Commit Graph

308 Commits

Author SHA1 Message Date
Gregory Heskett
37787dffc9 Add SET_ECHO level script command + minor BETTER_REVERB refactoring (#591)
* Add SET_ECHO level script command + minor BETTER_REVERB refactoring

* Add Puppyprint debug page for trying out different BETTER_REVERB presets and configurations

Also fix a missing Puppyprint enum that was causing issues

* Modify Puppyprint BETTER_REVERB page + other minor improvements

* Swap order of RSP commands to allow reverb downsampling to sound more similar to that of without downsampling
2023-06-28 15:15:38 -04:00
someone2639
e2cf2d5119 IPL3 documentation; undefined_syms.txt finally deleted (#545)
* yeet undefined_syms; IPL3 documentation; theoretical addition of checksum skip and initial DMA length/location change

* another comment about how to set dma len

* comment is now correct in ultratypes

* do the rename

* remove insinuations that ipl3 can be modified

---------

Co-authored-by: someone2639 <someone2639@gmail.com>
2023-06-26 12:35:52 -05:00
Lilaa3
16e55ad952 Culling improvements + GRAPH_RENDER_INVISIBLE check change (#590)
* Culling improvements + earlier GRAPH_RENDER_INVISIBLE check

GRAPH_RENDER_INVISIBLE is now checked during geo_process_object before any uncessesary transformation is applied to
the object, translation is still calculated for sound even if the object is invisible.
Half fov is now computed during geo_process_perspective.
Vertical culling has been added (only when bellow the screen to prevent shadow´s being culled).
Emulators have basically infinite culling aspect ratio to prevent early culling with widescreen viewport hacks.
Default culling radius is now a define.
This was written by both me and Kaze Emanuar, he provided the suggestion to use absf and informed me of
integer division being remarkably slow (although it´s only used once during geo_process_perspective).

* Badly placed new line (major fix)

* integer

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* parenthesis

doesn´t affect order of operation, just for code quality

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* uncessary whitespace

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2023-06-23 10:06:24 -05:00
Reonu
fffebd1065 add death on exit course define (#564)
if the define is enabled, exiting course is the same as dying (warps to failure warp node)
2023-06-16 20:57:33 -04:00
Fazana
5764ae0ece Puppy Camera for 2.1 (#554) 2023-06-09 11:13:57 -04:00
Gregory Heskett
8f6fde697f Disable Stereo Headset Effects and stub out all known code references via define (#633)
* Disable stereoheadseteffects and stub out all known code references via define

By effect this also completely removes Headset sound options from the game config, as it serves no purpose whatsoever compared to stereo.
Because it's stubbed out everywhere rather than only the necessary locations to prevent it, this should boost audio runtime slightly for everything, not just the stuff that actively used it.

* Rename DISABLE_HEADSET_STEREO_EFFECTS to ENABLE_HEADSET_STEREO_EFFECTS

* Reorganize and reduce audio Note struct

* Add performance to define description

* Rename ENABLE_HEADSET_STEREO_EFFECTS to ENABLE_STEREO_HEADSET_EFFECTS
2023-06-07 13:58:59 -04:00
CowQuack
0c7f44a51a Merge pull request #629 from HackerN64/develop/2.1.0-red-coin-count-increase
Develop/2.1.0 red coin count increase
2023-06-07 12:42:09 -04:00
Gregory Heskett
50b023ef21 Allow envelopes with delay values of 0 on init (#625)
This allows sounds to start instantly without any fade-in. Using new soundbanks with delay values of 0 will not compile with base decomp, but old decomp-compliant soundbanks will work with this commit.
2023-06-07 06:46:12 -04:00
mineqwerty
daf53f85aa fixed nitpicks and dialog trigger number 2023-06-05 10:59:44 -04:00
mineqwerty
62772067d5 added support for up to 99 red coins in an area 2023-06-04 21:19:51 -04:00
Gregory Heskett
6317475853 Bugfix (Kind of): Fix incorrect comments for the sound IDs defined in sounds.h (#609)
Not ultra important for decomp but otherwise makes binary hacking a massive pain when referencing sounds here
2023-04-19 17:03:49 -04:00
Arceveti
51fb2d9e93 Make only shells from boxes despawn + cleanup exclamation_box.inc.c (#604)
Fixes #583 and cleans up exclamation_box.inc.c so that it doesn't loop through the entire contents list
2023-03-17 12:07:04 -04:00
thecozies
c09103d456 Invert skip room proc obj (#605)
* Invert functionality of obj room proc to be opt-in

* Fixed comment for enabling profiler
2023-03-15 10:49:07 -04:00
Fazana
17498e081d 2.1.0 Puppyprint Changes (#362)
* Puppyprint text size

