Commit Graph

1256 Commits

Author SHA1 Message Date
Lilaa3
7c32cf8b63 Dynamic collision fixes + actual OR_LONG (#648)
* Dynamic collision fixes + actual OR_LONG

Dynamic collision will now check Mario´s vertical distance seperately, this is done to implement a check for when mario is above an object, in which case the collision distance is expanded by 2000 units to avoid shadows not appearing.
Or long works correctly now, replaces the behaviour command NOP_1.

* Micro optimzation

Avoids sqrtf by using the squared lateral distance and squaring the the collision distance for the comparison.

* Requested changes

* minor change

* Re ordering

* How
2023-06-29 17:25:54 -05:00
Gregory Heskett
4dc17a32a2 Slice BETTER_REVERB memory requirements in half (#649)
which also improves performance by almost 10%
2023-06-29 10:09:32 -04:00
Gregory Heskett
37787dffc9 Add SET_ECHO level script command + minor BETTER_REVERB refactoring (#591)
* Add SET_ECHO level script command + minor BETTER_REVERB refactoring

* Add Puppyprint debug page for trying out different BETTER_REVERB presets and configurations

Also fix a missing Puppyprint enum that was causing issues

* Modify Puppyprint BETTER_REVERB page + other minor improvements

* Swap order of RSP commands to allow reverb downsampling to sound more similar to that of without downsampling
2023-06-28 15:15:38 -04:00
someone2639
e2cf2d5119 IPL3 documentation; undefined_syms.txt finally deleted (#545)
* yeet undefined_syms; IPL3 documentation; theoretical addition of checksum skip and initial DMA length/location change

* another comment about how to set dma len

* comment is now correct in ultratypes

* do the rename

* remove insinuations that ipl3 can be modified

---------

Co-authored-by: someone2639 <someone2639@gmail.com>
2023-06-26 12:35:52 -05:00
someone2639
1eba347c07 replace abs with c macro; replace round with asm extern function (#647)
Co-authored-by: someone2639 <someone2639@gmail.com>
2023-06-25 23:57:21 -04:00
someone2639
13b8339560 pack including static symbols using 'nm' (#646)
Co-authored-by: someone2639 <someone2639@gmail.com>
2023-06-25 23:56:43 -04:00
someone2639
823101164d import new flips + flags (#645)
Co-authored-by: someone2639 <someone2639@gmail.com>
2023-06-25 23:12:04 -04:00
Lilaa3
16e55ad952 Culling improvements + GRAPH_RENDER_INVISIBLE check change (#590)
* Culling improvements + earlier GRAPH_RENDER_INVISIBLE check

GRAPH_RENDER_INVISIBLE is now checked during geo_process_object before any uncessesary transformation is applied to
the object, translation is still calculated for sound even if the object is invisible.
Half fov is now computed during geo_process_perspective.
Vertical culling has been added (only when bellow the screen to prevent shadow´s being culled).
Emulators have basically infinite culling aspect ratio to prevent early culling with widescreen viewport hacks.
Default culling radius is now a define.
This was written by both me and Kaze Emanuar, he provided the suggestion to use absf and informed me of
integer division being remarkably slow (although it´s only used once during geo_process_perspective).

* Badly placed new line (major fix)

* integer

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* parenthesis

doesn´t affect order of operation, just for code quality

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* uncessary whitespace

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2023-06-23 10:06:24 -05:00
Gregory Heskett
73fad6195d Bugfix: fix profiler freeze (hopefully) (#640) 2023-06-20 20:24:20 -05:00
someone2639
8240262c07 Update S2DEX Text Engine to latest version; fix build issues (#532)
Now its just part of HackerSM64 entirely, and HackerSM64 will be the source of all changes (as long as said changes can reasonably apply to homebrew games)
2023-06-17 16:51:03 -04:00
Reonu
fffebd1065 add death on exit course define (#564)
if the define is enabled, exiting course is the same as dying (warps to failure warp node)
2023-06-16 20:57:33 -04:00
Gregory Heskett
7f08d3d963 Revert floor sorting optimizations (#639)
They cause some weird collision bugs, and are thus not worth keeping until properly investigated.
2023-06-13 12:57:33 -04:00
Fazana
5764ae0ece Puppy Camera for 2.1 (#554) 2023-06-09 11:13:57 -04:00
CowQuack
4c9a91c2be Improved the extended inst names and added missing (#634)
* Improved the extended inst names and added missing

* Added percussion loop and renamed cowbell
2023-06-07 15:56:56 -04:00
Gregory Heskett
8f6fde697f Disable Stereo Headset Effects and stub out all known code references via define (#633)
* Disable stereoheadseteffects and stub out all known code references via define

By effect this also completely removes Headset sound options from the game config, as it serves no purpose whatsoever compared to stereo.
Because it's stubbed out everywhere rather than only the necessary locations to prevent it, this should boost audio runtime slightly for everything, not just the stuff that actively used it.

* Rename DISABLE_HEADSET_STEREO_EFFECTS to ENABLE_HEADSET_STEREO_EFFECTS

* Reorganize and reduce audio Note struct

* Add performance to define description

* Rename ENABLE_HEADSET_STEREO_EFFECTS to ENABLE_STEREO_HEADSET_EFFECTS
2023-06-07 13:58:59 -04:00
CowQuack
0c7f44a51a Merge pull request #629 from HackerN64/develop/2.1.0-red-coin-count-increase
Develop/2.1.0 red coin count increase
2023-06-07 12:42:09 -04:00
CowQuack
91af40e72a Update src/game/behaviors/red_coin.inc.c
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2023-06-07 12:26:27 -04:00
CowQuack
7cdb0764a5 le comment
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2023-06-07 12:24:20 -04:00
Fazana
57f7338e6a Change puppyprint log function calls to defines (#632) 2023-06-07 07:58:22 -04:00
Gregory Heskett
42cf450ba8 Increase size/configurability of volume ramping tables (#623)
Vanilla's ramping table sounds absolutely horrendous, most noticeably when it comes to slow volume fade-ins/outs. By default, precision has been increased by 4x vanilla US, which overall has an insignificant impact on performance. This is still half as precise as EU's volume ramping table, that's about the point where additional memory and performance aspects are impacted more significantly.
2023-06-07 06:46:25 -04:00
Gregory Heskett
50b023ef21 Allow envelopes with delay values of 0 on init (#625)
This allows sounds to start instantly without any fade-in. Using new soundbanks with delay values of 0 will not compile with base decomp, but old decomp-compliant soundbanks will work with this commit.
2023-06-07 06:46:12 -04:00
mineqwerty
3fc7b50488 Readme red coin star clarity 2023-06-05 19:33:04 -04:00
mineqwerty
d1c56b60a3 fixed spawning bug with level red coin stars 2023-06-05 18:28:13 -04:00
CowQuack
dde6e7da1a condition that forces level reload on exit course (#630)
* condition that forces level reload on exit course

* Changed exit course to use a specific warp flag
2023-06-05 17:26:28 -05:00
Gregory Heskett
81c0a8ae61 Improve BETTER_REVERB runtime by about 15-20% overall (#619)
Refactored everything to be more memory efficient and execute fewer function calls than prior

Also accidentally discovered a significant bug with the audio modes always being forced to stereo so this is definitely 2.1 scope lmao
2023-06-05 17:09:03 -05:00