pokecrystal-board/engine
2015-11-15 14:59:38 -05:00
..
breeding SpriteAnim 2015-11-13 10:48:49 -05:00
battle_start.asm Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
billspc.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
buena_phone_scripts.asm Macro update, roam mon annotations 2015-07-25 19:02:36 -04:00
card_flip.asm Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
clock_reset.asm Further split bank 4 2015-11-11 16:15:06 -05:00
color.asm sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
credits_crystal.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
credits.asm Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
diploma.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
dummy_game.asm SpriteAnim 2015-11-13 10:48:49 -05:00
engine_flags.asm sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
events_2.asm More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
events_3.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
events_crystal.asm Recombine the event engine objects. 2014-12-29 08:08:03 -08:00
events.asm Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
evolution_animation.asm SpriteAnim 2015-11-13 10:48:49 -05:00
facings.asm More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
flypoints.asm SpriteAnim 2015-11-13 10:48:49 -05:00
fruit_trees.asm give/takeitem *, 1: the 1 is optional 2015-11-04 20:20:14 -05:00
healmachineanim.asm Further split bank 4 2015-11-11 16:15:06 -05:00
landmarks.asm Move some gfx files around, also clock reset fn 2015-11-10 11:05:26 -05:00
link.asm SpriteAnim 2015-11-13 10:48:49 -05:00
map_objects.asm Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
map_setup.asm More map object work 2015-11-14 14:41:47 -05:00
map_triggers.asm Fix errors in global substitution 2015-11-03 07:11:32 -05:00
mart.asm Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
menu.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
more_phone_scripts.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
movement.asm Backup prior to global introduction of PERSONTYPE constants 2015-11-15 14:59:38 -05:00
namingscreen.asm SpriteAnim 2015-11-13 10:48:49 -05:00
overworld.asm More map object, swap StandingTile and NextTile 2015-11-14 23:02:38 -05:00
pack.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
party_menu.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
phone_scripts.asm More battle core labels 2015-11-08 13:27:26 -05:00
phone.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
pokedex.asm sprite engine; tileset constants 2015-11-13 00:49:27 -05:00
predef.asm AI and player items, withdraw/deposit 2015-11-08 10:59:28 -05:00
radio2.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
radio.asm enum macros/move_anim.asm, resolve battle/anims.asm function labels 2015-11-10 16:53:37 -05:00
save.asm Further split bank 4 2015-11-11 16:15:06 -05:00
scripting.asm Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
selectmenu.asm Further split bank 4 2015-11-11 16:15:06 -05:00
slot_machine.asm SpriteAnim 2015-11-13 10:48:49 -05:00
spawn_points.asm Replaced GROUP_, MAP_ references with the map macro 2015-07-23 12:59:19 -04:00
specials.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
sprites.asm Creation of constants for OBJECT_09 indices 2015-11-13 18:59:49 -05:00
startmenu.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
std_scripts.asm More splits; map setup labels 2015-11-11 23:38:57 -05:00
time.asm About time I got to these functions 2015-10-24 10:39:52 -04:00
timeofdaypals.asm Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
title.asm Map header labels, tileset constants 2015-11-12 11:10:19 -05:00
tmhm.asm Further split bank 4 2015-11-11 16:15:06 -05:00