* Update puppyprint.c

* Revert broken render_multi_image changes

* revert multi image tweak

parallel momento

* Update puppyprint debug colors to work with new hexadecimal system

* Puppyprint color reversion to currEnv + some bugfixes

* Remove a pointless color array

* Add forgotten comment

* i can type yes definitely

* Fix some puppyprint formatting edge cases

* Missed one last puppyprint edge case

* Additional strLen check

* Variable length fix + command ignoring strlen

* type changes

* Update puppyprint.c

* Box clamping

* Revamped profiling, fixed right alignment

* Update puppycam2.c

* Deferred printing

* Update puppyprint.c

* Fixed negatives being stupid

* Puppyprint Memory view rework

* Update level_script.c

* tweaks

* Fix new line spacing with different scales

also small bit of optimisation

* Spacing fixes

* Lightweight text option

* puppyprint debug now using light text where applicable

* Update puppyprint.c

* Update puppyprint.c

* level select menu

* merge profilers into one WIP

* Fully ascii compliant

* Finishing touches hopefully

* Update puppyprint.c

* new font

* vanilla font

* o

* Update hud.c

* last kerning fixes

* Requested changes

* requested changes

* fix the j

* requested changes

* change ur clothes

* Update surface_collision.c

* requested changes

* Update puppyprint.h

* Update camera.c

* .

* Update puppyprint.c

* Update puppyprint.c

* Update puppyprint.c

* fix J

* font

* font system rework

* ia4 outline font

* pain

* fix deferred printing

* fix format change

* Add audio profiling to Puppyprint Debug

* Optimize audio profiling substantially

* Minor audio optimizations

* requested changes

* oops accidentally commited 6 lmfao

* Update game_init.c

* Update puppyprint.c

* Update puppyprint.c

* Improve Puppyprint deferred prints

This is safer, more readable, and more runtime efficient all in the same package

* change return type

* fix building with profiler only

* Update profiling.c

* fix upscaled texture rectangles from multi image

---------

Co-authored-by: gheskett <gheskett@gmail.com>
2023-03-12 12:29:08 -04:00
Gregory Heskett
4c67e48456 Add define for wiping save data if existing save data from vanilla or another hack exists (#579) 2023-03-06 20:53:08 -05:00
axollyon
be753ae220 Small improvements to object loading within rooms (#580)
* Small improvements to object loading within rooms
* Only check if Mario is in the same room as the object once
* Implement object render distance within rooms (from thecozies)

* Remove sLevelsWithRooms (also from thecozies)
Honestly surprised this wasn't already in Hacker

* Remove comment for sLevelsWithRooms in config_game

* Make compatible with the painting objects PR
Move room detection to get_room_at_pos (from Arceveti)

* address enum comment
2023-03-06 20:49:39 -05:00
Arceveti
337dac828f Update macros.h + allow ALIGN macros to be used anywhere (#574)
* Update macros.h + allow ALIGN macros to be used anywhere

* Fix wrong alignment in synthesis_sh.c

* Revert bitmask in VIRTUAL_TO_PHYSICAL macro
2023-01-31 15:50:19 -05:00
Gregory Heskett
7fdb5af8fd Add support for preset options to be used with BETTER_REVERB (#508)
* Bugfix: BETTER_REVERB starts before buffers are ready

* Add support for preset options to be used with BETTER_REVERB

* Some BETTER_REVERB cleanup

* The funny whoops

* Address suggested level script change

* Bugfix: useReverb crashes when disabled

* Allow window size override for vanilla-esque BETTER_REVERB presets

* Remove unnecessary downsampling limit check

* Fix up a few things + some slight reformatting

* Add light documentation to the BETTER_REVERB parameters

* Adjust BETTER_REVERB preset types to make more sense

* Reset BETTER_REVERB data buffer to be unallocated when not in use

* Properly disable BETTER_REVERB when disabling all reverb processing

* Remove an unnecessary BETTER_REVERB ifdef

* Remove D_80332108

* Revise BETTER_REVERB config description
2023-01-24 09:22:49 -05:00
Reonu
683ac0b2bf Added (emu-only) RCVI hack. (#425)
* Added emu-only RCVI hack

* newline moment

* Changed the value to *20

hi arthur

* RCVI hack compiler warning

* Revise BETTER_REVERB comments to better reflect RCVI hack's existence

* Fix potentially confusing comment

* More BETTER_REVERB typos :peterVOID:

* Address requested PR changes for RCVI Hack

Co-authored-by: gheskett <gheskett@gmail.com>
2023-01-20 09:36:19 -05:00
Arceveti
7551748a35 Remove GRAPH_NODE_TYPE_FUNCTIONAL define & restore functionality using an alternative method. (#557)
Fixes Mirror Mario and similar things.
2023-01-20 00:59:18 -05:00
Arceveti
8043823cce Merge master/2.0.8 into 2.1.0 (#551)
* Imminent fixes for bugs found on master branch (#512)

* The vanilla level checks define for Yoshi is inverted, causing him to require 120 stars when it is off and appear at 0 stars when it's on

*  The downwarp fix results in Mario levitating in midair when grabbing Bowser midair. While downwarps should still be fixed, the change should be reverted immediately until a better fix is made.

