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0aedc7dacb
Drawing of rotated buffers relies on texture-wrapping, but in the case of tiled textures, this would cause each individual tile to wrap instead of wrapping the compound texture. Add a special case for tiled textures that manually does the wrapping. |
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.. | ||
basic | ||
d3d9 | ||
d3d10 | ||
ipc | ||
opengl | ||
ImageLayers.h | ||
Layers.cpp | ||
Layers.h | ||
Makefile.in | ||
ReadbackLayer.h | ||
ReadbackProcessor.cpp | ||
ReadbackProcessor.h | ||
ThebesLayerBuffer.cpp | ||
ThebesLayerBuffer.h |