.. |
breeding
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
battle_start.asm
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
billspc.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
buena_phone_scripts.asm
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Macro update, roam mon annotations
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2015-07-25 19:02:36 -04:00 |
card_flip.asm
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
clock_reset.asm
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
color.asm
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sprite engine; tileset constants
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2015-11-13 00:49:27 -05:00 |
credits_crystal.asm
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
credits.asm
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
diploma.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
dummy_game.asm
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
engine_flags.asm
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sprite engine; tileset constants
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2015-11-13 00:49:27 -05:00 |
events_2.asm
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More map object, swap StandingTile and NextTile
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2015-11-14 23:02:38 -05:00 |
events_3.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
events_crystal.asm
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Recombine the event engine objects.
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2014-12-29 08:08:03 -08:00 |
events.asm
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Fix some movement macro/function names
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2015-11-15 21:28:15 -05:00 |
evolution_animation.asm
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
facings.asm
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Fix some movement macro/function names
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2015-11-15 21:28:15 -05:00 |
flypoints.asm
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
fruit_trees.asm
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give/takeitem *, 1: the 1 is optional
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2015-11-04 20:20:14 -05:00 |
healmachineanim.asm
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
landmarks.asm
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Move some gfx files around, also clock reset fn
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2015-11-10 11:05:26 -05:00 |
link.asm
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
map_objects.asm
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
map_setup.asm
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More map object work
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2015-11-14 14:41:47 -05:00 |
map_triggers.asm
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Fix errors in global substitution
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2015-11-03 07:11:32 -05:00 |
mart.asm
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Creation of constants for OBJECT_09 indices
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2015-11-13 18:59:49 -05:00 |
menu.asm
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
more_phone_scripts.asm
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About time I got to these functions
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2015-10-24 10:39:52 -04:00 |
movement.asm
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
namingscreen.asm
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
overworld.asm
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More map object, swap StandingTile and NextTile
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2015-11-14 23:02:38 -05:00 |
pack.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
party_menu.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
phone_scripts.asm
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More battle core labels
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2015-11-08 13:27:26 -05:00 |
phone.asm
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
pokedex.asm
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sprite engine; tileset constants
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2015-11-13 00:49:27 -05:00 |
predef.asm
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AI and player items, withdraw/deposit
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2015-11-08 10:59:28 -05:00 |
radio2.asm
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
radio.asm
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enum macros/move_anim.asm, resolve battle/anims.asm function labels
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2015-11-10 16:53:37 -05:00 |
save.asm
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
scripting.asm
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Movement constants, script stack
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2015-11-16 11:53:26 -05:00 |
selectmenu.asm
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |
slot_machine.asm
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SpriteAnim
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2015-11-13 10:48:49 -05:00 |
spawn_points.asm
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Replaced GROUP_, MAP_ references with the map macro
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2015-07-23 12:59:19 -04:00 |
specials.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
sprites.asm
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Creation of constants for OBJECT_09 indices
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2015-11-13 18:59:49 -05:00 |
startmenu.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
std_scripts.asm
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More splits; map setup labels
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2015-11-11 23:38:57 -05:00 |
time.asm
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About time I got to these functions
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2015-10-24 10:39:52 -04:00 |
timeofdaypals.asm
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
title.asm
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Map header labels, tileset constants
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2015-11-12 11:10:19 -05:00 |
tmhm.asm
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Further split bank 4
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2015-11-11 16:15:06 -05:00 |