*  Some checks of Mario's floor class were using the wrong defines, which can lead to unexpected behavior in the event anyone wants to reorder surface types. By default the SURFACE_CLASS_SLIPPERY and SURFACE_SLIPPERY defines have the same value, which is why this mistake is hard to notice.

*  The firsty frames define was implemented poorly, not allowing for vanilla firsty behavior no matter what the values were set to. This has been reverted, while avoiding the UB in the original vanilla code.

*  Removed the ledge grab changes that fix QSLGs and change the false ledgegrab define since Arceveti wanted to in his PR

* Update version to 2.0.4 (#515)

* HackerSM64 2.0.5 (#517)

* Bugfix: race condition with accessing cleared audio memory pools

* Bugfix: skyboxes access tiles out of range when looking straight down (#518)

* Vscode fixes (#516)

* Revert s32 angles and remove Angle typedef usage (#529)

* Fix some surface shadowing (#531)

* Delete rtc.h

* Remove `wait_for_audio_frames()`

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>

* Update VERSION.txt (#534)

* HackerSM64 2.0.6 (#539)

* revert random_u16 to be a u16 (#538)

* Added safety gcc math flags (#537)

* removed useless compilation flags that could cause performance loss

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>

* Update VERSION.txt

HackerSM64 2.0.6

* Add GCC opt flag to suppress warnings

* v2.0.7

* 2.0.8 (fix more compiler warnings) (#543)

* fix Waddress in mario_step.c

* fix Winfinite-recursion in unused dynlist_proc function

* in fact remove the offending function entirely

* fix warnings in RNC decompress functions

* update version

* fix version in VERSION.txt

premature on my part, will update it to 2.0.10 next time

Co-authored-by: someone2639 <someone2639@gmail.com>

Co-authored-by: arthurtilly <32559225+arthurtilly@users.noreply.github.com>
Co-authored-by: axollyon <20480418+axollyon@users.noreply.github.com>
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: someone2639 <someone2639@users.noreply.github.com>
Co-authored-by: someone2639 <someone2639@gmail.com>
2022-12-12 14:40:55 -05:00
Arceveti
f04a3ab624 Make JRB mist and DDD objects act-specific. (#393)
* Add JRB_ACT_SPECIFIC_MIST and DDD_ACT_SPECIFIC_OBJECTS

* Disable the act-specific defines by default

* Make act-specific objects/mist non-optional

* Update JRB mist comment

* Act-specific whirlpools + fix act 6 objects

* Initialize gCurrActNum + revert formatting change

* Use -1 for ALL_ACTS

* Revert ALL_ACTS line
2022-12-10 15:25:53 -05:00
Arceveti
1098ea95ea Merge master/2.0.5 into 2.1.0 (#536)
* Imminent fixes for bugs found on master branch (#512)

* The vanilla level checks define for Yoshi is inverted, causing him to require 120 stars when it is off and appear at 0 stars when it's on

*  The downwarp fix results in Mario levitating in midair when grabbing Bowser midair. While downwarps should still be fixed, the change should be reverted immediately until a better fix is made.

*  Some checks of Mario's floor class were using the wrong defines, which can lead to unexpected behavior in the event anyone wants to reorder surface types. By default the SURFACE_CLASS_SLIPPERY and SURFACE_SLIPPERY defines have the same value, which is why this mistake is hard to notice.

*  The firsty frames define was implemented poorly, not allowing for vanilla firsty behavior no matter what the values were set to. This has been reverted, while avoiding the UB in the original vanilla code.

*  Removed the ledge grab changes that fix QSLGs and change the false ledgegrab define since Arceveti wanted to in his PR

* Update version to 2.0.4 (#515)

* HackerSM64 2.0.5 (#517)

* Bugfix: race condition with accessing cleared audio memory pools

* Bugfix: skyboxes access tiles out of range when looking straight down (#518)

* Vscode fixes (#516)

* Revert s32 angles and remove Angle typedef usage (#529)

* Fix some surface shadowing (#531)

* Delete rtc.h

* Remove `wait_for_audio_frames()`

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>

* Update VERSION.txt (#534)

Co-authored-by: arthurtilly <32559225+arthurtilly@users.noreply.github.com>
Co-authored-by: axollyon <20480418+axollyon@users.noreply.github.com>
Co-authored-by: Gregory Heskett <gheskett@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
2022-11-28 15:06:34 -05:00
Reonu
86841a3385 Add super slippery surface type (#422)
* Added super slippery surface·

* fix requested changes

* add comment for forcing mario to belly slide

* hi arthur

* society

* adress nitpick

Co-authored-by: aglab2 <aglab3@gmail.com>
2022-11-08 17:08:45 +01:00
Gregory Heskett
12b91fe73c Disable DISABLE_ALL (#528)
Because literally who is gonna make a hack without ever using any debug features?
2022-11-03 08:54:04 +01:00