gecko/gfx/layers
2011-06-22 14:53:11 -04:00
..
basic Bug 637852. Part 18: Support computing the "residual transform" for a ThebesLayer --- the difference between its snapped transform and the ideal transform --- and use it to align ThebesLayer drawing for transforms that aren't changing. r=tnikkel 2011-06-23 00:11:28 +12:00
d3d9 Bug 637852. Part 8: Remove resolution support from D3D9 layers. r=mattwoodrow 2011-06-23 00:11:27 +12:00
d3d10 Bug 637852. Part 7: Remove resolution support from D3D10 layers. r=mattwoodrow 2011-06-23 00:11:27 +12:00
ipc Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow 2011-06-23 00:11:28 +12:00
opengl Bug 662649. DrawFPS: Make the conversion loop easier to follow. r=joe 2011-06-22 14:53:11 -04:00
ImageLayers.h Bug 649417 - Part 2 - Add a YUV option to SharedImage and use it to share YUV data across processes. r=cjones,joe 2011-04-21 16:38:39 +12:00
Layers.cpp Bug 637852. Part 10: Remove mX/YResolution from ThebesLayer. r=joe 2011-06-23 00:11:28 +12:00
Layers.h Bug 637852. Part 26: Ensure that FrameMetrics coordinates are correctly stored as layer coordinates. r=tnikkel 2011-06-23 00:11:28 +12:00
Makefile.in Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg 2011-04-02 19:14:00 -07:00
ReadbackLayer.h Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
ReadbackProcessor.cpp Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
ReadbackProcessor.h Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones 2011-02-16 16:43:30 -06:00
ThebesLayerBuffer.cpp Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow 2011-06-23 00:11:28 +12:00
ThebesLayerBuffer.h Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow 2011-06-23 00:11:28 +12:00