roc 2011-07-13 22:43:43 -07:00
Matt Woodrow
b154d14e64 Bug 670106 - Check the surface type before attempting to create a GLXPixmap. r=joe 2011-07-15 08:45:33 +12:00
Jacek Caban
3cdbb68a2e Bug 670913 - LayerManagerD3D10.h fails to compile on mingw (r=joe) 2011-07-13 17:58:17 +02:00
Benoit Girard
952c2f25af Bug 663259 - Enable Mac Async plugin by default. r=cjones,mattwoodrow
--HG--
extra : rebase_source : 6d397273f10e659a08125b3861e1651a3994aaa0
2011-07-12 10:31:18 -04:00
Robert O'Callahan
26c67a621c Bug 649924. Use image surfaces to implement canvases beyond the texture size limit. r=bas 2011-07-08 22:42:21 +12:00
Florian Haenel
32ba480e5b Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar 2011-07-06 11:00:47 -07:00
Matt Woodrow
dbbef6ee35 Bug 656185 - Part 4 - Upload the entire image for PlanarYCbCrImageD3D10 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:50 +12:00
Matt Woodrow
dd264db48d Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas 2011-07-05 14:52:34 +12:00
Matt Woodrow
89e737996c Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf 2011-07-05 14:52:00 +12:00
Matt Woodrow
7ab3748569 Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-07-05 14:50:38 +12:00
Benoit Girard
9c46ca57c5 Bug 636707 - Check for null MacIOSurfaceImageOGL. r=mattwoodrow 2011-07-04 09:51:37 -04:00
Benoit Girard
dd61f3a2ea Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-04 09:15:05 -04:00
Benoit Girard
069dc7b333 Backout 627489bb6288. 2011-07-01 18:05:54 -04:00
Benoit Girard
c83b82cbd1 Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones 2011-07-01 16:57:15 -04:00
Rafael Ávila de Espíndola
f16f02377c Bug 708051 - Avoid IPC x ipc confusion on case insensitive filesystems. r=joe. 2012-01-03 14:36:00 -05:00
Matt Woodrow
cc66446a05 Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow
31412c006b Bug 656185 - Part 4 - Fix for D3D9. r=Bas 2011-06-27 14:32:42 +12:00
Matt Woodrow
379c7e6f82 Bug 656185 - Part 3 - Fix for D3D10. r=Bas 2011-06-27 14:32:34 +12:00
Matt Woodrow
8aba398b72 Bug 656185 - Part 2 - Handle odd crop offsets correctly with OpenGl. r=derf 2011-06-27 14:32:16 +12:00
Matt Woodrow
9376e72c7e Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-06-27 14:32:06 +12:00
Matt Woodrow
42f3cd0352 Bug 724025 - Correctly flatten transform-style:flat with BasicLayers. r=roc 2012-02-15 22:28:22 +13:00
Matt Woodrow
bf3632ce50 Bug 725209 - Mark TextureImage as valid when self copying, and correctly mark the region needing to be redrawn. r=joe 2012-02-15 22:28:21 +13:00
Robert O'Callahan
1e90444bb6 Bug 708116. Factor out logic for updating the current frame of a video element into a helper object. r=doublec 2012-02-15 17:35:01 +13:00
Jonathan Kew
7661a5ed03 bug 726962 - remove stray instances of PRBool in gfx. r=joe 2012-02-14 16:17:19 +00:00
Oleg Romashin
7786cc851d Bug 725925 - ShadowableThebesLayer does useless extra composite into 1x1 fake surface. r=cjones 2012-02-10 11:22:21 -08:00
Ed Morley
052f82ab5d Backout b43f4d9f38da (bug 725925) for reftest failures 2012-02-10 23:23:16 +00:00
Oleg Romashin
75fdef0db4 Bug 725925 - ShadowableThebesLayer does useless extra composite into 1x1 fake surface. r=cjones
--HG--
extra : rebase_source : 517e8624b3da7f83fbb786c10acb45e02f7b5be9
2012-02-10 11:22:21 -08:00
Ed Morley
8ed69ffe5f Backout 76dcfabe0a2a, d8004eb22252, 86e91202ef51 & f9a5736cd6bc (bug 695845) for build failures on windows 2011-12-19 20:27:59 +00:00
Matt Woodrow
63e3a252af Bug 695845 - Part 4: Move BasicShadowableLayer into ImageLayers.h. r=cjones 2011-12-19 14:49:45 -05:00
Matt Woodrow
a9922d609f Bug 695845 - Part 3: Add Flush() and Disconnect() methods to ImageContainer. r=cjones 2011-12-19 14:49:45 -05:00
Matt Woodrow
9898776457 Bug 695845 - Part 2: Add ShadowImplData. r=cjones 2011-12-19 14:49:45 -05:00
Matt Woodrow
5c7862842a Bug 695845 - Part 1: Add ImplData to ImageContainer. r=roc 2011-12-19 14:49:45 -05:00
Jeff Gilbert
1da9894cfb Bug 711649 - Resolve OGL canvas layer in UpdateSurface - r=mattwoodrow 2011-12-19 11:21:56 -08:00
Bas Schouten
bfb8808747 Bug 651858 - Part 5: Add CanvasLayer code for azure. r=jrmuizel 2011-06-24 19:41:18 +02:00
Bas Schouten
933cae4fbb Bug 651858 - Part 4: Implement API for creating a D3D10 compatible DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Bas Schouten
58d40df2a4 Bug 651858 - Part 3: Add layers API for creating an optimal DrawTarget. r=roc 2011-06-24 19:41:18 +02:00
Jeff Muizelaar
9c940cc534 Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe 2011-06-22 14:53:11 -04:00
Jeff Muizelaar
d2cc193c0b Bug 662649. DrawFPS: Add a comment about why DrawFPS is a little weird. 2011-06-22 14:49:31 -04:00
Jeff Muizelaar
f15d555c8f Bug 662649. DrawFPS: Make sure we use a 32 bit type instead of a 64 bit one. r=joe
This was causing badness on platforms where unsigned long is 64 bits.
