gecko/gfx/layers
Benoit Jacob 2bc65bec27 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel
This limits the length of uniform and attrib identifiers to 4095 characters, to steer clear GL implementation bugs with too long identifiers. The 4095 is totally arbitrary, all we know is that crashes happen after 2^22 chars.
2011-07-28 17:12:31 -04:00
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basic Bug 649525 - WebGL layer compositing through the BasicCanvasLayer is very slow (desktop version). r=jmuizelaar 2011-07-27 13:00:17 +02:00
d3d9 Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg 2011-07-21 04:37:31 +02:00
d3d10 Bug 674042 - WebGL: crash in getUniformLocation with too long uniform identifiers - r=jrmuizel 2011-07-28 17:12:31 -04:00
ipc Back out bug 648484 2011-07-15 11:35:55 -07:00
opengl Bug 671986 - ImageLayerOGL does not apply offset/transform for layer r=jrmuizel 2011-07-17 12:07:41 +02:00
ImageLayers.h Bug 656185 - Part 2 - Upload the entire image for PlanarYCbCrImageOGL to a texture and clip using texture coordinates. r=derf 2011-07-05 14:52:00 +12:00
Layers.cpp Bug 670573 - Add glTex(Sub)Image2D wrappers that correctly handle stride and alignment. r=derf 2011-07-25 19:32:56 +12:00
Layers.h Back out bug 648484 2011-07-15 11:35:55 -07:00
Makefile.in Back out bug 648484 2011-07-15 11:35:55 -07:00
ReadbackLayer.h
ReadbackProcessor.cpp
ReadbackProcessor.h
ThebesLayerBuffer.cpp Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow 2011-06-23 00:11:28 +12:00
ThebesLayerBuffer.h Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow 2011-06-23 00:11:28 +12:00