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Add support for preset options to be used with BETTER_REVERB (#508)
* Bugfix: BETTER_REVERB starts before buffers are ready * Add support for preset options to be used with BETTER_REVERB * Some BETTER_REVERB cleanup * The funny whoops * Address suggested level script change * Bugfix: useReverb crashes when disabled * Allow window size override for vanilla-esque BETTER_REVERB presets * Remove unnecessary downsampling limit check * Fix up a few things + some slight reformatting * Add light documentation to the BETTER_REVERB parameters * Adjust BETTER_REVERB preset types to make more sense * Reset BETTER_REVERB data buffer to be unallocated when not in use * Properly disable BETTER_REVERB when disabling all reverb processing * Remove an unnecessary BETTER_REVERB ifdef * Remove D_80332108 * Revise BETTER_REVERB config description
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@@ -38,6 +38,6 @@
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/**
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* Uses a much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general.
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* Reverb parameters can be configured in audio/synthesis.c to meet desired aesthetic/performance needs. Currently US/JP only. Hurts emulator and console performance.
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* Reverb presets can be configured in audio/data.c to meet desired aesthetic/performance needs. More detailed usage info can also be found on the HackerSM64 Wiki page.
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*/
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// #define BETTER_REVERB
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@@ -420,12 +420,30 @@ enum GoddardScene {
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#define GAMMA(enabled) \
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CMD_BBBB(LEVEL_CMD_SET_GAMMA, 0x04, enabled, 0x00)
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#define SET_BACKGROUND_MUSIC(settingsPreset, seq) \
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#ifdef BETTER_REVERB
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#define SET_BACKGROUND_MUSIC_WITH_REVERB(settingsPreset, seq, reverbPresetConsole, reverbPresetEmulator) \
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CMD_BBH(LEVEL_CMD_SET_MUSIC, 0x08, settingsPreset), \
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CMD_HH(seq, 0x0000)
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CMD_BBH(reverbPresetConsole, reverbPresetEmulator, seq)
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#define SET_MENU_MUSIC_WITH_REVERB(seq, reverbPresetConsole, reverbPresetEmulator) \
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CMD_BBH(LEVEL_CMD_SET_MENU_MUSIC, 0x08, seq), \
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CMD_BBH(reverbPresetConsole, reverbPresetEmulator, 0x0000)
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#else
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// Functionally identical to calling SET_BACKGROUND_MUSIC if BETTER_REVERB is disabled
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#define SET_BACKGROUND_MUSIC_WITH_REVERB(settingsPreset, seq, reverbPresetConsole, reverbPresetEmulator) \
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CMD_BBH(LEVEL_CMD_SET_MUSIC, 0x08, settingsPreset), \
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CMD_HH(0x0000, seq)
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// Functionally identical to calling SET_MENU_MUSIC if BETTER_REVERB is disabled
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#define SET_MENU_MUSIC_WITH_REVERB(seq, reverbPresetConsole, reverbPresetEmulator) \
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CMD_BBH(LEVEL_CMD_SET_MENU_MUSIC, 0x04, seq)
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#endif
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#define SET_BACKGROUND_MUSIC(settingsPreset, seq) \
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SET_BACKGROUND_MUSIC_WITH_REVERB(settingsPreset, seq, 0x00, 0x00)
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#define SET_MENU_MUSIC(seq) \
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CMD_BBH(LEVEL_CMD_SET_MENU_MUSIC, 0x04, seq)
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SET_MENU_MUSIC_WITH_REVERB(seq, 0x00, 0x00)
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#define STOP_MUSIC(fadeOutTime) \
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CMD_BBH(LEVEL_CMD_FADEOUT_MUSIC, 0x04, fadeOutTime)
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