2011-06-22 14:46:27 -04:00
Jeff Muizelaar
e70b966d11 Bug 662649. DrawFPS: free leaked buffer. r=joe
glTexImage2D will keep a copy of this data around so we don't have to.
2011-06-22 14:43:52 -04:00
Robert O'Callahan
ae6647d4d2 Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel 2011-06-23 00:11:28 +12:00
Robert O'Callahan
0c48fabd49 Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel
This fixes bug 637597 and probably other bugs.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
7f64e9bccf Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe
These are the last vestiges of Layer-based resolution API.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
0cc6be313b Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Robert O'Callahan
64c5e295e0 Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
0041df680e Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow
Layer-system resolution support is no longer needed.
2011-06-23 00:11:27 +12:00
Robert O'Callahan
2685eb6583 Bug 637852. Part 1: Don't snap BasicThebesLayer effective transforms when we're not retaining layers. r=tnikkel
The ThebesLayer contents are going to be drawn through directly without retaining, so there's no point in snapping.
2011-06-23 00:11:27 +12:00
Oleg Romashin
dea57d8792 Bug 660565 - HTML5 HW accelerated video is slow r=roc
--HG--
extra : rebase_source : 5a46d17c72caf5ec4afd3f59093be803008c61ec
2011-06-16 12:51:05 +02:00
Neil Rashbrook
747f874cd4 Bug 660525 Remove useless uses of PromiseFlatString (prev cset lacked the code changes) r=joedrew! 2011-06-13 19:02:35 -07:00
Masayuki Nakano
e06d6eb819 Bug 663036 part.3 gfx should use mozilla::Preferences r=roc+joe 2011-06-12 11:30:16 +09:00
Oleg Romashin
bcfe656b06 Bug 612335 - Render remote canvas directly into shared surface r=jones.chris.g 2011-06-09 21:17:02 -04:00
Kyle Huey
39d58838ba Fix a spelling mistake on this CLOSED TREE 2011-05-31 09:14:54 -07:00
Oleg Romashin
65a70a8e4c Bug 659768 - HTML5 video does not render anything on Maemo r=mattwoodrow 2011-05-31 09:48:47 +12:00
Mounir Lamouri
53c39f24f1 Merging cedar with mozilla-central. 2011-05-30 12:50:04 +02:00
Robert O'Callahan
a1ebcbf532 Bug 647560. Remove unused MayHaveOverlappingOrTransparentLayers. r=tnikkel 2011-05-30 15:48:34 +12:00
Robert O'Callahan
a537a15852 Bug 647560. Cache temporary backbuffer surfaces. r=karlt 2011-05-30 15:48:29 +12:00
Robert O'Callahan
89fdba6cb9 Bug 647560. Create ApplyDoubleBuffering to recursively walk layer tree and implement double-buffering by setting mUseIntermediateSurface on ContainerLayers where necessary. r=tnikkel
The idea here is to do double-buffering just by setting mUseIntermediateSurface on ContainerLayers when needed. When
we need to double-buffer compositing of a layer tree, ApplyDoubleBuffering examines the root container layer. If the
child layers don't overlap and together cover the window, we don't need to double-buffer in that container, instead
we can double-buffer each child layer separately --- so we recursively call ApplyDoubleBuffering on the child layers.
When a container has children that overlap or that don't cover the container's visible rect (the latter case
probably can't happen in practice), we force it to have an intermediate surface.

This change fixes this bug because in normal browser windows the Web content layer double-buffers
2011-05-30 15:48:23 +12:00