You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
add death on exit course define (#564)
if the define is enabled, exiting course is the same as dying (warps to failure warp node)
This commit is contained in:
@@ -17,7 +17,13 @@
|
||||
#define EXIT_COURSE_WHILE_MOVING
|
||||
|
||||
/**
|
||||
* Decides which level, area and warp ID the "Exit Course" option takes you to (has no effect if you disable Exit Course).
|
||||
* Decides whether to treat exiting course as if the player had died.
|
||||
* If enabled, the player will get warped to the failure warp node when selecting EXIT COURSE. (Has no effect if you disable Exit Course)
|
||||
*/
|
||||
// #define DEATH_ON_EXIT_COURSE
|
||||
|
||||
/**
|
||||
* Decides which level, area and warp ID the "Exit Course" option takes you to (has no effect if you disable Exit Course or enable DEATH_ON_EXIT_COURSE).
|
||||
* Ensure that the warp exists, or else the game will crash.
|
||||
*/
|
||||
#define EXIT_COURSE_LEVEL LEVEL_CASTLE
|
||||
|
||||
@@ -1069,9 +1069,16 @@ s32 play_mode_paused(void) {
|
||||
if (gDebugLevelSelect) {
|
||||
fade_into_special_warp(WARP_SPECIAL_LEVEL_SELECT, 1);
|
||||
} else {
|
||||
#ifdef DEATH_ON_EXIT_COURSE
|
||||
raise_background_noise(1);
|
||||
gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN;
|
||||
set_play_mode(PLAY_MODE_NORMAL);
|
||||
level_trigger_warp(gMarioState, WARP_OP_DEATH);
|
||||
#else
|
||||
initiate_warp(EXIT_COURSE_LEVEL, EXIT_COURSE_AREA, EXIT_COURSE_NODE, WARP_FLAG_EXIT_COURSE);
|
||||
fade_into_special_warp(WARP_SPECIAL_NONE, 0);
|
||||
gSavedCourseNum = COURSE_NONE;
|
||||
#endif
|
||||
}
|
||||
|
||||
gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN;
|
||||
|
||||
Reference in New Issue
Block a user